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Comments:

<0> in some cases the garbage collection is faster compared to c++
<0> and, ...
<1> And trying to seem less tied into java
<0> its platform independent
<0> it has nice defined types
<1> IBM isn't only a platform vendor.
<0> one of the things i hate with c++ is that every API defines it's own platform independent types to get over that problem
<0> and your code exists for a large part of converting types to another
<1> Yeah, so you have to write low level stuff for each platform you have to compile in. Big ****ing deal, learning something new.
<0> ?
<0> low level?
<1> "low level"
<0> ok see following example
<1> I don't mean I/O, just the platform abstraction layer.
<0> i want to write a game
<0> that runs on different platforms



<1> Good luck with Java, scooter
<1> You're pretty much screwed!
<0> im giving an example in c++ dude
<1> A bad one, "dude"
<0> not really
<0> since im dont want to write all the code myself
<0> im going to use some API's
<2> Holy crap when I type the light shines through my fingers at a wierd angle and cause my fingers move so much, it looks like the reflection off water.. it keeps buggin me out
<3> Hajuu_1: add superglue
<2> add yo mumm
<4> The_curse: you're going to write any kind of decent game, you're going to use directX - so tying it to windows straight away...so forget java.
<0> i want to use opengl, ode, tcp and udp
<0> no directx for me
<0> opengl
<2> -m+m.
<2> ...
<0> and i already told you im writing the game in c++
<0> not java
<4> ok
<0> the problem is
<0> ode has its own number types
<0> ode_int, ode_float, ode_...
<0> so has opengl
<0> glfloat, glint, gldouble, ...
<1> Of course it does, physics simulation is _very_ number centric, you can't have platforms ****ing with it
<0> i know
<1> Same goes with OpenGL, since it has to be ported to *whatever*
<0> it would have been way easier if the damn typesystem was defined
<0> 8 bits for a byte, 16 bits for an int, ...
<1> But it is
<0> no its not
<0> its undefined
<3> the thing is.. int is already not static sized
<1> The problem is that you don't really know the proper terms
<1> int is "a big a number as the processor can get me"
<3> since that is the property for an int.. it is the native process size
<1> You are thinking byte/word/dword
<1> Which ARE strict
<3> *procesor
<3> gah i cnt type
<3> :)
<1> Oh please, be my guest
<2> LMAO
<5> is there anything wrong with procedural php programming at this day and age?
<3> not at all
<5> kewl.
<1> No, it's quick and simple.
<0> the word, dword etc are not strict
<0> they are:
<0> atleast 8 bits, atleast 16 bits
<1> No need to get tangled with OOP if you don't need it
<0> they could be 9 bits or 17
<5> and objects as the focus of the project tend to confuse me atm
<1> Oh, of course, non-power-of-two computers are the next hot thing, we'd better start caring about 9bit bytes.
<1> That's legacy
<0> the thing is, there are loads of these undefined problems
<2> lol
<1> The thing is, you don't have a clue.
<0> actually, i do
<1> Sure you do.



<6> var busca = document.forms['fpesq'].elements['busca'].value
<6> if (str.search(busca) != -1);
<6> str.bold (busca);
<6> }
<6> where's the error
<1> -bk alexandre The error is in you: you aren't supposed to paste in the channel. Come back tomorrow.
<1> You get the idea.
<3> heh
<6> sorry wrong chanell
<6> I was talking in JS channek too
<6> Realy sorry
<2> Might want to invest in one of those keyboards that dont make you sound like a ****ing retard.. 404FILENOTFOUND
<7> bye bye nid to go
<6> Or you can change your brain that don't make you be a ****ing retard...
<7> sleepy naq me eh
<8> can any of you guys teach me about man-management?
<7> next tiem uli
<7> kelan naman ag next time
<2> man-management?
<2> manual?
<2> s
<2> :/
<8> people
<2> Uh.
<2> Whats there to know
<2> ?
<6> man that I know is Linux manuals
<9> hey does anybody know here how to output all headers for php?
<2> divide the work into modules that can be ***embled easilly... give them one or a few to do each and set a deadline
<2> BAM
<2> easy
<2> check in on them every few days
<9> oh yeah?
<5> www.chucknorrisfacts.com
<8> what is unit testing
<2> oh uhm
<5> http://www.webmasterstop.com/56.html
<2> like testing it to make sure its not hell vulnerable and ****
<2> and that it actually works lol
<2> and ***embling it
<2> and making sure it works
<2> like all together
<2> would be under that name id say
<10> how can i list all the directories in a folder in a drop down menu ?
<8> type "dir"
<9> anybody seriously know how to output all the headers?
<9> for php
<2> in a drop down menu ?
<10> yes
<6> No WanChung like a echo?
<9> yeah
<9> like echo out all the current headers
<6> Well GODD a good ideia is write the directories into an Array and put every array's element between <option> and </option>
<6> Sorry this is for a select list
<8> what is XHTML with CSS 1.0?
<10> i got what u meant and true its a good idea thanks you all
<3> setting up a unit test is boring work :S
<1> Hire a test engineer.
<1> We did. I don't have to write test cases anymore.
<1> I've fallen in love with GameMonkey... it's even ***ier than Lua
<11> with WHAT
<11> ?
<1> An embeddable scripting language.
<1> Like Zend or Python, only very lightweight.
<3> eg, less features, less fuzz
<1> It doesn't need "features", that's why it's great.
<1> I just need something to embed in the VM and expose hooks to
<1> Unlike python which has grown to be quite a monster
<3> sure when people start making GUIs with them....
<1> Hehe
<1> Yep.
<3> (or when people hand it over to the w3c)
<11> Ok so um


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