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Comments:

<0> Raoull: str_replace
<1> cause am l33t and tonight you re my biatch
<2> thank you
<3> =D woot im somebodies bitch!
<4> freman, i was playing with the idea of doing a 2d game engine using <canvas>
<1> yeah, p*** the soap
<0> Im thinking tiles
<4> yeah, tile engine
<0> have it load images based on the direction you're moving
<4> FOVC
<4> or FVC
<5> omg, that would ****
<4> field of view caching
<0> the only thing you have to contend with is loading enemies as they move
<5> preaload everything
<5> *preload



<1> wouldnt that call for a stack to handle the load order?
<0> alpha imaging, and a bitmap of tiles
<4> basicaly you render 4-5 tiles ahead, and have a 'window' of what the person sees
<4> makes it go smoother
<0> preloading would be good depending on the size and complexaty of the map
<0> that'd work (c:
<4> i've done alot of work in the way of game design and theory :)
<5> you'd better write a pure game and make it playable over the net :P
<1> omg
<1> LOL
<0> I write accounting software (c:
<1> buAHAHAHAHA
<6> you can do load stacks and such in js pretty easily
<1> i forgot till now, aint got a dvd player on this box
<1> :D :D :D
<0> sk8ing: this would be so much easier to crossplatform and upgrade...
<6> Freman: you've seen my AJAX todo app, right?
<0> nope
<4> could always render the entire map into an image, then scroll the viewable area... though with big maps it would kill the browser
<5> Freman: I know tha point of a web-based game :)
<6> Freman: nice example of pushing things a little farther with JS... http://devel.webonce.com/todo/
<1> ok DWism give us the lonk its obvious your dying to show off
<6> hehe
<5> PapaBear: it would kill the connection too
<0> I'm writing an ajax interface to my discstakka (wonderful device, no linux support... until now)
<6> well you're talking ajax
<6> i still haven't finished it
<5> use small sprites and a bit map to describe the real map, and that's it
<7> I have a great browser game mapping system thats almost finished.
<6> but it's a great piece of multi-user ajax code
<4> sk8ing, not realy as all your doing is loading a few tile images and stitching them together
<2> yeah str_replace worked wonders thank you all guys :-)
<0> you could easily preload common tiles like gr*** and dirt
<5> ah
<2> (specially to the one who told me)
<5> you won't have to put them together from the begining
<5> it's enough to have them loaded
<4> preload images, create the stage, then load map data, place the images onto the stage in order of the map array
<4> shouldn't be to hard with <canvas>
<1> why not have a reference of diferent pixelshades then have your js generate the tiles according to a pattern? you ll totally do away with the whole loading thing
<4> image details
<6> Ophiocus: tiles would be less memory intensive i think
<7> What kind of game is this?
<4> dwism true that
<7> mine worked on a grid system with no pre-loading
<7> for rpg style games
<4> hajuu, multi scrolling 2d tile engine
<4> for browsers
<6> instead of 50x50 div's with a background color, just a simple image... heh
<6> but then you could also make your tiles only as big as they need to be
<6> and use background-repeat
<4> dwism yep, with canvas you can create one huge image from the map data + tile images
<4> once the stage is finished, place the actors (players/monsters)
<1> i bet you guys would p3wn my *** if i offered to have it done in flash instead?
<1> :)
<6> PapaBear: finished the support center code today
<4> buerk, flash is the better way to go :D
<4> dwism, sweet
<6> PapaBear: yeah... all xhtml 1.1 compliant, all validates, and looks pretty nice too :D
<1> of course the js engine challenge is a great coding exercise



<4> heh, doing it in flash is a great exercise
<6> actionscript == teh sux
<6> :D
<1> so what you got so far?
<1> DWism js == teh swallow
<4> back in 2004 i got ****ing with Shockwave, using some tuts from ...gah i'll have to look the site up
<6> Ophiocus: Ophiocus why do you think i prefer it?
<6> :D
<1> aghr you naughty you
<6> hahah
<4> ophiocus, i made a 1000x1000 tile map, tiles were 32x32, and it ran at 80fps on my radeon 9700 at th etime
<6> PapaBear: next, I get to do the billing system. :(
<7> speaking of flash, anyone got a crack for flash 8?
<1> one good thing about flash is that the duplicate videoclip takes down file sizes without worrying about user cache
<7> I dont wanna have to venture onto the www for it :(
<1> Hajuu need a keygen?
<1> hold on
<4> http://www.noisecrime.com/develop/techdemo/d8/demos/tiler.html
<4> thats it
<4> used it for a basis
<1> needs java?
<4> shockwave
<4> i used opengl for the rendering, it rocked
<1> hoo
<4> sweet no?
<1> am downloading the shockwave thingy
<1> just dont want to have the java runtime :P
<7> speaking of flash
<4> director is pretty sweet, and overlooked way to often
<4> you can do full 3d games in a browser with it
<7> anyone able to do a... kind of old fashioned kingly kind of reagle voice?
<7> lol
<7> PapaBear: they run like ***.. ive tried a good 50 of them now.
<1> what the ****
<7> sososososososo slow
<1> PapaBear yeah runs ok, 66fps round my machine and am multitasking heavily the **** out of it
<1> Hajuu you get off on thick voices now?
<8> There was that one shockwave FPS that ran very well
<1> sick bastard
<4> cai, yeah, as shockwave has access to OpenGL and DirectX
<4> interfaces
<1> hooo so thats a main diference between the players
<7> Ophiocus: Nah its for a movie type thing im making
<7> need voice actors
<9> tell rdw in all things I pretty much doubt it
<4> yep, but everyone went flash stupid and overlooked directors ability to do everything flash does, and more, not to mention do it faster
<8> Well it loads a lot slower than Flash
<8> More in the area of java
<1> interesting ****
<4> cai, yeah, slightly larger file sizes
<1> i wonder if flash can taget shockwave players
<4> you can actualy play flash movies in shockwave :D
<7> Shockwave is kinda... meh in my opinion
<1> how bout publishing from flash into shockwave "only" format to ensure opgl and dx access?
<1> after this ciggie
<7> I used to download shockwave platformers using shockwave remote on my p100
<7> but they were m***ive and overrated
<4> http://www.noisecrime.com/develop/techdemo/dmx/landscape10sw.htm check that out ophiocus
<1> i like the domain name btw
<1> the status bar crashes on me, repeatedly
<4> what browser?
<1> FF, its trying to resolve to fpdownload.macromedia.com which after the adobe take over might not be there anymore
<4> http://www.noisecrime.com/develop/techdemo/dmx/superquadratic_06Asw.htm
<4> well play with that one then :D
<1> same crash
<1> does it run on yours?
<4> yeah O_o
<1> or anyone else but papa
<4> do you have a 3d graphics card?
<1> nop
<4> ah
<1> dont ****ing tell me you need a card for web content
<4> http://www.noisecrime.com/develop/techdemo/d8/demos/worms.html


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