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<0> Raoull: str_replace <1> cause am l33t and tonight you re my biatch <2> thank you <3> =D woot im somebodies bitch! <4> freman, i was playing with the idea of doing a 2d game engine using <canvas> <1> yeah, p*** the soap <0> Im thinking tiles <4> yeah, tile engine <0> have it load images based on the direction you're moving <4> FOVC <4> or FVC <5> omg, that would **** <4> field of view caching <0> the only thing you have to contend with is loading enemies as they move <5> preaload everything <5> *preload
<1> wouldnt that call for a stack to handle the load order? <0> alpha imaging, and a bitmap of tiles <4> basicaly you render 4-5 tiles ahead, and have a 'window' of what the person sees <4> makes it go smoother <0> preloading would be good depending on the size and complexaty of the map <0> that'd work (c: <4> i've done alot of work in the way of game design and theory :) <5> you'd better write a pure game and make it playable over the net :P <1> omg <1> LOL <0> I write accounting software (c: <1> buAHAHAHAHA <6> you can do load stacks and such in js pretty easily <1> i forgot till now, aint got a dvd player on this box <1> :D :D :D <0> sk8ing: this would be so much easier to crossplatform and upgrade... <6> Freman: you've seen my AJAX todo app, right? <0> nope <4> could always render the entire map into an image, then scroll the viewable area... though with big maps it would kill the browser <5> Freman: I know tha point of a web-based game :) <6> Freman: nice example of pushing things a little farther with JS... http://devel.webonce.com/todo/ <1> ok DWism give us the lonk its obvious your dying to show off <6> hehe <5> PapaBear: it would kill the connection too <0> I'm writing an ajax interface to my discstakka (wonderful device, no linux support... until now) <6> well you're talking ajax <6> i still haven't finished it <5> use small sprites and a bit map to describe the real map, and that's it <7> I have a great browser game mapping system thats almost finished. <6> but it's a great piece of multi-user ajax code <4> sk8ing, not realy as all your doing is loading a few tile images and stitching them together <2> yeah str_replace worked wonders thank you all guys :-) <0> you could easily preload common tiles like gr*** and dirt <5> ah <2> (specially to the one who told me) <5> you won't have to put them together from the begining <5> it's enough to have them loaded <4> preload images, create the stage, then load map data, place the images onto the stage in order of the map array <4> shouldn't be to hard with <canvas> <1> why not have a reference of diferent pixelshades then have your js generate the tiles according to a pattern? you ll totally do away with the whole loading thing <4> image details <6> Ophiocus: tiles would be less memory intensive i think <7> What kind of game is this? <4> dwism true that <7> mine worked on a grid system with no pre-loading <7> for rpg style games <4> hajuu, multi scrolling 2d tile engine <4> for browsers <6> instead of 50x50 div's with a background color, just a simple image... heh <6> but then you could also make your tiles only as big as they need to be <6> and use background-repeat <4> dwism yep, with canvas you can create one huge image from the map data + tile images <4> once the stage is finished, place the actors (players/monsters) <1> i bet you guys would p3wn my *** if i offered to have it done in flash instead? <1> :) <6> PapaBear: finished the support center code today <4> buerk, flash is the better way to go :D <4> dwism, sweet <6> PapaBear: yeah... all xhtml 1.1 compliant, all validates, and looks pretty nice too :D <1> of course the js engine challenge is a great coding exercise
<4> heh, doing it in flash is a great exercise <6> actionscript == teh sux <6> :D <1> so what you got so far? <1> DWism js == teh swallow <4> back in 2004 i got ****ing with Shockwave, using some tuts from ...gah i'll have to look the site up <6> Ophiocus: Ophiocus why do you think i prefer it? <6> :D <1> aghr you naughty you <6> hahah <4> ophiocus, i made a 1000x1000 tile map, tiles were 32x32, and it ran at 80fps on my radeon 9700 at th etime <6> PapaBear: next, I get to do the billing system. :( <7> speaking of flash, anyone got a crack for flash 8? <1> one good thing about flash is that the duplicate videoclip takes down file sizes without worrying about user cache <7> I dont wanna have to venture onto the www for it :( <1> Hajuu need a keygen? <1> hold on <4> http://www.noisecrime.com/develop/techdemo/d8/demos/tiler.html <4> thats it <4> used it for a basis <1> needs java? <4> shockwave <4> i used opengl for the rendering, it rocked <1> hoo <4> sweet no? <1> am downloading the shockwave thingy <1> just dont want to have the java runtime :P <7> speaking of flash <4> director is pretty sweet, and overlooked way to often <4> you can do full 3d games in a browser with it <7> anyone able to do a... kind of old fashioned kingly kind of reagle voice? <7> lol <7> PapaBear: they run like ***.. ive tried a good 50 of them now. <1> what the **** <7> sososososososo slow <1> PapaBear yeah runs ok, 66fps round my machine and am multitasking heavily the **** out of it <1> Hajuu you get off on thick voices now? <8> There was that one shockwave FPS that ran very well <1> sick bastard <4> cai, yeah, as shockwave has access to OpenGL and DirectX <4> interfaces <1> hooo so thats a main diference between the players <7> Ophiocus: Nah its for a movie type thing im making <7> need voice actors <9> tell rdw in all things I pretty much doubt it <4> yep, but everyone went flash stupid and overlooked directors ability to do everything flash does, and more, not to mention do it faster <8> Well it loads a lot slower than Flash <8> More in the area of java <1> interesting **** <4> cai, yeah, slightly larger file sizes <1> i wonder if flash can taget shockwave players <4> you can actualy play flash movies in shockwave :D <7> Shockwave is kinda... meh in my opinion <1> how bout publishing from flash into shockwave "only" format to ensure opgl and dx access? <1> after this ciggie <7> I used to download shockwave platformers using shockwave remote on my p100 <7> but they were m***ive and overrated <4> http://www.noisecrime.com/develop/techdemo/dmx/landscape10sw.htm check that out ophiocus <1> i like the domain name btw <1> the status bar crashes on me, repeatedly <4> what browser? <1> FF, its trying to resolve to fpdownload.macromedia.com which after the adobe take over might not be there anymore <4> http://www.noisecrime.com/develop/techdemo/dmx/superquadratic_06Asw.htm <4> well play with that one then :D <1> same crash <1> does it run on yours? <4> yeah O_o <1> or anyone else but papa <4> do you have a 3d graphics card? <1> nop <4> ah <1> dont ****ing tell me you need a card for web content <4> http://www.noisecrime.com/develop/techdemo/d8/demos/worms.html
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