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<0> and he is .se <0> Xeon_: no idea <1> tavi-san rofl :) <0> Shadur: from what you've said in here, the game seems very well thought <2> tavi-san: want me to find him and shatter his windpipe? <1> well... in lineage2 the party limit is 9 players... so it's preety ok on ts... <3> Tavi: It is. <0> and has certain things that make up for the nonpresence of the "huge" mobs <3> Also, I think there are a few pictures of the giant squid over in the Jen Rogers dir. <3> The giant squid is a "huge" mob. <0> wlfshmn: hahaha, that'd be nice :)) <3> ... Actually, it's *9* huge mobs. <2> we have a six player limit in groups, and while tehre is suppseod to be a voice system, I havn't actually seen it.. but then agian, I don't have a headset, so... <0> Shadur: none, just the red haired chick ;) <3> Eight tentacles and a head. The head can't be affected until all tentacles are gone. Each tentacle is an individual giant-monster-cl*** enemy. <3> Lemme rummage
<2> there are supposed to be raid areas where 12 people can participate, but I expect those to be instances that accept two grops, not an enlargement of the grouping <3> Jensquid.jpg in ~shadur/COH/ <1> heh... I see cov and coh is a ncsoft production also... <3> Xeon_: Yeah. <0> Shadur: hehe, nice <0> seems like a wow boss <2> Shadur: what do they have against round shapes? ;) <0> in wow, the hardest mobs were extremly hard to take down, except the adds that kept coming, the positions had to be very well set, all the surrounding envcironment was used to take it down <3> tavi-san: To get some scale there: Jen is standing on top of a grain elevator. <0> Shadur: Jen is hawt <0> hrm, are there any male characters <3> tavi: Well, duh. She's a fire/fire tanker. <0> $fiancee will be pissed if i play hawt chick characters <0> and i need to get her to play too ;) <2> Shadur: err, CoH goes to space? <3> You've got three model types to choose from: Male, female, and gargantuan male. <3> wolfie: huh? Oh, wait. I think you're looking at the Warburg ICBM complex. <0> gargantuan male? that sounds... erm.. scary <2> Shadur: the 2005-01-17 screens <3> tavi: gargantuan doesn't mean size as such - you get to play with a whole bunch of body scale sliders height, muscle tone, and width of shoulders, chest, hips, thighs, legs, etc. <3> gargantuan body type is just *really* stocky. <3> wolfie: Yeah, that's warburg. <3> Third PVP zone, accessible to level 30 and up, combat level set to 38 for all who enter. Everyone vs. everyone. <3> Central theme of that zone is that if you can rescue some of the scientists from the underground complex that's been overrun by rogue mutated beings, they give yuo parts of the launch codes. Once you have the launch codes, you can put a missile in orbit and get a one-shot temp power. <3> Your choice of nuke (Heavy AoE DoT), biological (M***ive AoE ally buff) and chemical (m***ive AoE enemy debuff). <3> Great fun. <0> Shadur: any idea if i can get a trial? <0> and check it out? <0> i would really get to playing <0> also, would we team up? ;) <3> We could. <0> wlfshmn: quit playing DDO now :p <3> That's the other cool thing: Sidekicks. If you have a teammate more than two levels below you, you can offer to mentor him so he will fight at a combat level one below you. <0> nice name for it <0> chuck norris style <0> ok you got me, any idea of a trial? <0> also, how's the latency? you in .nl... how is it? <3> The last trial code I got was for valentine's day. They give them out pretty regularly, though. <3> Usually? Negligible. <4> heh <0> any ip i can ping from home now? <3> Sorry, can't think of any. <3> There are servers distributed all across the USA, though. <0> i go out through geant.fr <3> http://www.cityofheroes.com/gameinfo/villain_groups.html There's a m***ive amount of backstory info, too. That's about various villain groups. <3> There's also a whole timeline of Paragon City, zone reports, articles from the Paragon Times... And even more fun stuff on the villain side, as well. <0> Shadur: which do you think i should start first? if i join should it be villain or hero? <3> I have characters in both games; so does most everyone in my usual clique. :) <0> hrm 60 ms latency to google.com 64 bytes from 66.249.93.104: icmp_seq=1 ttl=234 time=61.5 ms <3> There's just two problems with the sidekicking system: Travel time -- until you get to level 14 you're pretty much restricted to running wherever you go in a zone or hoping that your teammate has teleport ally or group flight - and hazard zones -- those are high-danger zones that require a minimum security level to enter, yet do have missions that can take place there. <4> just leach your pet to the nearest lightpost. <0> Shadur: being in a mmo is dangerous to the real life :) <5> Hello . .would anyone here know something about Database types SQLSERVER ? <0> s/being/just being <3> tavi-san: Well, yeah. :) <3> sh1tty: Isn't that microsoft software? <2> sh1tty: MS provides documentation for it's database you know. <3> tavi: Check in the subdirectory COH/I5/Croatoa for a couple more giant monsters, btw. <5> wlfshmn: I have a simple question I am unable to figure it out ... if u cud please answer it ... IF I save a Microsoft Access file in a SQLSERVER database type .. what would its extension be? <3> that particular zone has a distinct celtic flavor to it, and the Fir Bolg and the witches of the Cabal regularly fight all-out wars with the Tuatha de Danon and the Redcaps.
<4> erm. <6> .db i think <3> sh1tty: This is #linux, not #moronicmicrosoftquestions. <0> Shadur: it indeed looks nice <5> change_: If i save it in windows its .mdb <3> sh1tty: Time for you to go somewhere else. <0> what is different in COV compared to COH? gamewise <3> Tavi: ~shadur/COV/ <2> shields_: I don't think you have it right. What you are trying to do is probably to create an MDE file. <3> In a lot of ways, you can tell that CoV came out later; a lot of the design mistakes in CoH are absent in CoV. <2> shields_: It's not a save as much as a conversion, and should enable the use of Microsoft Data Engine, which is a desktop-version of MS SQL Server <0> as in what's with the build fortress thingie i see there? <3> Particularly, the zones look much more organic and alive. Also a whole lot grimier. <3> Which build fortress? <2> s/shields_/sh1tty <2> shields_: Surely they patch up CoH once in a while? <2> gah <2> s/shields_/shadur/ <3> wolfie: They do. <2> so the client software is the same between the two, no? <3> wolfie: Yah. <2> althoguh I suppose the content might not have been updated as easily <2> people are likelier to thank the crew for adding a new region that to beautify the one they have already p***ed by long ago <3> No, the content is basically the same. Heck, it's the same client and the same server browser and login process. <0> http://www.gameshop.ro/games.php?game_ID=3662 <0> damn bastards with their prices <3> wolfie: Yeah. What I mean are things like the various hero ATs and powersets, and the way the whole enhancement system works. There were a few sweeping changes that had everyone screaming "ZOMG NURFD TEH GAME SUXOR NOW I QUIT" because suddenly they weren't able to tank *an entire 8-man team instance at invincible* on their own. <0> http://www.gameshop.ro/games.php?game_ID=3717 damn <3> tavi: You can buy them online. All you really need is the game serial key. <2> tavi-san: 33E? doesn't sound very expensive to me <0> Shadur: im .ro, id like the boxen too especially i dont buy many things :) <0> wlfshmn: i am .ro ... <3> In fact, I suggest you not buy the european version, because you'd wind up stuck on the european servers until they work out a server transfer method. <0> hrm <0> i need to study this matter a bit closer <0> didnt know ncsoft made this game... hrm, i hate lineage 2 <2> the .se store only shows US imports actualyl, and some colectors edition of unknown origin <3> wolfie: The point is, before they had COH, cryptic didn't have *any* kind of data about how a superhero type game would be balanced and what would and wouldn't work. <3> During the COH beta they gained a lot of information, and they had to repeatedly rewrite the entire character design code because the original idea was impossible to balance. <2> I would pay 199SEK, which is 21E.. <3> Of course, a couple of million players will still be more ingenious and think of ways to min/max that the devs hadn't thought of. <2> guess it's a bit cheaper here then ;) <2> shields_: there will always be roll-players <2> meh! <0> wlfshmn: hehe <0> wlfshmn: just type sha then tab :P <0> rofl, or that <2> tavi-san: solved ;) <7> o.O <8> o_O <3> wolfie: Yeah, but with the original AT-less design, it was m***ively, M***IVELY bad -- some build choices were impossible to solo, while others were, well... Imagine Havok's energy blasts combined with Wolverine's ability to regenerate injuries. <8> haha <2> I guess I broke tavi <8> *nod* <9> he's easy to break <2> startkeylogger <2> bah <10> wow i can't believe there's actually somewhat of a demand for midi composers <10> mostly for ringtones.. that'd be annoying <3> Wow, late. there are already phones that use mp3 for ringtones. <10> yea.. and they sound so wonderful with those piezzo speakers <11> friend of mine has a midi patch of the Ramones "I wanna be sedated" as the ringtone on his phone. <11> Shadur, yeah, some of the moto phones have had mp3 ringtones for a while now <10> midis are much more interesting.. those phones can't EQ an mp3 worth a damn.. <10> hardly even worth it.. <10> unless you use your phone as a portable mp3 player with your headset <11> $boss's phone m00s when it rings <10> haha <12> Anyone know of an out of the box firewall(iptables) script/tool that can be used on linux workstations? <3> Yes, PLEASE use headsets with phones. And microphones that take subvocalisation. And LEARN TO USE THE LATTER. <12> especially roaming laptops. <10> hehe <13> wlfshmn: "startkeylogger" ? :)
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