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Comments:

<0> it just reports the element that has been selected
<0> each element contains data about the parent
<0> about the parent tree
<0> and some ***ociated data of which it doesn't know anything
<0> it's just ***ocitated
<0> it would be wrong to know anything about that data, cuz it would lock it only to that place, I would need another cl*** defined for other kind of data
<1> yeah, go ahead to rewrite the tree code everytime
<0> well that's what I would do if I'd just p*** objects to it
<1> ok,I give up. you just don't get it.
<0> this makes more sense to me myTree.AddItem(obj.name, 1, obj); then myTree.AddItem(obj);



<0> the second version is bad design
<0> and that's what you're suggesting
<0> what if the next objects that I want to add to the tree have another format?
<1> then you ****s by p***ing all kind of crap to the tree
<0> what if on the next line I want to do myTree.AddItem(someOtherObj.ThisObjsName, 2, someOtherObj);
<0> come on...
<1> the tree only need to understand 1 type of object p***ing in, a object like a tree node that only the tree need to understand
<0> it's a tree, it just has to show some stuff and manage some actions, click, fold, unfold
<0> nothing more
<0> that's what it understands
<0> what am I saing in here?
<0> the third parameter is just some user defined data that is ***ociated with the node
<0> that's how I can p*** any kind of objects to it
<1> than you make the tree try to understand your user defined object, according to you, that is a bad design
<0> no
<0> that's what you said
<0> that's exactly what I'm NOT trying to do, a tree node contains only this data: parentNode, parentInstance, text, AdditionalData
<1> I saying this [12:08] <1> the tree only need to understand 1 type of object p***ing in, a object like a tree node that only the tree need to understand
<1> I am not talking about any custom stuff
<0> then this myTree.addNodes(objs); doesn't make too much sense, because I don't care about it's objects eather
<0> well, then we're talking about the same thing
<0> I just know that when I get the onselect event raised, in the object I'm receiving I have an XData set which is my original data that I p***ed to it
<1> well, I p***ing a whole chunks in, I don't care it is using innerHTML or not, I did that, my job is done, not need to get the node out, set some more stuff to the nodes
<0> it would get complicated
<1> complicated <> bad, and It is not complicated at all
<0> of course it is, you want me to reset all the nodes?
<1> you said you wnat to reset it, not me. the tree I am using have fine control which part I want to update
<0> that would mean that I have to get trough each node, change some things to it, check if it has some other nodes, if it does and the new element has too, I should change those too, if I have additional nodes I should add them, if I have less I should remove the ones that remained in there
<0> I don't want to update anything, I can update any element easyly
<0> I want to clear it, and add new data to it
<2> hey guys... has anyone written a javascript registry objec or something similar that keeps track of all existing objects... im talking about custom objects ofcourse, one of the things im finding as i develop with js is a need for some sort of container object that i can p*** to functions that require the use of existing objects...
<0> I belive you can find the objects defined under window
<0> let's see
<1> sometimes I just use a hashtable to hold them for quick access
<2> sk8ing` you mean window.myobj ?
<0> not sure, but ya
<1> if you declare that in global scope



<2> yeh that works
<2> is that ok to do it like that though...
<2> from a design point of view
<1> it is ok
<1> but it will be annoying to looping in there to find what objects are there
<2> hmmm, not nessesarily... i can have a registry object that does that
<2> so i just call window.registry.getObject('objname')
<2> something like that... and it finds the object i want and returns it
<1> not really what is your use case, it seem over kill
<0> you could use window['object'] or if you want a function for it: function getObject(obj) { return window[obj]; }
<0> or getObject(obj) { return window[obj] ? window[obj] : null; }
<0> depends on how you want it
<1> don;t stuff tomm much stuff in global scope
<1> s/tomm/too
<2> cool... ill have a think about it.... and see
<2> thanks for your help though :)
<0> I would simply use window.ojbectName because if the object is not an object, is just a primitive value
<0> doing var x = getObject('myObj'); x = 10; will have no effect
<0> or if (!x) x = new Array();
<0> in fact... x = new Array(); won't have the desired effect anyhow
<0> but you got the point
<1> i don't think getObject may sense, you delcare it , you must know the name
<0> ya, it's kinda useless
<1> if x is never been declare, is it silly to ask for x?
<1> that's why I don't get what he really want to do.
<3> greetings, anyone online ?
<4> \o/
<5> any idea on how I can switch two nodes with out having to .cloneNode them? because cloneNode looses any additional info added to that node
<5> oh, found a way
<5> by mistake... you can't tell that it would work from the docs
<5> elm.insertBefore(elm.childNodes[i], elm.childNodes[i - 1]); it switches them
<1> swapNode
<5> oh, cool
<1> and find a swapnode script for ff
<5> but it's not a function :/
<5> oh
<1> it is in ie
<5> doesn't work too well in IE
<5> it looses styles
<5> and additional data
<5> and the insertBefore method is not working in IE as it works in FF
<6> when I print a page using window.print() i get he page along with title of the page, page number, URL ad date. How can I avoid printing these items?
<7> that's in your printer's settings i guess
<4> ++ tlm


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