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<0> its not afternoon here I was just being difficult <1> that's not "difficult," it's normal <1> it happens when you have, like, a round planet <0> its round?! <1> so they say <1> it would also happen if you had a square planet <0> sacrilege <1> although instead of gliding from hour to hour, you'd have severe breaks... and those poor buggers on the poles would be screwed <2> hey guys why I am obligated to use synchronize with JavaBens? <1> now, perhaps if you had a sort of oblong four-sided planet - i.e., football-shaped, with the square extruded over the vertical... <1> you're not <3> it's polite to thou :) <1> talios: ... <3> sorry - obligations, being polite. <4> usu: u use synchronized when there's need only one threads access it at same time
<4> thread <2> aha... <4> usu: synchronized is locking, like locking records/tables in SQL <2> Today I started a SQL cl*** at my university...so I don't know yet howto <2> But for many cleints connected to a server do I need to use sync or only for the same sharing resource? <4> only for shared resource and especially if more than one plans to write/alter at same time <4> if one writes and others only read <4> you migth survive without <5> Aalborg Akvavit in NZ , wow ! <4> although if it is complex stuff, it migth happen that 'base' variable is changed while derived variables are not yet updated <6> teralaser, It ain't any good ;) <3> teralaser, I've not seen it at many places - actually, only found it at one place. <4> usu: synchronized does come with performance price... <2> thx wolfey <5> well, just the fact that you know it. <2> the performance degrade? <4> synchronized methods are always slower, plus all other threads block when one reserves synchronzied resource <4> so synchronized block shouldnt be too slow <4> usu: well play for yourself <2> for the server VM i hope it's fast :) <4> usu: im just giving you basic idea <2> I appreciate that <4> usu: imagine your bank account <4> usu: perhaps you would receive your salary at basicly same time as you withdraw money <4> imagine that instead of balance + salary - withdrawal you would get balance - withdrawal and no salary <4> that's whole point of locking and 'transactions' <2> I understand now.. <4> transaction must complete before anything else happens <2> Offtopic: Does someone read Thikning in Java 4? <1> I've read it <2> Do you know any link to it! It's too expensive for me:( <1> nope, it's not offered online <4> only version 2 is avaiable <1> and I wouldn't warez it in any event <2> I undersantd... <2> But it worths the money <2> ? <1> If you need it, sure <2> thx all, gotta go...cya <1> it's very good at communicating java concepts <4> :::)) <1> I find that repugnant <4> jottinger: do you copyrigth something..valuable' <4> ? <1> sure <1> if it's valuable to me, I do <1> If I put my effort into it, I have the right to say how I want it addressed by others <4> jottinger: do you have money for lawyers to enforce it?:) <1> Do I? No, I don't. <1> Does that make it pointless to copyright something, to ***ert ownership? <4> rigth without means to enforce it is worh 0 <1> so only those with money should copyright something? <4> dunno. <4> well if it makes you feel better, go copyright <1> Suppose I record a song, a great one. That might be worth real value to me, whether I have the means right now to enforce it or not. <1> So if someone takes credit for my song, if it's copyrighted in my name, I can sue them for damages and costs - regardless of whether I can afford it. <1> Is that incorrect behaviour on my part? <4> no no, excellent
<4> well i like GPL... if i dont get money i expect NOONE will <4> ;) <7> I've read that the performance of a Collection structure is O(1) except in the case of a Sorted* . Does this hold true no matter how many elements are in the collection? Say 10000? 100000? <4> DarthEterno: test it yourself <4> :) <7> Hi there, remember me? <7> wolfey? <4> no sorry, why? <7> wolfey: kkaisare here :) We had the pastebin session a couple of days ago <4> oh greaT:) <8> That's better now <8> wolfey: You probably discerned from my code that I'm trying to build a search engine of a sort. I'm concerned about the tolerance levels that an ArrayList or a HashMap might have <9> kkaisare: no it doesn't hold true - whoever wrote that needs some slapping <1> a map and an arraylist are pretty bleedin' fast <1> not quite O(1) but constant enough <9> that's untrue <9> there are varying seek/insert performance <8> dibblego: Java Programming Notes <8> I'll get you an URL <9> ArrayList and LinkedList are O(1) and (n) respectively <9> kkaisare: no thanks, I see enough nonsense academic literature <9> ArrayList is O(1) seek <1> dibblego: he said arraylist and hashmap, not arraylist and linkedlist <9> LinkedList is O(n) seek <1> right, arraylist is potentially REALLY nasty on insert <9> ArrayList and HashMap are not comparable <9> they represent different things <9> yes, that you are forced to use either extremes is one (of many) reasons why collections are broken <9> a HashMap is an ***ociative type, while an ArrayList is an ordered sequence - you cannot compare their performance <8> dibblego: Is there an (in your opinion) accurate web resource for Collection performances? I'm out on a limb here... <9> kkaisare: it's not difficult to discern yourself <9> a HashMap is not a Collection in any case <8> dibblego: True... <9> like I said, you (or I or anyone) cannot compare them <9> therefore, no, you will find no literature on it <9> an ArrayList is considered O(n) insert with a hacked up (and hard-coded) "performance" algorithm that is supposed to minimise it <9> I got tired of the brokenness of collections, so I wrote them properly myself <9> I doubt you're being asked to compare performance of two uncomparable structures <9> well, I don't doubt it - it *is* academia after all <9> a good rule of thumb is that broad sweeping statements (even those that might not appear so at first) about performance are almost always false <4> overall collections work faster than i'd expect them <4> :))) <4> all you need to worry is where use vector, set or (hash) map <10> does anyone know how i can play my mobile java games on my computer? i have the files on my computer but cant run them <8> dibblego: Let me get a little specific -Is there a breaking point for a HashMap past which I'd be stupid to keep trying to use it? Just curious. <9> a wooden car works better than a 15th century horseman expects <4> ZEKi-38-m: you can get J2ME simulator <10> really? <4> ZEKi-38-m: it's part of J2ME development kit <4> yes <10> where can i get it? <9> kkaisare: no, size of a HashMap has nothing to do with the criteria in deciding whether or not you'd use one <10> i have j2me..its already installed on my computer... <4> http://java.sun.com/products/sjwtoolkit/ <9> kkaisare: if you have an asociative type, you start at HashMap - if then, you don't require ordering of elements (be it insertion or "natural ordering" (*shudder*)), then you stop there <10> wolfey: thank u mate.. <9> if you do require ordering of elements, you find what might suit you best (a tree for your own ordering definition for example) <9> or a LinkedHashMap (*shudder again*) for insertion order <4> basicly i use both vectors and hashmaps <4> rarely other collections <9> wolfey: that's pretty silly <9> Vector was obsoleted last century <4> Vector is great, fast efficient and thread safe <9> silly <4> i use vectors if i have index <4> i use maps for getting element through key.. hostname, username <9> so silly I wrote a tip on it: http://jqa.tmorris.net/GetQAndA.action?qids=53&showAnswers=true <8> dibblego: I'm building a map where a string is ***ociated to an ArrayList. Trouble is, I could have as many as 10000 strings. And the contents of the ArrayList will climb with the number of files I index. <9> kkaisare: the question becomes "should you hold it in memory or move to a database?" <9> and you don't hold ArrayList references (I also made it impossible to use concrete reference types when I rewrote collections) <1> 10000 strings isn't that many <4> dibblego: mm
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