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Comments:

<0> but that didn't help either
<1> so it depends a bit on your particular goals
<1> actually if you use swing i would recommend using an ide like netbeans
<1> because it does a lot of things automatically, yu could do wrong by hand
<1> such as as initializing the gui in an EDT compliant manner
<0> havn't seen netbeans..
<1> calling some other initial stuff that might be required for a correct display at start up
<0> ko im getting the IDE pack
<1> the downside is you need to learn the ide (though easy things are learned quickly)
<0> yer ill have a go,
<0> im on 56k though
<0> hpe its not too bi
<1> but the upside is it takes care of some swing interna you don't have to worry about anymore (unless you start doing tricky stuff)



<1> netbeans is 30-50mb download i believe
<0> yer thats awsome, i want to forget about java specific swing stuff, and jsut do the game
<0> 57
<1> there you go
<1> actually using a "modern" ide like netbeans may provide some other benefits as well
<0> 5.3KB/sec
<0> wow at my peak
<0> other benefits?
<1> but really depends on your goals (writing the game for fun,writing it for a professional commercial purpose, just learning java via programming something, etc)
<0> such as
<0> its for commercial purpose,
<1> being familiar with IDEs in general
<0> also i want to learn java beforei go to uni
<0> i hear they do it at uni these days
<0> how old are you?
<0> you seem to know a fair bit
<1> i.e. using features like automated code creation, debugging, auto create of java dics from your code, a cvs interface, visually designing a gui (drag and drop) etc...
<0> i currently use BlueJ
<1> well that ok to i guess
<0> it dosnt do gui though
<1> afaik bluej is targetted towards learning/didactics (which is not a bad choice)
<0> yer i heard that
<0> partly why im using it
<1> netbeans is a bigger IDE used for for commercial development
<0> also wasnt a big dowload
<0> download
<1> others are eclipse and jbuilder
<1> personally i would recommend netbeans (but everybody has his own favourite)
<0> or hers,
<0> i have a java book her
<0> here
<0> i bought a while ago, and it has netbeans in it
<0> so makes sense to get netbeans
<1> 1 downside all IDEs will have because they shield you of some of the java internals/complexities they are somewhat keep you from being forced to learn them (which can be a plus or minus depending on the perspective/goal)
<1> also they restrict your flexibility a bit, as you have to do certain things "their way"
<0> more abstraction might keep you focused on more important aspects i guess
<0> which suits me
<0> i guess ill see when i run it
<1> yes
<1> if you don't want to bother with to many details (yet), but get your game to work with a comfortable tool (allowing you debugging and more) then use netbeans
<0> but i can still write all the game code as i would in any other editor right?
<1> yes and no
<0> i want acess to a paint method somewhere
<0> oh
<0> really,
<0> cant i just steal the code that the ide created
<1> you can do exactly the same ignoring netbeans gui builder (if you want)
<0> and do it myslef



<0> self
<1> but you could also use the gui builder to design you game visually
<1> in that case you would not code the gui creation (buttons, input areas etc) by hand, but leave that to the IDE
<0> no way
<0> the game will not use any gui components that are built in
<0> its a top down shooter 2D
<1> so 1.) do what you've done so far the same way and use the IDE just for editing, compiling, debugging
<1> or 2.) design your gui with the gui builder
<1> well the shooter part will be handled by your code drawing into a panel anyway
<0> yep,
<0> i can just make the gui in the IDE and, add a JPanel to the cardLayout that is defined elsewhere
<1> wht i was talking about is the surrounding gui/framework (windows/applets,jpanel,buttons, etc)
<0> ah ok
<2> morning
<3> hi
<3> http://www.chilloutzone.de/files/06090704.html
<4> Clackwell do my homework
<4> yes I am telling you what to do
<4> because I can
<4> while your at it get me some sprite
<2> haha
<5> hehe, I complained here in conversation yesturday about IDEA EAP not resolving spring managed beans referenced in JSF pages. Today I found an issue for it in their jira, voted on it, and 30 minutes later they made it a blocker and ***igned it... now that is interactive ;)
<2> :)
<5> now let just hope they don't look at it again and mark it wontfix ;)
<6> heh
<6> hm quick respone from me as usual.
<5> Deano-Wrk: no matter, we aren't exactly quick to react here ;)
<2> what?
<5> ;)
<5> meh.. the subversion docs says that there is absolutley no need to dump and restore existing repositories..
<2> "...except where you find a need"
<5> if one reads a little further down though, it mentions that if you -do- however your repository will be stored much more efficiently, and hits that that saavings also applies to binary delta transfers over the wire..
<5> so.. no "need". but I'll save space bandwidth and time..
<6> we're just switching to subversion, so this is interesting
<5> Deano-Wrk: this is the 1.3 to 1.4 migration
<6> ah I'm talking CVS to SVN
<5> 1.4 was just released
<5> if I released a product with considerably performance improvements, I wouldn't be trying to discurage people form upgrading..
<5> hmm. 10% working copy space savings atleast.. thats nice
<7> exit
<8> Now Leaving...
<9> re
<2> hey
<9> Hey man
<9> How's things?
<5> y0
<9> y0!
<5> bored, waiting for the bus to bring me home ,)
<2> they're all right
<2> been writing a bunch
<9> Cool cool
<2> wrote a review of javaspaces today
<2> so far: three reviews, I need more
<5> I've gotten virtually nothing doen today.. had to babysite three consultants most of the day
<5> morons who leave for the customer without knowing the software they are deploying
<9> Excellent.
<9> :P


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