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<0> but that didn't help either <1> so it depends a bit on your particular goals <1> actually if you use swing i would recommend using an ide like netbeans <1> because it does a lot of things automatically, yu could do wrong by hand <1> such as as initializing the gui in an EDT compliant manner <0> havn't seen netbeans.. <1> calling some other initial stuff that might be required for a correct display at start up <0> ko im getting the IDE pack <1> the downside is you need to learn the ide (though easy things are learned quickly) <0> yer ill have a go, <0> im on 56k though <0> hpe its not too bi <1> but the upside is it takes care of some swing interna you don't have to worry about anymore (unless you start doing tricky stuff)
<1> netbeans is 30-50mb download i believe <0> yer thats awsome, i want to forget about java specific swing stuff, and jsut do the game <0> 57 <1> there you go <1> actually using a "modern" ide like netbeans may provide some other benefits as well <0> 5.3KB/sec <0> wow at my peak <0> other benefits? <1> but really depends on your goals (writing the game for fun,writing it for a professional commercial purpose, just learning java via programming something, etc) <0> such as <0> its for commercial purpose, <1> being familiar with IDEs in general <0> also i want to learn java beforei go to uni <0> i hear they do it at uni these days <0> how old are you? <0> you seem to know a fair bit <1> i.e. using features like automated code creation, debugging, auto create of java dics from your code, a cvs interface, visually designing a gui (drag and drop) etc... <0> i currently use BlueJ <1> well that ok to i guess <0> it dosnt do gui though <1> afaik bluej is targetted towards learning/didactics (which is not a bad choice) <0> yer i heard that <0> partly why im using it <1> netbeans is a bigger IDE used for for commercial development <0> also wasnt a big dowload <0> download <1> others are eclipse and jbuilder <1> personally i would recommend netbeans (but everybody has his own favourite) <0> or hers, <0> i have a java book her <0> here <0> i bought a while ago, and it has netbeans in it <0> so makes sense to get netbeans <1> 1 downside all IDEs will have because they shield you of some of the java internals/complexities they are somewhat keep you from being forced to learn them (which can be a plus or minus depending on the perspective/goal) <1> also they restrict your flexibility a bit, as you have to do certain things "their way" <0> more abstraction might keep you focused on more important aspects i guess <0> which suits me <0> i guess ill see when i run it <1> yes <1> if you don't want to bother with to many details (yet), but get your game to work with a comfortable tool (allowing you debugging and more) then use netbeans <0> but i can still write all the game code as i would in any other editor right? <1> yes and no <0> i want acess to a paint method somewhere <0> oh <0> really, <0> cant i just steal the code that the ide created <1> you can do exactly the same ignoring netbeans gui builder (if you want) <0> and do it myslef
<0> self <1> but you could also use the gui builder to design you game visually <1> in that case you would not code the gui creation (buttons, input areas etc) by hand, but leave that to the IDE <0> no way <0> the game will not use any gui components that are built in <0> its a top down shooter 2D <1> so 1.) do what you've done so far the same way and use the IDE just for editing, compiling, debugging <1> or 2.) design your gui with the gui builder <1> well the shooter part will be handled by your code drawing into a panel anyway <0> yep, <0> i can just make the gui in the IDE and, add a JPanel to the cardLayout that is defined elsewhere <1> wht i was talking about is the surrounding gui/framework (windows/applets,jpanel,buttons, etc) <0> ah ok <2> morning <3> hi <3> http://www.chilloutzone.de/files/06090704.html <4> Clackwell do my homework <4> yes I am telling you what to do <4> because I can <4> while your at it get me some sprite <2> haha <5> hehe, I complained here in conversation yesturday about IDEA EAP not resolving spring managed beans referenced in JSF pages. Today I found an issue for it in their jira, voted on it, and 30 minutes later they made it a blocker and ***igned it... now that is interactive ;) <2> :) <5> now let just hope they don't look at it again and mark it wontfix ;) <6> heh <6> hm quick respone from me as usual. <5> Deano-Wrk: no matter, we aren't exactly quick to react here ;) <2> what? <5> ;) <5> meh.. the subversion docs says that there is absolutley no need to dump and restore existing repositories.. <2> "...except where you find a need" <5> if one reads a little further down though, it mentions that if you -do- however your repository will be stored much more efficiently, and hits that that saavings also applies to binary delta transfers over the wire.. <5> so.. no "need". but I'll save space bandwidth and time.. <6> we're just switching to subversion, so this is interesting <5> Deano-Wrk: this is the 1.3 to 1.4 migration <6> ah I'm talking CVS to SVN <5> 1.4 was just released <5> if I released a product with considerably performance improvements, I wouldn't be trying to discurage people form upgrading.. <5> hmm. 10% working copy space savings atleast.. thats nice <7> exit <8> Now Leaving... <9> re <2> hey <9> Hey man <9> How's things? <5> y0 <9> y0! <5> bored, waiting for the bus to bring me home ,) <2> they're all right <2> been writing a bunch <9> Cool cool <2> wrote a review of javaspaces today <2> so far: three reviews, I need more <5> I've gotten virtually nothing doen today.. had to babysite three consultants most of the day <5> morons who leave for the customer without knowing the software they are deploying <9> Excellent. <9> :P
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