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<0> rightt ?
<1> yes, that would work
<0> okay
<0> so i got my String constructor..
<0> but i dunno how to cr8 the other one :/
<1> are you using eclipse
<1> or an IDE
<0> using DR JAVA
<0> l33t stuff
<0> lol



<1> hmm.. don't know it
<0> :)
<1> do you understand the difference between a method and a constructor?
<0> yes
<0> ur right tis a method
<0> i should write
<1> I think you just need to throw the Exception into a try catch
<1> checking is done in the catch
<0> ..?
<1> try { /* code */ } catch (EmptyQueueException eqe) { /* exception handler */ }
<1> then when you want to raise the exception, to a throw new EmptyQueueException(params)
<0> so lets say
<0> i can start with EmptyQueueException() { super(); }
<1> yes, you might want to make it public, but if you're in the same package, that would work
<2> i'd suggest you read this, http://java.sun.com/docs/books/tutorial/essential/exceptions/creating.html
<0> tx
<3> Guys if you were going to build a Chess board in Swing, how would you go about it?
<3> I'm new to Swing, so I was just wondering what the best approach would be
<4> Matt_: read sun java tutorial i would, first the language basics, then the relevant parts of the standard api, then swing.
<5> if you ask about Swing part of it I's suggest building board widget first, let's say let it draw images in relevant places and have size of 8xtile size
<5> Matt_: but Clackwell's suggestion is of course before that
<3> hehe yes, I've spent this term learning Java
<3> is board widget in the api?
<4> yes, there is java.games.chess.Board
<5> yes of course, Swing has boards for various popular games in standard library
<4> kidding...
<3> lol
<3> damn don't get my hopes up :-P
<3> could I build a series of JButtons?
<3> and they act as the tiles?
<5> better use single panel and draw on it by yourself
<4> depends on what your requirements are.
<4> i don't see clicking on squares as the optimal user interface for making moves, per se.
<3> well, I need Chess pieces on these buttons too
<5> with labels you'll get into issues with layouts, borders and whatnot



<3> labels?
<5> Matt_: nothing prevents you from drawing in the same place twice
<4> beats drag & drop though, i guess.
<3> ok, sorry I'm learning this on the go
<6> i want to write an application that plays mp3 files, what is the best library to use ?
<5> Matt_: labels, buttons doesn't matter -- I wouldn't suggest this way
<3> gilead: what would you suggest?
<5> I said above
<3> a single panel?
<5> yep
<3> panel is in the api doc?
<5> check
<4> Blutch: no clue, never heard of *the* standard mp3 lib. sun offers mp3 decoding support for jmf or so, but installing that as part of your app? might be tricky.
<3> http://www.cs.kent.ac.uk/java/api/java/awt/Panel.html
<3> :-D
<5> Matt_: swing != awt
<4> learn difference between swing and awt, and pick one.
<6> Clackwell: yes i found this jmf, but i can't get any documentation/tutorial other than the API
<3> oh damn yeh I didn't see that
<3> i'm using swing
<3> JPanel?
<3> http://www.cs.kent.ac.uk/java/api/javax/swing/JPanel.html
<4> Blutch: is this going to be a fun project? chances are that your java program will eat 20, 30 mb of ram or more while executing. consider wether that is acceptable.
<5> best use java.sun.com downloads instead of any other site but yes, that's the panel we talk about
<6> yes it's supposed to be "fun", no problem if it eats 30 mb ram
<3> Blutch, I have an example of a Java sound music player with sources if you want it?
<6> Matt_: why not
<3> one sec let me locate it
<4> Blutch: try any of the libs that makes sense to you, i'd say.
<4> "ONJava.com -- Extend JavaSound to Play MP3, Ogg Vorbis, and More", sounds like a start
<3> hey Blutch accept DCC?
<6> it should work
<3> sending file now
<6> if i'm lucky today
<5> hm, let's be nice for once ;)
<6> thx for the link Clackwell, i'll give it a try :)
<5> Matt_: example of simple board: http://cvs.sourceforge.net/viewcvs.py/jdstar/jdstar/jdstar/gui/swing/SwingBoard.java?rev=1.2&view=markup
<6> Matt_: seems i'm unlucky today!
<3> ok there's a zip file called simplesound.zip on there
<3> in the link
<3> :-)
<3> Thanks gilead


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