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<0> gee0: sent to resonator
<0> he has car problems
<1> Does IDEA have a profiler (like Eclipse's TPTP)?
<2> That is I *HAD* car problems.
<2> They have since been resolved.
<0> Resonator: you've been trying to compensate ever since
<0> "See, NOW I have a MANLY car, note the phallic mode of the.. hmm, wait, that's actually a feminine symbol..."
<0> "How about the... wait, no, that's feminine too..."
<0> "Now, the stick shift, THAT's manly, that's why I have my hand around it all the... waitasec!"
<2> jottinger: have I ever mentioned how very, very much I hate you? :P
<0> yes, you have
<2> OK, just checking.



<0> it's okay, I know it's just penis envy
<3> lol
<0> Some day I'm going to forget your car
<2> I certainly hope so!
<0> but until then, I'm going to enjoy the hell out of your having had it
<0> so dja read 'em yet?
<2> Just a sec
<2> Trying to get my project working in IDEA..
<3> is there a utility to port netbeans projects to IDEA?
<0> no need, just tell IDEA about your build.xml
<3> right-o, thanks (+:
<4> bbiab
<2> Oh... kay, the CVS thing is disabled
<0> anyone want to review software?
<0> Resonator: which version of IDEA are you using?
<5> Resonator: CVS support is availible in both 5.1 and 6.0B
<5> and the trial license doesn't cripple anything
<5> you probably just havn't linked the repository in the project settings
<3> abck
<3> jottinger, what's the software?
<0> gee0: Anything really
<0> I'm just looking for reviews of stuff relevant to java developers
<3> jottinger, 'k. if this acemdi thing looks good, i'll post a review to you. what should the review contents be?
<0> acemdi?
<0> gee0: http://www.theserverside.com/news/thread.tss?thread_id=42099
<3> you know of it then?
<0> no, I don't
<3> is there something along the way of an event delegation framework?
<0> in what?
<3> what i've read so far, acemdi is a wrapper over the java layered frames
<3> in what? ?
<3> well.. not sure whether event delegation framwork is the right... phrase. what i'm looking for is something that'll allow my modules to communicate with each other
<0> yeah, I'm a j2ee guy, I don't give a crap about client side
<3> oh )+:
<0> yo Resonator
<2> jottinger: yes?
<0> new music online :)
<2> Oh cool
<2> Remind me of the URL?
<0> http://enigmastation.com/~joeo/music/illusions/
<0> go for the 200609*
<2> Aight
<0> oh my god
<0> copying 16285 files to portal-web.war
<5> you using an extremely verbose programing style? ;)
<0> no
<0> this is TSS' source tree
<5> resources mainly then?
<0> yeah
<5> I hope ;)
<0> we've apparently heard of content management



<0> but want nothing to do with it
<5> jottinger: well, you are the experts ;)
<0> pffft
<3> abck
<6> anyne know where to download JRE?
<7> http://java.sun.com/ strangely enough.
<8> evening
<8> humongous files?
<7> Ey Rob
<8> Lion-O
<7> Rob_uknow: he can't find the JRE.
<8> the jre can be downloaded from java.com
<9> hello, im new to java, im tryin to compile and run a pgoram, it seems to be compiling fine but when i try to run it, i get a Exception in thread "main" java.lang.NoSuchMethodError: main anone know how to resolve this?
<10> KKal: you need to have an entry point, i.e., "public static void main (String[] args) { }" in the cl*** you are running
<11> excellent feedback cycle from KKal
<10> :)
<12> yup, new school year's a starting
<10> heh
<11> and they still don't teach online manners. <sigh>
<9> lol
<10> is anyone familiar with the functionality of the j3d pipeline and/or how to profile it? i am trying to understand why a specific (very simple) situation in using a lot of CPU time
<8> nope
<12> is it really using a lot of CPU time? or does it just max your CPU "monitor"?
<10> well, the latter
<12> then that's fairly normal. it's just never yielding out of it's "while(true) { Setup(); Render(); Update(); }" style loop
<9> Ouroboros: i do not have a main function, but i am running an applet, could this be the problem?
<12> so it eats 100% of the timecycles the OS gives it
<11> KKal: BEGINNERSBIBLES Download these two bibles (free of charge): 1) Sun Java Tutorial (http://java.sun.com/docs/books/tutorial/) 2) Bruce Eckel's "Thinking in Java" (http://www.bruceeckel.com/)
<12> so a CPI monitor will show it as using 100% of the CPU
<9> ok thank you
<10> Asriel: well, the updates also become sluggish, which is the real problem
<12> I've never done 3d in Java, nor used a profiler with it in years, so I can't give specific advice
<10> Asriel: basically I am trying to render a very large GeometryArray... from what I understand, this should compile to an ogl display list (or whatever the equivalent d3d thing is).. now when i transform the scene, i should incur nearly 0 (at least a constant) CPU time... but the CPU time seems to grow with the size of the array
<12> are you sure it's offloading transforms to the GPU?
<10> i think the problem is that it is going through the array for some bookkeeping things.. e.g. bound culling.. not sure how to turn this off
<10> Asriel: well, no, but it should
<12> and that you're not updating some sort of internal structure (rather than just effectively setting some flags saying "Here's a new transform matrix")?
<12> as I said, I've not done Java 3d, so my specific advice will be limited :)
<10> i am not updating it personally, but who knows what happens behind the scenes
<10> it should just be pushing the transform
<10> well, lemme try to figure out how to turn off culling... perhaps that will solve it
<10> hm, well, i dont think i can do that
<10> the view frustum near plane must be > 0
<8> what is culling?
<10> removing objects that are not visible
<8> ok, like clipping but that with objects?
<10> yep
<10> first you call for bounds, then you call back faces, then you clip whatever is left
<8> does the java 3d api make it easy for you to do that?
<8> or do you need to implement your own algorithms?
<10> s/call/cull
<10> no, it does all that
<8> nice
<10> well, much of it is handled by the underlying API
<10> the bounds culling is done in 2 p***es... there is a system property to turn off the second p***, but no way to turn off the first p*** it seems
<8> why are you using java 3d and not jogl?
<10> well (0) i did not know about jogl (1) i have used j3d before (2) j3d is more standard, whatever that means


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