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<0> nope <1> I have seen you before man somewhere <0> but i've been here <0> or in coders <1> Well I just remeber your name for some reason man <0> I said hello coz I do remember your nick <1> You have never been in #hackphreak <0> nope <1> lol how about C++? <0> im not using it since I don't need it <0> and I like the java cl*** libray too much <0> I don't need pointer arithmetic <0> I dont like operator overloading <1> Yea operator overloading is a pain in the *** <0> I don't like multiple inheritence of implemntation <0> I like hte notion of interfaces
<1> I think I knew you in here a long time ago <1> Yea I love VB.net and Java <1> I just dont like my java teacher right now <1> He teaches like a person goes number 2 in the bathroom <0> and I like the advantages of a managed-memory environment <0> well, the important things are <0> to teach oo concepts <1> Yea...but this dude is like not teaching any syntax AT ALL <1> its sad <1> oo is easy to learn <0> java is just a nice language that maps well to oo, with a important truly portable cl*** library <1> but how the hell do you program without knowing syntax? <0> well maybe I can help you <1> I have a general knowledge with Java <1> I have taken like a 1 hour intro cl*** <1> and now I am taking a 3 hour intro cl*** <0> well you have questions? <1> Nah <1> I am doing ok right now <1> But I am kinda worried about when he goes into more complex stuff <0> then stfu and die :P ahaha well <0> oh ****.. <0> sorry <1> Because he just doesn't explain the important stuff he always gets stuck on the meaningless crap <1> lol Mistchat? <0> it seems I felt asleep while typing the message <1> Midvhsy* <1> Mischat <0> hehe <1> You sound like a sleepwalker <0> I didn't sleep for 2 days since I had a big bug in cl*** where all other converge at work <0> omg.. you see <0> I problably can't help you with java syntax <1> lol <0> since I have problems with english syntax <1> Say what? <0> anyway <1> English isn't your main language then? I couldn't tell <0> if you know OO well <0> tell me what's the difference between defining an interface <0> and defineing a C++ virtual pure abstract cl*** <1> Well... <0> je parle franais <1> Lol <1> chai <1> Nope <1> only phrases lol <0> if you come from the c++ scene <0> learn cleary the power of interfaces <0> and you may have multiple inheritence in interfaces <1> I have taken intro to C++,VB.net, and right now java <0> first you lrean OO concept well <0> then java syntax <1> Yea <1> it is evident just how engrained OO is <0> then the cl*** library (longuest, aned this is what gives you experience) <1> in Java <1> Hell java is nothing but OO <1> I have seen the API <1> ****er is LONG ... makes you wonder how many sleepless nights it took <0> nah
<0> you first learn the basic packages <0> util (collection framework), io, net <1> Yea... my experience so far is just the general stuff with Math package <0> and if you tell me OO is easy, etc <1> and io <0> tell me what is an interface <0> like <1> An interface is what a user is presented <0> public interface SomeInterface <1> I didnt say it was easy <1> lol <1> I just said what he was covering was easily understandable *this is what I mean't* <0> hehe oki <0> well I use interface all the time <1> But I have learned alot about OO from C++ <0> it defines the role a cl*** you respond to <1> I understand how cl***es work <0> iwhile an abstract cl*** is defining what an object is <1> yea <1> cl***es are parents to objects <0> I see interfaces as roles <1> right? <0> and then you may have cl***es completely unrelated (totally separated hierachy tree) <0> implementing th esame interface <0> no <0> no <1> hehe <0> cl***es are like an object blue print <1> right <1> they are the master copy <0> an object is an instance of a specific cl*** <1> they are the stamp <1> All objects of a cl*** will have the same default qualities <1> Cl*** car <0> it defines what isntance will ge <1> object Ford Mustang <0> Cl*** Car <0> oups <0> public cl*** Car <1> public static void fordMustang <1> ? <0> Car fordMustang = new Car("Ford Mustang"); (***uming the name of the car is a peroperty you defined in the Car cl*** <1> ooo <0> then <1> ok it is like a data type <0> exact <0> think of a cl*** <0> as a way to regroup code and data together <1> So it is just organization <0> which is encapsulation <1> yea <0> it is like a struct, but with code <1> But struct's are like cl***es <1> aren't they <0> and normally, all the properties of yoru cl*** are private, yo ucannot access them directly <0> not exactly <1> A structure contains certain things <0> Car aCar = new Car("Ford Mustang"); <0> aCar.setYear( 1998 ); <1> man <0> aCar.startEngine(); <1> sweet <1> lol I get it now <1> hahaha <1> Man <1> aCar.turnright <2> Object.Method <1> aCar.breakHard <1> aCar.turnright(); <0> a cl*** regroup data and code (methods) together <1> aCar.breakHard(); <0> you can see method calls on a cl*** as a way to send messages to it <1> man Java is powerful <1> its like directly talking to an object
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