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Comments:

<0> wlfshmn: i heard ms sql doesnt work on vista
<0> :)
<1> wolfey: not quote accurate
<1> wolfey: SQL Server Express, or Personal SQL Server or whatever their desktopi verison is called, doesn't work cleanly on vista
<1> SQL Server properly doesn't work on vista either, true, but that is because it shouldn't be installed on the desktop, but on a server version of the OS
<0> wlfshmn: okey thx
<1> smsie: he, what do you think of it so far?
<0> :))
<2> wlfshmn: looks okay
<2> I need to build something beyond hello world in it really
<1> smsie: well, let me know if you miss sometihng, maybe it's something I've used ;)
<2> I hear really good things. But $250 is a lot to spend when there are similar free tools
<1> smsie: I spent said money
<3> on what?
<1> Rob_uknow: an IDEA license



<2> wlfshmn: you consider it worth spending?
<1> smsie: I do. I have limited exposure to eclispe though (but wasn't impressed at what little exposure I did have), and have fair exposure to netbeans, and while better than eclipse by miles, I still prefere paying for IDEA
<0> wlfshmn: why is IDEA so stinking expensive?
<0> screenshots look good
<1> wolfey: 250$ is stinking expensive?
<0> i've seen $1000 ?
<1> wolfey: you've seen wrong
<1> a persona license is 250, a buisness one (means the buisness pays for it, not the developer) is 400-450 or some such
<0> and how long license last?
<1> forever
<0> until next major version?
<1> you need to pay an upgrade fee to move to the next major release though
<0> how often?
<1> the release of a new version doesn't void your license for the older version
<1> they seem to release about once a year
<1> maybe 18 months
<2> the thing I like about the license is that it's per developer, not per machine
<2> I develop on like 5 different machines depending on where I am, I'd hate to need 5 licenses
<3> why not use eclipse?
<0> wlfshmn: works on linux? does license cover just one platform?
<3> its free and much better
<2> it is a bit slow though
<1> wolfey: my primary development environment is linux
<2> maybe that's a setting I can tweak
<2> the VM it runs in seems to be quite limited in ram
<0> wlfshmn: great
<1> wolfey: and the license doesn't limit you by platform
<0> okey
<1> smsie: 256 by default I think
<1> smsie: there is a config file for that in the bin directory
<2> wlfshmn: there's a little bar in the bottom rght here that says "37M of 64M"
<1> smsie: just means you havn't needed more than 64MB yet, so the heap hasn't expanded
<2> ah
<1> smsie: what you set in the config file (like with all java apps) is the maximum and minimum size of the heap, and within those bounderies it will size the heap as needed
<2> it's like half as fast as eclipse
<2> it's even slower than netbeans
<1> I find mine quote snappy. certianly snappier than netbeans
<2> this isn't a slow machine particularly
<2> 2.9 celery with 1.5G RAM
<1> AMD 3k+, 1.5GB ram here, so about the same
<2> it's not so slow as to be unusable...if it givces me more productivity in other ways, I can live with the speed (and I can probably tweak a bit anyway)
<1> where IDEA is slower than the others is when synchronizing external resources, since idea does it automatically. especially over networked shares that supposedly kills a lot of performance. I dont' work that way though
<1> (return to focus, or return from external calls like ant is where that becomes noticable)
<1> a lot of stuff is done in the background, and while you can turn it of, you lose a lot of functionality with it
<3> turn that off
<4> can someone tell me whats the concept of states?
<1> ...
<4> i was told to avoid "if, do/do while" tests, and instead make a new cl***
<1> a lightswitch has two states. one or off.
<1> s/one/on/
<4> i don't understand how a new cl*** can replace a test
<4> supposedly it's because of CPU consumption
<2> state machines are a study in themselves
<4> hmm
<2> and there's no easy one-size-fits-all answer
<4> so this is not a clear matter in java?
<2> it's not a clear matter anywhere



<1> when someone mentions state machines I always thing of sax for some dsamn reason
<2> an extremely powerful paradigm, but *can* be tricky
<4> i'm doomed
<2> what exactly is it you're doing?
<4> i have to do the Pang game in java till the end of the month
<4> and barely started to visualize my hierarchy
<2> hehe, better get started then :)
<4> when i was told the obove
<2> Pang being the thing with bat and ball?
<4> yep
<0> pang being the shoot the ballons by harpoon?
<0> :)
<4> i was thinking like, main char, the weapons, and the powerups in all
<0> ah that's pong
<0> :P
<4> should be around some 20 ish cl***es
<4> and some people said they have over 78
<4> due to this state concept
<4> and avoidance of "if" tests
<0> heh
<3> pang is cooler then pong
<4> i am totally blind about it, and clearly they aren't mentioning, otherwise they woulnd't whine about it
<3> just identiy the identities..
<0> well sometimes you can avoid if tests with HashMap and annonymous cl***es:)
<4> Hash who? O.O
<4> meh
<3> ball, bat, gamewindow, gamestate
<4> im not really supposed to learn java
<3> then learn basic instead
<4> i mean, the cl*** itself, it's mean to be OOP study, using java
<0> ?
<0> and for that you are supposed to do video game?
<4> because aparently we don't get to explore the full java potential
<2> what exactly do you mean by "state"? Are we talking state machines here?
<4> because the teachers are dumb
<2> they're *usually* implemented using switch/case constructs
<0> smsie: or just repainting the game screen on x,y ?;)
<4> and we need to do something
<4> and the engine is already done for us
<4> we get some docs
<0> smsie: enum? :)
<4> about interfaces
<4> and the implemented cl***es
<4> and work from there
<0> Insty: do they give you docs too?
<0> :)
<0> or just engine?
<0> :)
<4> docs
<4> but
<4> with a one line comemmt *gasp*
<4> comment
<4> in each methods
<2> wolfey: if you like, yes. Basically a value per state...enums make the values easier to read (and java enums probably let you do the whole machine inside the enum I guess)
<4> everything was pretty much improvised i believe
<4> so whats this state thing?
<4> i was thinking something in the lines of booleans
<4> but i would have to test them anyway
<2> I don't know, what exactly do you mean by 'state'?
<0> smsie: public State getNextState(State current, Move move) ?
<0> :)
<4> zomg
<4> i'm totally dead
<2> wolfey: seems unlikely
<0> Insty: hmm
<4> you people are like talking machine code
<0> Insty: im just kidding
<4> and i know ASM ^^"
<0> Insty: well so where would you start?:)
<4> i need to start having some insight, as i have a gazzillion things to do meanwhile, as in exams in between, not just this silly game thing
<2> if you mean 'state' as in "values persisted over the lifetime of an Object", then that's easy enough to do. If you mean 'state' as in "current position in a state diagram" then you have a bit more work to do. Just the word "state" in isolation doesn't tell me which of those you mean
<4> start about what wolfey?
<0> Insty: well about your game
<0> Insty: i always question myself what's first thing to do about it


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