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Comments:

<0> ahahaaahhaaa
<0> weedar
<1> AngelDust_Go for teh win!
<0> i build a new cl***
<0> to write files
<0> when i realized this simple things
<0> :S
<0> thing
<0> ahaah
<0> stupid doh!
<1> AngelDust_Go, now I don't get an error, but it doesn't wriite to the file :/
<0> ye



<0> did u try catch
<0> it?
<0> it is an unprotected write
<0> AND!
<0> u have to supply
<0> with the printwriter
<0> when calling it!!
<0> ns
<0> and u ok .. ;)
<1> I did not understand that at all AngelDust_Go
<0> its because u probably dont have a clue about java
<0> ....
<0> 1:
<0> try{
<0> utfil.println(s);
<0> }catch(Exception e){}
<0> 2: when calling character( int , int, String, !!!! puT!!! THE!!! PRINTWRITER!!!! HEREEE!!!!)
<0> if u call character( i, k, mystring, utfil);
<0> and
<0> go read
<0> sum books kid
<0> !
<0> bb all
<1> okay, thanks for your help anyway :)
<2> sup
<3> is there any way to create a Cl*** object with a float, or do I have to use the Float cl***?
<4> miyako: a float is primitive
<4> it's a special case and falls outside the cl*** hierarcy
<4> Float on the other hand is what you need
<3> so, is there a way then to reference a method that takes a primitive as a parameter without changing the method to accept a Float?
<3> reference a method using a Method object
<3> sorry, I'm new to using Reflection
<4> yes
<3> well, looking at the api for the Cl*** object, the parameters for getDeclaredMethod requires an array of cl***es
<3> for the parameters of the method
<3> so how would I get a method that uses a primitive datatype if I can't cast the primitive to a cl*** object so that I can have the parameter list of the method?
<4> miyako: http://builder.com.com/5100-6370_14-1049698-2.html
<4> take a look at that
<4> I gotta shoot out
<3> ah, ok, that looks like what I was lookign for, thanks
<3> hmm
<3> is there any simple way to convert an Image to a BufferedImage ?
<2> first why?
<3> well, I have a BufferedImage and I wanted to scale it. BufferedImage inherits getScaledInstance from Image, but it returns an Image.
<2> are you talking about Image or ImageIcon?



<2> for the source?
<3> Image
<2> how do you get this Image object?
<3> by using getScaledInstance
<3> if I have a BufferedImage b
<3> what I want to do is use
<2> ok
<2> I don't get the problem
<3> b = b.getScaledInstance(320,240,image.SCALE_SMOOTH)
<2> you have a BufferedImage and you have a getScaledImage method?
<3> but getScaledInstance returns an Image instead of a BufferedImage
<2> I mean getScalledInstance
<2> ok, so whats the problem?
<3> I tried casting the Image to a BufferedImage but I get an InvalidCastException
<2> why would you want to?
<2> what can you not do with the Image object that you are wanting to do?
<3> I have a BufferedImage, I want to scale it, the only method in the API that I've found to scale returns an Image, I need that Image to be a BufferedImage
<2> why?
<2> whats wrong with the Image object?
<3> well, for one I can't get or set the pixel color information in an Image
<2> are you going to be scalling it twice?
<2> and this is important that you can get and set the pixel color information from the scaled image?
<3> yes
<2> using 1.5 or 1.4?
<3> 1.5
<3> have both installed
<2> brb
<5> can anyone see why I get a 404 error with tomcat with this setup: http://sql-servers.com/nopaste/?show=382 .. I've restarted the server still no dice
<2> miyako ok this ****s, but here goes
<2> you can make a new BufferedImage, get a Graphics Object and drawImage into it..
<2> hold on a sec, let me check something
<2> yes
<2> I think that may work
<2> miyako understand?
<3> ok, I'll try that
<2> ok
<3> yeah, thanks caverdude :)
<2> np
<2> that ****s that you can't build a BufferedImage from a constructor using and Image object
<1> I want to write to a file opened in main() in a method for a different cl***. Is this at all possible?
<3> yeah, it's almost looking like it might be better for me to just write my own method to scale image. I've already got a heavyweight graphics cl*** anyway, wouldn't hurt to add it in there.
<2> well I don't know about that
<2> scaling an image can't be simple
<2> unless you already have some good algorithms in a book
<2> with working java source
<2> I wouldnt try it, unless its a simple scaling
<3> I don't think it'd be that difficult
<3> should work similarly to a gaussian blur algorithm that I've already written I think
<2> good luck
<2> may the force be with you
<3> thanks, I'll need it hehe
<3> well, I'm off to code for a bit
<3> thanks againf or the help
<2> np


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