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<0> the bot factoids are listed at http://javafaq.mine.nu/lookup?383 the functionality is still read-only, but will be switched to read-write the next few days.
<0> see you later
<1> smsie: Clackwell did using the pircbot api's.
<1> pretty nice framework that is, IMO ofcourse. My tutorial bot (on neko) also utilizes that.
<1> oooh, now this is a good one
<1> !testcase
<2> The SSCCE - Short, Self Contained, Correct (Compilable), Example: http://www.physci.org/codes/sscce.jsp (mirror: http://javafaq.mine.nu/lookup?364)
<1> ... I think. I liked Clackwell's shortcut better though ;) "What is a testcase, why would you write one?"
<3> sscce.... *sneeze & cough*
<3> Ah, X !
<4> hehe
<4> where?
<5> rabble rabble rabble



<6> http://rafb.net/p/LWKrOQ76.html
<6> why doesnt it sort "---" as last?
<7> hi @ all, requesting help concerning double to int conversion.. compiler means it cannot resolve symbol: method round..
<7> double steps = 2.3654;
<7> int step = Math.round(steps);
<4> honkey: because Math.round() returns a long, not an int
<7> when i write long step = .. the error remains exactly the same
<4> sorry, Math.round(double) returns a long. Math.round(float) returns an int
<4> pastebin the code somewhere, let's have a look
<7> got a working paste page somwhere?
<4> pastebin.ca perhaps?
<7> okay
<7> http://pastebin.ca/340694
<7> i want to make a linear gradient.. but this conversion just doesnt work
<8> ?
<4> honkey: works fine as far as I can tell.
<7> MyCanvas.java:14: cannot resolve symbol symbol : method round (double)
<9> honkey: same here
<8> do you have a method called round ?
<8> that takes a double
<4> it's Math.round()
<7> yes..
<4> and that does
<7> int myint = Math.round(mydouble);
<7> no that's wrong
<7> its
<4> honkey: well, use a long. But your paste has used a long, so that's okay
<7> long mylong = Math.round(mydouble);
<8> paste the line and be done with it
<7> long step = Math.round(steps);
<10> long mylong = (long) Math.round(mydouble);
<8> what does Math.round( double) return ?
<7> a long
<10> a double i think
<10> are you sure ?
<4> calchas: a long
<7> yes
<8> why do you think it returns a long?
<4> kmh: according to the api docs anyway
<8> ok
<7> i am very sure ;)
<10> ok ignore me then
<7> no no
<4> calchas: public static long round(double a)
<7> yes..
<7> and i imported java.lang.Math
<8> yep, I just checked
<7> i can't understand it
<10> understand what ?
<7> why it just doesnt work like this
<10> meaning ?
<7> long mylong = Math.round(mydouble);
<10> well that's fine
<7> cannot resolve symbol symbol : method round (double)
<10> if your program has a problem it is not with that line i think
<5> honkey: Is your cl*** called 'Math'?
<5> honkey: Try using the fully qualified cl*** name - java.lang.Math just to avoid any namespace confusion
<10> did you define mydouble properly ?



<7> http://pastebin.ca/340694
<7> hmmm
<7> i imported java.lang.Math
<8> which java version are you compiling with
<11> Is there a Math cl*** in the .* import?
<4> honkey: grab this Scratch cl*** and see if it compiles: http://pastebin.ca/340706
<4> it compiles fine here at least
<4> ah, Talden's notion sounds good
<11> honkey - also, there's no need to import a java.lang.* cl***.
<4> honkey: my scratch cl*** just extracts the part of your code that wasn't working for you. Try mine, if that compiles then I think Talden's idea is going to be the right one
<11> honkey... does javax.microedition.lcdui.Math exist?
<5> The other thing - does Math.round(double) exist in J2ME?
<10> delete the import java.lang.Math
<10> if you do that you need to/can use round i think
<4> javax.microedition.lcdui doesn't seem to provice a Math cl***
<4> http://www.j2medev.com/api/midp/javax/microedition/lcdui/package-summary.html
<11> honkey - you don't import java.lang.Math... it's implicitly imported for you. Use the explicit java.lang.Math.round(...) and see if you have a problem
<11> rhowe - good point... no idea.
<8> I doubt that
<10> Talden : well there's that new alias feature with importing cl***es
<7> scratch cl*** not working
<10> oh
<7> not working with
<7> double steps = 2.3654;
<7> long step = java.lang.Math.round(steps);
<10> so you're running it in JME ?
<7> yes but its a sony ericsson sdk..
<10> see smsie's comment then
<7> but this shouldnt matter
<4> ?!
<4> what's the output of java -version?
<4> oh
<5> honkey: Maybe J2ME doesn't have <long> Math.round(<double>)
<10> JME ****s
<7> java version "1.6.0"
<7> Java(TM) SE Runtime Environment (build 1.6.0-b105)
<7> Java HotSpot(TM) Client VM (build 1.6.0-b105, mixed mode, sharing)
<5> Hell, maybe J2ME doesn't have 'double' :)
<10> hmm isn't that the normal java version ?
<5> Yes, but J2ME is 'special'
<5> In the olympic sense
<10> honkey : don't use your regular desktop java, make sure you use the JME environment
<10> rhowe : i mean his qyuery was for the installed SE not ME
<7> hmm i'm using this sony ercisson sdk to compile it.. everything else worked fine.. its going to run on a cell phone..
<10> so he*s quering the wrong thing
<10> honkey : the java on your desktop which very well might be used for your sdk/software is different from the tarhet platform you are compiling for
<7> meaning there's no round function?
<10> i guess (trusting smsie) :)
<7> strange
<7> i want to divide a number and then have a result with no decimal numbers..
<7> is there another way to do this than to round?
<10> honkey : there should be but i don't know the micro edition at all
<7> whats in bla when i just write: int bla = 12 / 13;
<8> 1
<7> i mean there can't be any decimal numbers
<8> try it and see
<7> i can't convert to string :-D
<7> so i cant write it out
<7> and so on
<7> its difficult
<8> honkey do you know this detail in SE yet ?
<7> ?
<8> standard editiong
<8> -g
<10> http://java.sun.com/javame/reference/apis/jsr030/
<10> jme ****s big time
<10> java.lang.Math is basically empty
<4> what is there that you couldn't implement yby hand if it were needed?
<10> smsie : all standard math functions ?
<4> kmh: like...?
<10> sin,cos,tan,exp,ln
<4> kmh: it's a cut down java for devices with very limited resources...of course stuff had to go
<10> rounf,floor,ceil
<4> kmh: the trig functions are there


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