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<0> voip pbx <1> ahh <1> ok <2> =) <3> heh... i have enough trouble avoiding fonecalls without one of them :) <1> happy cat what are you doing with parallelism? <0> do what now <1> you said something about parallelism earlier... <0> uuhhh <1> oh wait <1> no <1> that was zaei <1> sorry <1> i'm blind smack me <4> Yeah, that was me. <4> =}
<3> Heppy isn't interested in paralellism OR c :) <1> i am <1> i am taking visual c++ and c and c++ right now... i am interested in cluster servers and how to make use of my dual processor machine <1> any advice? <0> i like quantum physics <3> talk to zaei :) <0> and chaos theory <3> thats my best advice ! <3> wow ! thanks tyvek :) <0> SCHWEET <2> Blimey. <1> me too.. happycat your name isn't alex is it? <3> speaking of zaei .... tell me why this doesn't print the variable pos is u08 type, rprintf(pos); .... <3> i'll stop asking stupid questions soon, i promise <0> nope <5> np at all it's nice to have a cat and a bear up here <4> rprintf looks like a custom print function that probably doesn't do what you might think it does =) <4> Look up the definition for rprintf =) <4> Tuluthrar: Make sure you keep up on g++ =P <3> ooh... maybe i need rprintfNum ...i'll get the hang of it soon <3> stupid libraries <3> i don't even know how to use a library and they're giving me grief <4> theBear: And usually *printf functions take a format string as their first parameter. <1> heh i need to get started with g++.. i have been a basic programmer for 17 years and a c programmer for about 3 <4> Hey, look... it threads. <4> Tuluthrar: Forget everything you know from basic =) <1> whet i need to do is learn to read header files better and know what's in them <3> zaei, mm... looks like rpintf is expecting text.... i would be right in thinking that c doesn't let you freely criss-cross variable types like that ? <1> yeah i know <1> basic ****s <4> Tuluthrar: Run doxygen on them => <4> theBear: In general, yeah. <1> what is doxygen? <3> doxygen eh ? <4> theBear: C is kinda loose with data types sometimes. <1> i prefer c++ <4> Damn straight => <3> interesting... i get a feeling this is gonna be a LITTLE strict on that stuff compared to normal C anyway 'cos it for a micro not an OS <1> i get a lot of c practice with nwn <4> Yeah, I've been getting into doxygen recently... it's nice stuff =) <1> what is doxygen? <4> It's a documentation system for generating documentation from source code comments. <1> ahh <1> right now i am focusing on linux 2d graphics programming in c++ <4> But It's helpful for getting the hang of a large code-base, since it'll do dependency graphs and such. <1> i can open a window :P <4> Using SDL? <1> hmm <3> oh gay ! caps sensitive <1> it's called linux 3d graphics programming by norman lin <4> theBear: Case sensitivity is awesome =P <1> mesa 3d graphics and open gl <4> Unless you like windows =P <3> zaei, when yer expecting it it is.... i just didn't think FALSE and false were that different.... <4> Mesa is just an implementation of opengl =) <1> yeah <4> theBear: Yeah, big difference... <1> that's what i read... so far i can open a window <4> NEVER compare value == TRUE. <3> mmm..... <1> but i've had to rewrite 3 of his programs out of the book cause he made many mistakes
<4> Hehe... I've got a lot of graphics books => <3> o.k... cool... its all happening <4> OpenGL Programming Guide is probably the most useful... then google. <4> hey, look... threads. <1> so i picked up a book from barnes and nobles called the complete reference C++ fourth edition includes advanced features such as overloading , inheritancd, virtual functions, namespaces,templates, the STL and RTTI <1> covers syntax and libraries <4> Who wrote it? <1> i need to learn to read libraries myself so i can find functions to use without having to read a book <1> herbert shildt <1> heard of it? <4> I THINK so. <1> it's pretty good i think the first section goes over the difference between c and c++ <0> threads of time? <4> HeppyCat: threads of execution! <1> well i'm out for the night later all <3> cya <4> So what are you hacking up theBear ? <6> aarg <6> I need to redo the board.. <6> the triac board.. <3> generally playing with my new chip/pcb, and the new c libs for it, but at the moment just making (2 versions) code for a serial-protocol (3 byte messages and the odd response) -> dual stepper motor OR dual servo's ... you hook it up to an app called motion on a pc and you have a motion tracking webcam <4> Neato. <3> http://atecit.dyndns.org:82/trackcam.htm is the same thing done by a buddy only with a 8051 series chip and single stepper motor and someone else's code we modified as little as possible 'cos it was ****ty.... <3> these chips are cool.. hardware uart and buffers built in, lots of interrupts and timer's... with gcc and a couple of libs dev is STUPID quick <3> and the buttons on the page might not be plugged in right now <4> Looks nifty => <3> i always enjoy programming when i get back into it, and its been a while, so i'm getting into bigtime methinks <3> into it that is <4> I love it... there's just so much crap you can do with programming :D <3> hmm.... is there some sneaky way of handling includes/the .c's that the makefile builds ? maybe some app that checks your source and your libs and cross-references everything to give you a couple of lists ? <4> Lists of? <3> well, for example, if i use rprintf in my program, i need a include for the rprintf.h and to have the makefile build rprintf.c in the libs dir... is there a way to magically generate those so i don't have to double-check if i've used this or that lib and do it manually ? <2> No. <3> heh <4> I'm not sure =) <4> What I do is just have a variable in my makefile that lists all of the .o files that I need... <4> And then make will take care of building them if they need it. <3> hmm... is a .o made from a .c AND a .h OR just a .c ? <4> Just the .c <3> hmmm... so i still gotta make sure all the .h's are in the .c ? <4> Whenever you do #include "foo.h", the compiler essentially opens up the file foo.h, read's everything in it, and replaces the #include statement with whatever was in the file. <4> Yep, always have to include your .h files. <3> of course... just like every other language's include functions.... <3> i get it <4> You can run gcc to just do the pre-precessing steps, and even tiny files can run into the 10s of thousands of lines of code just from includes. <3> mmmm... indeed <3> o.k.. got a couple of things to do... .once again, zaei is the god of C ... and thanks for the tips <4> Hehe, sure =) <7> hey, I have another problem with nvidia and X :( I want to use the nvagp and not the agpgart, so i modulized the agpgart in kernel and added nvagp 1 to my xorg.conf, but now my agp status is disable, and when i try to startx with the nvidia driver, it just freeze, cant get to splashscreen, no error in my log :( <7> because with the agpgart build in the nvagp didnt load, because the agpgart was already loaded, so maybe that was why I had poor 2d perfomance ? <7> in the kernel* <4> I'm using agpgart, no problems... <7> so its the video card?? :( <7> I tried everything.. <4> I really dunno =( <7> I still dont get why this cards sux so much on linux <4> Does it work on another distro? <4> Maybe pull down a knoppix CD, and try it there. <7> no, beside Windoes :( <7> had the same problem with Ubuntu, it was even worst <4> Are you using an nforce mobo? <7> no <7> pentium3 asus mobo <7> intel chipset <4> When you used agpgart, did agp enable? <7> yeah when I did cat /proc/driver/nvidia/agp/status it was enable <7> with the agp gart <4> Hmmmz. <7> but I have so poooooooooooor 2d/3d performance, theres no way scrolling down a terminal lag the **** out of an mx440 <7> renderaccel true and all the things <4> What happens if you turn that off? <7> nothing <7> even tried the dri/drm
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