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<0> I did see a movie about a guy who could shoot equally well with his left as with his right hand though...
<0> </random thought>
<1> =)
<0> The only thing that I can do equally well with both is catch things.
<0> I think that is because I catch on reflex.. and I use the hand that is most near.
<2> My left balled and right balled
<2> I can use both balls for everything
<0> jsaacmk: That doesn't seem harder than playing a piano with both hands, does it?
<3> I've always wanted to write with my right hand
<4> maybe... I don't play much piano (none at all actually), but like fretting a guitar with my right hand is hard as hell
<3> but I don't see how people do it
<0> I started to write with my right hand as a kid. Later I learned to write left when I broke my right hand after -heh- a fight.
<5> Kniht: you could practise
<5> my brother's left handed and kept practising till he got it, haha
<0> Sometimes I have to put my signature, pick up the pencil with my left hand because I'm holding something with my right and then realize that won't work, heheh
<2> I can play piano with both hands, yet I cannot even hold a cup with my right hand



<3> I write left handed but play sports right handed
<0> I think it's for a large part how much you train something. If you do things left-handed your whole life, then logically you can't do a lot of things right-handed. How much of that is really an inability to learn things?
<3> something that did always confuse me is people that use a fork in their right hands, then put the fork in their left hand when they use both a fork and a knife
<2> I always have my fork in my left hand
<3> me too
<0> Hmm, I do that too :) Kniht
<0> swap that is
<6> I'm also a swapper.
<4> they don't want to cut their right hand off while eating a steak. it's too important to them
<3> I don't think I even noticed it until HS
<0> I don't like to poke with a fork left-handed in my face I guess.
<3> but it was like "*wow* that works?"
<6> But then ... I could use a knife with my left hand, too.
<2> Can't use anything with my right hand
<2> I bet I couldn't even *********e
<2> :'(
<5> lol
<3> when I'm cooking I can cut with either hand
<4> Ashe is that guy from Scary Movie 2
<0> I can't *********e left
<3> but something about eating with a fork in my left has never changed
<0> But I'm very left handed in playing chess ;)
<0> So... I can ... play chess while ...
<3> play blitz, use both hands :P
<3> I like blitz irl, online it just ****s
<0> Oh, I can play chess right handed very well too - it's just a strong preference.
<3> ever heard of bughouse?
<0> It's fun when I play with left, say, and my opponent having black, puts the clock on the other side with an evil grin... then I just smile back and start playing right handed, heheh
<3> hah
<3> I wonder if they still have tournaments wed. at the mall
<3> Run: the other day you mentioned something about an online tournament, where do you play?
<0> icc
<2> Intel C Compiler?
<0> internet chess club
<3> chessclub.com?
<0> I guess so
<0> you have to pay :p
<3> first google hit for icc chess
<7> chessmaster not supporting direct ip game ?
<8> Greetings,
<0> I don't do direct ip anyway
<8> Is it okay for a function to return 0 ?
<8> or you do that only in main ?
<2> 0 is just a number
<3> if the return type is compatible, sure
<2> Who cares if it's 0 or 15
<8> Yes, i want it for the shell exit code
<7> whitewabbit it differs in differents compilers.
<8> So, what do i do to the function so it returns the normal exit code to the shell ?
<7> exit();
<2> meyrn: shhhh
<3> whitewabbit: structure your code so that main returns the value
<8> Okay, thanks
<7> heh
<2> Never use exit()
<3> std::exit is usually wrong
<0> I have a design problem for my C++ code analyzer: I want to make a link between cl***es/namespaces and projects... now NORMALLY there should only be a single project per cl*** or namespace... but I guess some morons define functions and/or cl***es in a namespace that really belongs to another project (ie, library). Shall I support that or not? And if, how do I store the project pointers then? In a vector? :/
<8> so the following is correct ? :
<8> #include <iostream>
<8> void show_message(void)
<3> whitewabbit: http://rafb.net/paste



<8> (forgot using std::cout / std::endl )
<2> Run: like a db, struct { project * ; cl*** * ; };
<2> :p
<8> okay
<0> // Random comment here: read the topic
<8> brb
<7> Kniht why is that ?
<3> meyrn: it doesn't free resources
<0> Ashe: How does that allow me to store more than one project per cl***?
<6> Run: There are libraries that require specializations to be done inside the library's namespace. IIRC, Boost.Serialization is one of them.
<7> free res. ?
<6> (template specializations that is)
<3> yes, free resources.
<2> Run: I guess you never used a db
<7> it depends on if you free or not
<9> there're should be only one entry and exit point (if you'd like to do favor for those who will read your code after you write it)
<0> _m_: Ah ok ... then I need to put effort in figuring out which project a namespace REALLY belongs too :(
<7> he/her not specifiy something.
<3> meyrn: there are more resources than memory
<3> meyrn: what if standard output doesn't get flushed? or a database handle doesn't get released?
<2> Or if the rocket crashes
<0> I suppose that if namespace N belongs to both, project P1 and P2, but no function that belongs to P2 ever calls a functions in P1, then the namespace belongs to P2. Something like that.
<7> he/she didn't specify if free or not just asked to exit nevermind
<0> Ok, that means I need to start with a project graph.
<8> http://rafb.net/paste/results/EdG8sf24.html
<8> there you go
<7> whitewabbit for what ? :)
<3> whitewabbit: in code that simply you don't need the using declarations, but it's fine
<3> simple*
<8> all i wanna know is what do i do so the shell variable keeps normal exit
<7> oh
<8> that would be : echo $?
<3> whitewabbit: 0 is the value on most systems, if you want to be extremely pedantic, you can use EXIT_SUCCESS (from <cstddef> iirc)
<8> Okay, give me an example of that in my code please ?
<7> exit_success.
<8> where do i type that ?
<8> modify my code if you don't mind
<4> Ashe, you said you had some G++ options that will hardcore test my code?
<3> whitewabbit: your code already returns 0 from main, it's fine
<2> I pasted it
<2> [20:22.50] <@Ashe> FLGS_COM_CL = -x c++ -fabi-version=0 -ffor-scope -fno-gnu-keywords -fno-operator-names -fno-rtti -pedantic -pedantic-errors -Wall -Wcomments -Wtrigraphs -Wimport -Wundef -Wunused-macros -Wendif-labels -Werror -Wno-long-long -Wctor-dtor-privacy -Wnon-virtual-dtor -Wreorder -Weffc++
<2> -Wold-style-cast -Woverloaded-virtual -Wsign-promo -Winit-self -Wmissing-braces -Wparentheses -Wswitch -Wswitch-default -Wswitch-enum -Wunused-parameter -Wunused-variable -Wunused-value -Wuninitialized -Wunknown-pragmas -Wextra -Wfloat-equal -Wshadow -Wsign-compare
<4> I didn't even see that
<8> Okay, one last thing, what arg do you use w/ gcc
<2> Guess it didn't work cause it was too long
<8> so it includes the debug stuff ?
<2> I just pasted it whitewabbit hehe
<2> Ah, -g
<2> iirc
<8> Okay,
<2> I'm too lazy to open the makefile again
<7> not lazy even to lick the cpu however :)
<8> I thank you guys.
<2> Can't lick the CPU here, I only have my laptop
<7> however you can reach even a laptop cpu with necessary tools...
<7> :|
<2> No such tools in this hotel
<7> can throw to hotel door :)
<4> no warnings anymore
<3> is licking cpus some new psychadelic? mushrooms p***e?
<2> It's just to go lower level than machine language
<7> hehe
<2> Damn, I'm out of dinosaurus
<2> No more food
<7> low level working with cpu heh
<10> uhmmm
<8> Anyone knows what's this about ? : symbol=_ZStlsISt11char_traitsIcEERSt13basic_ostreamIcT_ES5_c; lookup in file=/usr/lib/libstdc++.so.6
<2> Looks like a mangled name
<8> code is : http://rafb.net/paste/results/jPr0R644.html
<4> maybe install libstdc++
<8> Let me check.
<4> and char *letter; cin >> letter; is horrid
<4> char letter; cin >> letter; if (letter == 'y' || letter == 'Y')
<4> that's better


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