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Comments:
<0> Apocal` why are you casting ? <0> Pegazus unlikely <1> unlikely what? <2> that you can do somthing like that <0> that you'll figure out a way to do that.....and as I've said before, you have the "strangest" **** you keep trying...why not write a real program someday instead of just ****ing around w/ the syntax <3> Stirfry - did you type a number in for your input? you did write cin >> x; <2> hm <1> hahaha <0> Stirfry not sure what you're tying to do? <2> I figured that read the input of the value in the memory address <1> vawjrwrk: i'm writting a real library :) <0> Pegazus I'll believe it when I see it <1> but is it possible vawjr at work? :) do you know how to do it? <3> Stirfry - what is 'that' ? <1> i can send it to you if you want :) <0> Pegazus I told you you won't be able to do it
<4> the short answer is: no i don't know of a way to do that <1> id be nice some one with your experience take a look at it :) <4> that doesn't mean there isn't one <4> that doesn't mean there is <2> I tried doing int x = 5, I see what you mean though <4> so it's really no help <3> Pegazus why don't you just un-nest the cl***? <0> I don't see how you're going to inherit from somethig that canNOT be defined yet <2> I added a user input <2> and i got the stored value <1> rdrago: i'll have to do that, but i like nested cl***es :) <0> Stirfry what do you think the problem is <3> you 'like' them ? <1> i like them when appropiated: ) <1> that's a container cl*** and it's element <3> well, it's not appropriate here <1> the element has no sense outside the container <1> :) <1> so its Container::Element <1> :p <0> if it's a container cl*** why is the "element type" provided by the user? <3> why isn't element just a template parameter? <1> it's not provided by the user <1> it's provided by me <1> and it's always the same one <3> guess nobody will be using your container cl*** <0> doesn't seem like a very useful container <1> :) <1> it's a Menu <1> -_- but well <1> i try to abstract my questions :) <4> doesn't sound very extensible <5> The Cornell figure skating team was in Applebees. <1> why not? :) <4> can't add my own menu item derived cl***es to your menu? <3> struct menu { vector<menu_item> items; }; <5> What they're doing in Lawrenceville, GA is beyond me. <1> by the time beeing you can't :( <4> any hot chicks, Solamente? <5> A few. <1> but you don't need i think... <1> you can customize the menus in other ways :) <0> why would anyone know what they're doing in Lawrenceville, GA? <5> Heh <5> Good point <1> you can use my Grid cl*** if you want peterhu :) <4> indeed <3> i had a duck named lawrence once <1> you can customize the cells there :) <4> it's kinda like WY <2> well I thought the problem was that the integer wasn't getting the stored value, I set int x=5 and then ran the program again, so I told the user to input a number, that number was read by cin and put into x, and since p = &x ***igned the address of x to p, cout << *p << "\n"; outputs the memory address value <0> no, WY isn't anything like a duck <1> wanna try it? <4> well, WY is filled with witches <3> Pegazus I don't think anyone is interested until you get things working <4> Pegazus, thanks, but no <2> It was a problem but now I have it solved <5> So WY is made of wood? <4> you know it is <0> Stirfry that doesn't make any sense <2> ok...........
<2> I was compiling "http://www.noidea128.org/sourcefiles/15884.html" <--- that <1> the grid actually works :) <0> I read the program, it SHOULD output whatever you input <2> it wasn't giving a value, I couldnt figure out why <4> bah, damn quotes <4> xchat won't launch it <2> then I figured out that if I do a user input I could get an ouput <2> output rather <2> because with no user input, it wasn't getting a value to outpu <2> er, output <4> there is no possible way it doesn't output what you input <4> oh <0> you're still not making sense <4> with *no* user input? <1> anyway vawjr, wanna see the library or not? :) <4> for one, you're not checking to see if the extraction from cin succeeds <0> Pegazus I might like to see some docs first <2> im saying it wasnt outputting because int x was empty.. <2> so I let the user ***ign a value <4> curious what "no" input is <0> NO!!!!!!!! <4> int x can't be "empty" <0> and int canNOT be "empty" <4> I WIN <0> Stirfry you're _very_ confuse <2> oh god forget it <2> lol <0> d <1> mmm :$ there are not docs at the moment :p <1> you can generate doxygen docs if you want :) <0> it would be difficult to tell if it were working correctly then <1> a question, what means int blah : 1; ? <5> That's not C++, unless I missed a memo. <0> you missed the memo <5> Oh goody, I get to learn something. <0> it's the field width (that's in a struct/cl***, right??) <0> in bitsw <0> err, in bits <5> Ah... <5> Okay, that. <1> i read it on a book <0> what book? <0> and the book SHOULD have told you <5> I don't think I've ever had cause to use that. <0> I'll say one thing for you, you're all over the ****ing lot on "features of the language" <4> yeah, i rarely see bitfields <5> Well, I might have had *cause* and not realized it. <5> But I've never used it in production. <0> Solamente mapping onto hardware defined entities <4> vector<bool>? <1> Modern C++ Design <5> The only time I interface with hardware is when I type or move the mouse. <6> hey paul <0> I don't recall Andrei using fields anywhere <0> Solamente surprising, normally POS systems have very peculiar record structures they want/send <1> page 70 <0> book is at home <4> and i don't think i've ever seen anything other than 1, but it makes sense for hardware <5> We have a platform layer that abstracts all of that away, and I only made my first foray into that code last week. <1> struct MemControlBlock { std::size_t size_ : 31; bool available_ : 1; }; <0> peterhu yeah, those HW engineers pack **** together <1> if you want to know... <4> those ungrateful bastards! <0> Pegazus ok, makes SOME sense <1> :) <5> Pegazus: In his memory pool chapter? <4> they should appreciate all the advancements of technology and use as much memory as possible <5> He's since disavowed some of that code in recent CUJ articles. <0> though, since the committee has hit's head up it's ***, you can't tell whether available_ is the sign bit or not <1> anyway, could you tell me what that means? (i think i know what does means, but how exactly does it works?) <7> hardware is usually very low on memory ;P <0> <sniff> CUJ doesn't exist any more <4> liar! <5> I miss it already
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