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Comments:

<0> Apocal` why are you casting ?
<0> Pegazus unlikely
<1> unlikely what?
<2> that you can do somthing like that
<0> that you'll figure out a way to do that.....and as I've said before, you have the "strangest" **** you keep trying...why not write a real program someday instead of just ****ing around w/ the syntax
<3> Stirfry - did you type a number in for your input? you did write cin >> x;
<2> hm
<1> hahaha
<0> Stirfry not sure what you're tying to do?
<2> I figured that read the input of the value in the memory address
<1> vawjrwrk: i'm writting a real library :)
<0> Pegazus I'll believe it when I see it
<1> but is it possible vawjr at work? :) do you know how to do it?
<3> Stirfry - what is 'that' ?
<1> i can send it to you if you want :)
<0> Pegazus I told you you won't be able to do it



<4> the short answer is: no i don't know of a way to do that
<1> id be nice some one with your experience take a look at it :)
<4> that doesn't mean there isn't one
<4> that doesn't mean there is
<2> I tried doing int x = 5, I see what you mean though
<4> so it's really no help
<3> Pegazus why don't you just un-nest the cl***?
<0> I don't see how you're going to inherit from somethig that canNOT be defined yet
<2> I added a user input
<2> and i got the stored value
<1> rdrago: i'll have to do that, but i like nested cl***es :)
<0> Stirfry what do you think the problem is
<3> you 'like' them ?
<1> i like them when appropiated: )
<1> that's a container cl*** and it's element
<3> well, it's not appropriate here
<1> the element has no sense outside the container
<1> :)
<1> so its Container::Element
<1> :p
<0> if it's a container cl*** why is the "element type" provided by the user?
<3> why isn't element just a template parameter?
<1> it's not provided by the user
<1> it's provided by me
<1> and it's always the same one
<3> guess nobody will be using your container cl***
<0> doesn't seem like a very useful container
<1> :)
<1> it's a Menu
<1> -_- but well
<1> i try to abstract my questions :)
<4> doesn't sound very extensible
<5> The Cornell figure skating team was in Applebees.
<1> why not? :)
<4> can't add my own menu item derived cl***es to your menu?
<3> struct menu { vector<menu_item> items; };
<5> What they're doing in Lawrenceville, GA is beyond me.
<1> by the time beeing you can't :(
<4> any hot chicks, Solamente?
<5> A few.
<1> but you don't need i think...
<1> you can customize the menus in other ways :)
<0> why would anyone know what they're doing in Lawrenceville, GA?
<5> Heh
<5> Good point
<1> you can use my Grid cl*** if you want peterhu :)
<4> indeed
<3> i had a duck named lawrence once
<1> you can customize the cells there :)
<4> it's kinda like WY
<2> well I thought the problem was that the integer wasn't getting the stored value, I set int x=5 and then ran the program again, so I told the user to input a number, that number was read by cin and put into x, and since p = &x ***igned the address of x to p, cout << *p << "\n"; outputs the memory address value
<0> no, WY isn't anything like a duck
<1> wanna try it?
<4> well, WY is filled with witches
<3> Pegazus I don't think anyone is interested until you get things working
<4> Pegazus, thanks, but no
<2> It was a problem but now I have it solved
<5> So WY is made of wood?
<4> you know it is
<0> Stirfry that doesn't make any sense
<2> ok...........



<2> I was compiling "http://www.noidea128.org/sourcefiles/15884.html"; <--- that
<1> the grid actually works :)
<0> I read the program, it SHOULD output whatever you input
<2> it wasn't giving a value, I couldnt figure out why
<4> bah, damn quotes
<4> xchat won't launch it
<2> then I figured out that if I do a user input I could get an ouput
<2> output rather
<2> because with no user input, it wasn't getting a value to outpu
<2> er, output
<4> there is no possible way it doesn't output what you input
<4> oh
<0> you're still not making sense
<4> with *no* user input?
<1> anyway vawjr, wanna see the library or not? :)
<4> for one, you're not checking to see if the extraction from cin succeeds
<0> Pegazus I might like to see some docs first
<2> im saying it wasnt outputting because int x was empty..
<2> so I let the user ***ign a value
<4> curious what "no" input is
<0> NO!!!!!!!!
<4> int x can't be "empty"
<0> and int canNOT be "empty"
<4> I WIN
<0> Stirfry you're _very_ confuse
<2> oh god forget it
<2> lol
<0> d
<1> mmm :$ there are not docs at the moment :p
<1> you can generate doxygen docs if you want :)
<0> it would be difficult to tell if it were working correctly then
<1> a question, what means int blah : 1; ?
<5> That's not C++, unless I missed a memo.
<0> you missed the memo
<5> Oh goody, I get to learn something.
<0> it's the field width (that's in a struct/cl***, right??)
<0> in bitsw
<0> err, in bits
<5> Ah...
<5> Okay, that.
<1> i read it on a book
<0> what book?
<0> and the book SHOULD have told you
<5> I don't think I've ever had cause to use that.
<0> I'll say one thing for you, you're all over the ****ing lot on "features of the language"
<4> yeah, i rarely see bitfields
<5> Well, I might have had *cause* and not realized it.
<5> But I've never used it in production.
<0> Solamente mapping onto hardware defined entities
<4> vector<bool>?
<1> Modern C++ Design
<5> The only time I interface with hardware is when I type or move the mouse.
<6> hey paul
<0> I don't recall Andrei using fields anywhere
<0> Solamente surprising, normally POS systems have very peculiar record structures they want/send
<1> page 70
<0> book is at home
<4> and i don't think i've ever seen anything other than 1, but it makes sense for hardware
<5> We have a platform layer that abstracts all of that away, and I only made my first foray into that code last week.
<1> struct MemControlBlock { std::size_t size_ : 31; bool available_ : 1; };
<0> peterhu yeah, those HW engineers pack **** together
<1> if you want to know...
<4> those ungrateful bastards!
<0> Pegazus ok, makes SOME sense
<1> :)
<5> Pegazus: In his memory pool chapter?
<4> they should appreciate all the advancements of technology and use as much memory as possible
<5> He's since disavowed some of that code in recent CUJ articles.
<0> though, since the committee has hit's head up it's ***, you can't tell whether available_ is the sign bit or not
<1> anyway, could you tell me what that means? (i think i know what does means, but how exactly does it works?)
<7> hardware is usually very low on memory ;P
<0> <sniff> CUJ doesn't exist any more
<4> liar!
<5> I miss it already


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