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<0> |Serp its like soldat but with a top-down view
<0> basically one huge plane with a texture
<1> hmm
<1> ok
<0> anything that moves are sprites
<0> simplicity will allow me to get it done
<1> cause if you were making it 3d i'd ask how do you get the engine to use 3d models, cause it puzzles me
<1> i can model something in maya, but how to get it into a game is just beyond me
<0> you have to read the vertices, etc from the 3ds/maya file
<1> then get the engine to build triangles in accordance? hmm
<0> its just a matter of knowing the file format
<1> you know, it might not be as hard as i imagined
<1> as long as i don't use nurbs/splines, ofc
<0> try it
<1> with my limited knowledge of cpp, i see an ingame mesh as a 3 dimensional array
<1> correct me if that's a wrong approach



<1> double mesh[n,n,n]
<0> its a little deeper than that
<1> hmmm, elaborate
<0> its just a matter of transforming vectors from one space to another
<1> as in file->parser->memory?
<0> no its linear algebra
<1> mmmm, confusion levels rising :D
<2> It's not a 3D array
<0> i cant sit here and explain how a 3d engine works, but its pretty basic, you can find docs about it on the internet
<2> Unless you feel like wasting a whole bunch of memory
<1> static3d_: np, was just fishing :D
<1> Ashe`, alright, although some games(notably battlefield2) don't mind wasting memory
<0> at the base, its a lot simpler than you might think
<1> yeah, i probably didn't yet learn the correct tools in cpp that simplify the process
<0> doing it in C++ as opposed to C makes it way easier
<2> |Serp: I doubt it waste memory by using a 3D array for a model
<0> operator overloading makes vector and matrix operations super easy
<2> Actually I don't see much use for a 3D array anywhere
<2> operator overloading has little to do with math
<2> matrix_mult() or * is all the same
<2> Except it'll probably be faster with the function because of the temporary
<0> it a lot easier to just type how about that
<2> And a lot easier to make it slow
<2> a = b * c; // oh look it's easy
<2> mult( a, b, c ); // huh it's difficult to type (duh)
<2> Yet it's faster
<0> i have no clue how a c++ compiler works so i wouldnt know for sure
<2> Doesn't have anything to do with the compiler
<3> sweet onion chicken teriyaki = mmmm
<0> it should theoretically compile to the same thing
<2> See, that's what you get for using simple stuff without understanding it
<3> static3d_ the first version makes a temporary that gets ***igned to a, then destroyed
<3> the 2nd can ***ign directly to a
<4> mmm find those shortcuts not worth it...
<3> Vec a = b * c; //better
<4> same as: x = x +a ---- x += a
<0> well yes im new to c++, so i dont know how to write optimized stuff
<5> lol i installed C++ 2005 and now i dont know where my head is of allthose sources lol
<5> i need some help starting
<2> rdragon: doesn't change much
<3> Ashe` it can get rid of the temporary
<2> What if you expect it to have a copy (as you'd expect)? the compiler would make your code fail
<2> Doesn't sound like an optimization
<1> clash of the coders
<3> a copy of what? the Vec created by b*c becomes a
<2> A copy because of the return, heh
<3> that's what can get optimized away
<6> could i learn C++ 6 before going to C++ 2005?
<2> Yes, and if it does, it can make the code work incorrectly
<2> Because it should make a copy
<3> KaiTekk - certainly not
<6> could i learn VC++ 6 before going to VC++ 2005?
<3> Ashe` - then there's a design flaw
<2> Why would it be a design flaw
<2> You return by copy
<2> So it does a copy
<7> there is no such thing as "C++ 6" or "C++ 2005", there's C++ 1998 and that's it
<2> s/by copy/by value
<6> ok VC 6 and VC 2005
<7> answer's no. don't "learn" VC6.
<2> There's not much point in using VC++ 6



<8> Touching VC++6 is waste of time.
<7> it was released before the standard and is pure crap.
<3> *shrug*
<6> does the syntax from vc 6 is the same like vc 2005?
<4> what do you think of dev c++
<4> I'm very statisfied with it
<3> KaiTekk forget everything you know
<6> because i cant find any good e-book about vc 2005
<3> KaiTekk just get a book and learn C++
<3> you don't learn 'vc 2005'
<3> you learn C++
<3> period
<6> well i wanna learn vc 2005
<1> KaiTekk do what i do, get c++ for dummies 5'th edition
<0> dont let microsoft fool you into thinking that visual c++ is a language
<7> and e-books ****. you want to read from a real book.
<3> KaiTekk - you don't know what you want
<2> I wanna learn Word, not english
<7> much softer on the eyes.
<1> no sense learning an IDE before you get to know the language
<6> huh
<6> well only vc and borland C++ have IDE
<8> calc bad books
<9> bad books = We recommend _against_ books with any of the following in the title: idiots, dummies, teach, yourself, learn, seconds, minutes, hours, days, weeks, weekend, tricks, guru, visually; or that mention a specific product or compiler. (Thanks to vawjr)
<3> KaiTekk if you want to build a house, you learn how to build a house, you don't learn hammers
<8> KaiTekk: that's 1. wrong and 2. doesn't matter.
<0> i heard the 3d guru books were good
<2> They're the worst ever
<2> I burnt mine just for fun
<6> well then recommend me something to start learning about C++
<7> they're good for the readers who like to think of themselves as gurus.
<2> It starts with void main and #include <iostream.h> // needed for C++ stuff
<1> hmmm, _m_, i generally agree with that but the for cpp for dummies had me understand how to write hello world before i was done even deciding if i should go for cpp
<2> (then it uses printf)
<8> calc koenig2
<9> koenig2 = "Accelerated C++: Practical Programming by Example", Andrew Koenig, Barbara Moo, Addison-Wesley, 2000. ISBN 0-201-70353-X.
<3> KaiTekk I did, but you didn't listen
<6> i want to learn vc 2005 really, not standard C++....
<3> KaiTekk that DOESNT MAKE ANY SENSE
<0> KaiTekk visuall c++ is not a programming language
<3> vc2005 COMPILES STANDARD C++
<2> Or tries to
<8> |Serp: I'm pretty sure it showed you incorrect code for hello world.
<1> _m_, lol, possibly :D
<1> actually, evidently
<6> well all those mfc appz, win32 appz all those are part from STANDARD C++ code?
<1> since i come and ask questions about stuff the book included but didn't explain
<8> MFC is dead. win32 is not specific to VC++.
<3> KaiTekk they're written in C++, yes
<3> at least, the ones written in C++ are
<2> Porn websites are written in C++
<2> The good ones anyway
<2> Gay porn websites are written in VB however
<3> hehe
<2> (and then the ones with zoophily are in C#, but that's cause of Khan)
<6> but im looking for some book to learn to write C++ in VC 2005 compiler
<3> KaiTekk that's what we've been telling you to do - learn C++
<1> KaiTekk: basically, there is one english, but there's msword, there's notepad, and there's wordpad, same with c++, it's one language, but there are many programs that help you utilize it
<8> And that's the Wrong Thing (TM) to do.
<3> KaiTekk : http://www.rudbek.com/books.html
<6> tell me those this books are good: http://www.flazx.com/category2.php
<1> KaiTekk: first thing any good book will teach you will -not- be creating windows applications
<8> KaiTekk: not all of them are good.
<8> "Financial Instrument Pricing Using C" is *very* likely not a good C++ book.
<6> but the first one is good
<3> KaiTekk I dont think accelerated c++ comes in an ebook form
<8> wow, Boost is called "the next breakthrough in C++ programming"
<6> http://www.flazx.com/category2.php - see the first one :)
<6> this like is for you, rdragon
<1> rdragon: a lot of books are "made" into ebook form :D
<3> KaiTekk I dont think accelerated c++ comes in an ebook form (legally)
<1> oh, now that changes the meaning
<3> i wouldn't want it in ebook form, anyway
<3> a real book is much more handy


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