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<0> |Serp its like soldat but with a top-down view <0> basically one huge plane with a texture <1> hmm <1> ok <0> anything that moves are sprites <0> simplicity will allow me to get it done <1> cause if you were making it 3d i'd ask how do you get the engine to use 3d models, cause it puzzles me <1> i can model something in maya, but how to get it into a game is just beyond me <0> you have to read the vertices, etc from the 3ds/maya file <1> then get the engine to build triangles in accordance? hmm <0> its just a matter of knowing the file format <1> you know, it might not be as hard as i imagined <1> as long as i don't use nurbs/splines, ofc <0> try it <1> with my limited knowledge of cpp, i see an ingame mesh as a 3 dimensional array <1> correct me if that's a wrong approach
<1> double mesh[n,n,n] <0> its a little deeper than that <1> hmmm, elaborate <0> its just a matter of transforming vectors from one space to another <1> as in file->parser->memory? <0> no its linear algebra <1> mmmm, confusion levels rising :D <2> It's not a 3D array <0> i cant sit here and explain how a 3d engine works, but its pretty basic, you can find docs about it on the internet <2> Unless you feel like wasting a whole bunch of memory <1> static3d_: np, was just fishing :D <1> Ashe`, alright, although some games(notably battlefield2) don't mind wasting memory <0> at the base, its a lot simpler than you might think <1> yeah, i probably didn't yet learn the correct tools in cpp that simplify the process <0> doing it in C++ as opposed to C makes it way easier <2> |Serp: I doubt it waste memory by using a 3D array for a model <0> operator overloading makes vector and matrix operations super easy <2> Actually I don't see much use for a 3D array anywhere <2> operator overloading has little to do with math <2> matrix_mult() or * is all the same <2> Except it'll probably be faster with the function because of the temporary <0> it a lot easier to just type how about that <2> And a lot easier to make it slow <2> a = b * c; // oh look it's easy <2> mult( a, b, c ); // huh it's difficult to type (duh) <2> Yet it's faster <0> i have no clue how a c++ compiler works so i wouldnt know for sure <2> Doesn't have anything to do with the compiler <3> sweet onion chicken teriyaki = mmmm <0> it should theoretically compile to the same thing <2> See, that's what you get for using simple stuff without understanding it <3> static3d_ the first version makes a temporary that gets ***igned to a, then destroyed <3> the 2nd can ***ign directly to a <4> mmm find those shortcuts not worth it... <3> Vec a = b * c; //better <4> same as: x = x +a ---- x += a <0> well yes im new to c++, so i dont know how to write optimized stuff <5> lol i installed C++ 2005 and now i dont know where my head is of allthose sources lol <5> i need some help starting <2> rdragon: doesn't change much <3> Ashe` it can get rid of the temporary <2> What if you expect it to have a copy (as you'd expect)? the compiler would make your code fail <2> Doesn't sound like an optimization <1> clash of the coders <3> a copy of what? the Vec created by b*c becomes a <2> A copy because of the return, heh <3> that's what can get optimized away <6> could i learn C++ 6 before going to C++ 2005? <2> Yes, and if it does, it can make the code work incorrectly <2> Because it should make a copy <3> KaiTekk - certainly not <6> could i learn VC++ 6 before going to VC++ 2005? <3> Ashe` - then there's a design flaw <2> Why would it be a design flaw <2> You return by copy <2> So it does a copy <7> there is no such thing as "C++ 6" or "C++ 2005", there's C++ 1998 and that's it <2> s/by copy/by value <6> ok VC 6 and VC 2005 <7> answer's no. don't "learn" VC6. <2> There's not much point in using VC++ 6
<8> Touching VC++6 is waste of time. <7> it was released before the standard and is pure crap. <3> *shrug* <6> does the syntax from vc 6 is the same like vc 2005? <4> what do you think of dev c++ <4> I'm very statisfied with it <3> KaiTekk forget everything you know <6> because i cant find any good e-book about vc 2005 <3> KaiTekk just get a book and learn C++ <3> you don't learn 'vc 2005' <3> you learn C++ <3> period <6> well i wanna learn vc 2005 <1> KaiTekk do what i do, get c++ for dummies 5'th edition <0> dont let microsoft fool you into thinking that visual c++ is a language <7> and e-books ****. you want to read from a real book. <3> KaiTekk - you don't know what you want <2> I wanna learn Word, not english <7> much softer on the eyes. <1> no sense learning an IDE before you get to know the language <6> huh <6> well only vc and borland C++ have IDE <8> calc bad books <9> bad books = We recommend _against_ books with any of the following in the title: idiots, dummies, teach, yourself, learn, seconds, minutes, hours, days, weeks, weekend, tricks, guru, visually; or that mention a specific product or compiler. (Thanks to vawjr) <3> KaiTekk if you want to build a house, you learn how to build a house, you don't learn hammers <8> KaiTekk: that's 1. wrong and 2. doesn't matter. <0> i heard the 3d guru books were good <2> They're the worst ever <2> I burnt mine just for fun <6> well then recommend me something to start learning about C++ <7> they're good for the readers who like to think of themselves as gurus. <2> It starts with void main and #include <iostream.h> // needed for C++ stuff <1> hmmm, _m_, i generally agree with that but the for cpp for dummies had me understand how to write hello world before i was done even deciding if i should go for cpp <2> (then it uses printf) <8> calc koenig2 <9> koenig2 = "Accelerated C++: Practical Programming by Example", Andrew Koenig, Barbara Moo, Addison-Wesley, 2000. ISBN 0-201-70353-X. <3> KaiTekk I did, but you didn't listen <6> i want to learn vc 2005 really, not standard C++.... <3> KaiTekk that DOESNT MAKE ANY SENSE <0> KaiTekk visuall c++ is not a programming language <3> vc2005 COMPILES STANDARD C++ <2> Or tries to <8> |Serp: I'm pretty sure it showed you incorrect code for hello world. <1> _m_, lol, possibly :D <1> actually, evidently <6> well all those mfc appz, win32 appz all those are part from STANDARD C++ code? <1> since i come and ask questions about stuff the book included but didn't explain <8> MFC is dead. win32 is not specific to VC++. <3> KaiTekk they're written in C++, yes <3> at least, the ones written in C++ are <2> Porn websites are written in C++ <2> The good ones anyway <2> Gay porn websites are written in VB however <3> hehe <2> (and then the ones with zoophily are in C#, but that's cause of Khan) <6> but im looking for some book to learn to write C++ in VC 2005 compiler <3> KaiTekk that's what we've been telling you to do - learn C++ <1> KaiTekk: basically, there is one english, but there's msword, there's notepad, and there's wordpad, same with c++, it's one language, but there are many programs that help you utilize it <8> And that's the Wrong Thing (TM) to do. <3> KaiTekk : http://www.rudbek.com/books.html <6> tell me those this books are good: http://www.flazx.com/category2.php <1> KaiTekk: first thing any good book will teach you will -not- be creating windows applications <8> KaiTekk: not all of them are good. <8> "Financial Instrument Pricing Using C" is *very* likely not a good C++ book. <6> but the first one is good <3> KaiTekk I dont think accelerated c++ comes in an ebook form <8> wow, Boost is called "the next breakthrough in C++ programming" <6> http://www.flazx.com/category2.php - see the first one :) <6> this like is for you, rdragon <1> rdragon: a lot of books are "made" into ebook form :D <3> KaiTekk I dont think accelerated c++ comes in an ebook form (legally) <1> oh, now that changes the meaning <3> i wouldn't want it in ebook form, anyway <3> a real book is much more handy
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