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<0> yeah in the scene where he flew the jet out from under the carrier?
<1> Yeah
<0> yeaht hat was really cool
<1> I think that had to be a mod with physics damage turned off
<1> Very clever, though
<0> well..
<0> you can keep the plane alive if you jsu jump out of it
<0> i think..
<1> Not if it whacks into something like that
<0> maybe you are right tho.. it was going awfully fat
<0> yeah if it's going fast i think it will blow..
<0> otherwise planes would never crash when you bail
<2> you guys are always welcome on my clan's ranked server
<2> it's small but fast
<0> really?
<0> cool!



<2> 64.182.132.80:16567
<1> rofl
<1> That C4 flying guy is great
<0> haha yeah
<0> i gotta try that with dmg turned off
<0> i bet you it isn't hard to do
<1> You could do it in BF42 easy
<1> It was one of the legitimate ways of climbing utah beach or something, as I recall
<1> Or whatever
<0> wow
<1> Like I say, BF42 was a lot more lenient about stuff like that
<0> heh cool
<1> Get in an M1 tank in the desert combat mod
<0> i mean other games like quake or doom or ut were lenient with that stuff but they weren't meant to be realistic sims
<1> Meet a T72 in a narrow path
<1> And just ram the bastard
<1> He'll jump up over the front of the M1 and he can't angle his gun at you
<1> Then just blast into his weak underside
<1> That sort of thing is, if not normal, at least encouraged by the game engine
<1> It's hard to explain until you see it in action
<0> right i understand
<1> It doesn't feel arcade-like, it's actually very intense
<1> It's just
<1> Like
<1> In counterstrike
<1> Maybe there's a spot on some barrels that a really clever guy can jump up on
<0> another game i haven't really played :/
<1> And that clever guy would never run out of things like that to discover in BF42
<1> And they wouldn't just be simple spots on barrels, they'd be entirely new ways to play a map
<1> It's that sort of thing
<1> BF2 can do that, a little, on the gameplay alone, but they really disabled a lot of the physics loopholes
<0> right.. wow that is what i like
<0> i think bf2 has that to some degree too.. it is a game that takes a LONG time to master..
<1> Yah
<0> but i guess you are saying bf1942 had more quirkiness to it in some ways..
<1> They call them "battlefield moments" in the developer interviews
<0> weird that they would disable the physics loopholes like that
<1> Just strange situations that you could play a thousand other games with similar tanks and weapons and never come close to experiencing
<1> A lot of them are gameplay things
<0> you think they wanted to make the game more mainstream?
<1> Like parachuting on to an enemy tank from a building and dropping a mine on to its top hatch and blowing it for a point
<1> But even that's sort of a physics loophole, with the parachuting
<0> a certain large segment of the gaming m*** audience is intimidated/turned off by anything like that that requires "time" and an "attention span" .. i hate that.. markets what they are of course producers will cater to the wider audience's tastes at the expense of truly brilliant games
<1> Yeah, EA really makes stuff bone stupid
<1> It was noticeable moving from BF42 to BF2
<0> :(
<0> that's so sad
<1> Try BF42, particularly the popular mods, and you'll see what changed
<1> But on the other hand, BF2 is a much more robust game
<1> Anyway, back to this video
<0> ea is right in some sense.. they probably do really get better profits if they keep their games friendly to idiots that might otherwise get turned off by stuff like that
<0> yeah me too.. where are you in the video?
<0> i'm with the sf clan..
<0> i wonder if there's a mod/tweak with that helicopter
<3> it's funnier if you watched airwolf in the 80's
<0> yeah i did heh
<0> i remember airwolf
<0> this is the music to it
<0> heh
<3> fun little video
<3> time for bed



<0> ngight man
<3> word
<1> Night
<0> wow that is cool the way he jumped out of the jet and landed on the carrier.. they did it again
<4> http://www.noidea128.org/sourcefiles/15873.html
<4> why does the vc8 - comiler complains the usage of the enum ?
<1> Nice
<5> morning
<6> morning pp;
<6> morning ppl
<6> :P
<5> meh I keep getting up early
<7> anyone run into problems when you insert a picturebox and image in a form in vs 2005 c++?
<8> want to describe 'problems' ?
<7> alright
<7> after i compile the program, the program crashes
<7> i debug it, and it points me to a picture line
<8> then you've got a bug
<7> im trying to find the problem
<7> http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=217768&SiteID=1
<7> maybe that will help
<8> http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfSystemResourcesMissingManifestResourceExceptionCl***Topic.asp
<8> i've never actually used ResourceManager... from the error message it says to "Make sure \"winform.Login.resources\" was correctly embedded or linked into ***embly \"winform\" at compile time, or that all the satellite ***emblies required are loadable and fully signed."
<7> i have been to that page after i used the document explorer, but i dont understand it
<7> yup, i looked at the resouce file
<8> looked at?
<7> ok, i opened it
<8> it says make sure it's being compiled into the ***embly
<8> probably want to look at project properties
<8> check the Linker > Input page
<8> "Embed Managed Resource File"
<8> looks suspiciously like the thing you need
<7> ok im there, i see that option now
<8> is it set to anything?
<7> its empty, i just typed Form1.resX into it and clicked ok
<7> i clicked on Form1.resX
<7> went to properties, and selected Persistence
<7> i chose Linked at compile time
<7> doesnt help tho
<8> you recompiled it?
<7> i did
<7> both as debug and release
<8> how about stick to debug for now
<8> you're off doing things and now I lost a baseline for where you're at
<8> did you specify the resource file under the linker input settings for a debug build?
<7> yes, i put in Form1.resX at the input page where you pointed me to
<8> okay, then Rebuild the project and try running it
<8> this was a project you converted from 2003, right?
<7> it still crashes
<7> nope, this is a fresh project started in 2005
<7> i was just comparing to another old project that i did in 2003
<8> did it generate the -exact- same error message?
<7> yup
<8> maybe you constructed the ResourceManager incorrectly
<7> where is the ResourceManager?
<8> huh? you're the one that created it
<8> you called the instance 'resources'
<7> are you talking about the solution explorer which shows resource files?
<8> ... no
<8> i'm talking about the System::Resources::ResourceManager object that's throwing the exception you're getting...
<7> ok let me create a fresh project and try again
<8> can't you just set the image of the picture box from the designer, and avoid all this anyway?
<7> i did that
<7> and it did not work
<7> not work as in program crashes
<8> is the code that it's crashing on the code that the designer generated?
<7> what the crap
<7> ok i think its my fault
<7> because i was porting files and other stuff into the project
<7> and some vars/cl***es are out i believe
<8> well, you did say it was a fresh project
<7> yea
<7> ok im sorry for wasting your time
<7> thanks for you help rdragon


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