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Comments:
<0> yeah in the scene where he flew the jet out from under the carrier? <1> Yeah <0> yeaht hat was really cool <1> I think that had to be a mod with physics damage turned off <1> Very clever, though <0> well.. <0> you can keep the plane alive if you jsu jump out of it <0> i think.. <1> Not if it whacks into something like that <0> maybe you are right tho.. it was going awfully fat <0> yeah if it's going fast i think it will blow.. <0> otherwise planes would never crash when you bail <2> you guys are always welcome on my clan's ranked server <2> it's small but fast <0> really? <0> cool!
<2> 64.182.132.80:16567 <1> rofl <1> That C4 flying guy is great <0> haha yeah <0> i gotta try that with dmg turned off <0> i bet you it isn't hard to do <1> You could do it in BF42 easy <1> It was one of the legitimate ways of climbing utah beach or something, as I recall <1> Or whatever <0> wow <1> Like I say, BF42 was a lot more lenient about stuff like that <0> heh cool <1> Get in an M1 tank in the desert combat mod <0> i mean other games like quake or doom or ut were lenient with that stuff but they weren't meant to be realistic sims <1> Meet a T72 in a narrow path <1> And just ram the bastard <1> He'll jump up over the front of the M1 and he can't angle his gun at you <1> Then just blast into his weak underside <1> That sort of thing is, if not normal, at least encouraged by the game engine <1> It's hard to explain until you see it in action <0> right i understand <1> It doesn't feel arcade-like, it's actually very intense <1> It's just <1> Like <1> In counterstrike <1> Maybe there's a spot on some barrels that a really clever guy can jump up on <0> another game i haven't really played :/ <1> And that clever guy would never run out of things like that to discover in BF42 <1> And they wouldn't just be simple spots on barrels, they'd be entirely new ways to play a map <1> It's that sort of thing <1> BF2 can do that, a little, on the gameplay alone, but they really disabled a lot of the physics loopholes <0> right.. wow that is what i like <0> i think bf2 has that to some degree too.. it is a game that takes a LONG time to master.. <1> Yah <0> but i guess you are saying bf1942 had more quirkiness to it in some ways.. <1> They call them "battlefield moments" in the developer interviews <0> weird that they would disable the physics loopholes like that <1> Just strange situations that you could play a thousand other games with similar tanks and weapons and never come close to experiencing <1> A lot of them are gameplay things <0> you think they wanted to make the game more mainstream? <1> Like parachuting on to an enemy tank from a building and dropping a mine on to its top hatch and blowing it for a point <1> But even that's sort of a physics loophole, with the parachuting <0> a certain large segment of the gaming m*** audience is intimidated/turned off by anything like that that requires "time" and an "attention span" .. i hate that.. markets what they are of course producers will cater to the wider audience's tastes at the expense of truly brilliant games <1> Yeah, EA really makes stuff bone stupid <1> It was noticeable moving from BF42 to BF2 <0> :( <0> that's so sad <1> Try BF42, particularly the popular mods, and you'll see what changed <1> But on the other hand, BF2 is a much more robust game <1> Anyway, back to this video <0> ea is right in some sense.. they probably do really get better profits if they keep their games friendly to idiots that might otherwise get turned off by stuff like that <0> yeah me too.. where are you in the video? <0> i'm with the sf clan.. <0> i wonder if there's a mod/tweak with that helicopter <3> it's funnier if you watched airwolf in the 80's <0> yeah i did heh <0> i remember airwolf <0> this is the music to it <0> heh <3> fun little video <3> time for bed
<0> ngight man <3> word <1> Night <0> wow that is cool the way he jumped out of the jet and landed on the carrier.. they did it again <4> http://www.noidea128.org/sourcefiles/15873.html <4> why does the vc8 - comiler complains the usage of the enum ? <1> Nice <5> morning <6> morning pp; <6> morning ppl <6> :P <5> meh I keep getting up early <7> anyone run into problems when you insert a picturebox and image in a form in vs 2005 c++? <8> want to describe 'problems' ? <7> alright <7> after i compile the program, the program crashes <7> i debug it, and it points me to a picture line <8> then you've got a bug <7> im trying to find the problem <7> http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=217768&SiteID=1 <7> maybe that will help <8> http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfSystemResourcesMissingManifestResourceExceptionCl***Topic.asp <8> i've never actually used ResourceManager... from the error message it says to "Make sure \"winform.Login.resources\" was correctly embedded or linked into ***embly \"winform\" at compile time, or that all the satellite ***emblies required are loadable and fully signed." <7> i have been to that page after i used the document explorer, but i dont understand it <7> yup, i looked at the resouce file <8> looked at? <7> ok, i opened it <8> it says make sure it's being compiled into the ***embly <8> probably want to look at project properties <8> check the Linker > Input page <8> "Embed Managed Resource File" <8> looks suspiciously like the thing you need <7> ok im there, i see that option now <8> is it set to anything? <7> its empty, i just typed Form1.resX into it and clicked ok <7> i clicked on Form1.resX <7> went to properties, and selected Persistence <7> i chose Linked at compile time <7> doesnt help tho <8> you recompiled it? <7> i did <7> both as debug and release <8> how about stick to debug for now <8> you're off doing things and now I lost a baseline for where you're at <8> did you specify the resource file under the linker input settings for a debug build? <7> yes, i put in Form1.resX at the input page where you pointed me to <8> okay, then Rebuild the project and try running it <8> this was a project you converted from 2003, right? <7> it still crashes <7> nope, this is a fresh project started in 2005 <7> i was just comparing to another old project that i did in 2003 <8> did it generate the -exact- same error message? <7> yup <8> maybe you constructed the ResourceManager incorrectly <7> where is the ResourceManager? <8> huh? you're the one that created it <8> you called the instance 'resources' <7> are you talking about the solution explorer which shows resource files? <8> ... no <8> i'm talking about the System::Resources::ResourceManager object that's throwing the exception you're getting... <7> ok let me create a fresh project and try again <8> can't you just set the image of the picture box from the designer, and avoid all this anyway? <7> i did that <7> and it did not work <7> not work as in program crashes <8> is the code that it's crashing on the code that the designer generated? <7> what the crap <7> ok i think its my fault <7> because i was porting files and other stuff into the project <7> and some vars/cl***es are out i believe <8> well, you did say it was a fresh project <7> yea <7> ok im sorry for wasting your time <7> thanks for you help rdragon
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