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Comments:

<0> main is not the -ultimate beginning- of your program
<1> yes but the object is not global
<2> tux1 there is a bunch of stuff that happens before main() is called, and after it's done.
<1> let say I have a cl*** object{ static something}
<2> why does it have to be 'global' ?
<1> that is not a global cl*** isn't?
<0> static object::something IS global
<2> struct A{ static int x; }; int A::x = 10; // A::x is global
<0> it is shared between all instances of 'object'...
<2> it's accessible to anything that sees the definition of A
<2> in other words, global
<0> I wish i could go home already
<1> humm I see
<2> maybe you just need a book
<1> why dont you TAmama?
<0> work pays money



<1> I ahve one Im just confused in the concept
<2> maybe you need a better book, then
<3> tell him about the instanciation order...
<4> hi
<2> prog - what about it?
<1> how it goes
<2> it's undefined across translation units
<2> order of definition within translation units
<2> or order of declaration, one of those
<3> it all depends on the compiler/linker
<2> off to bed
<4> bed :\
<4> overratted
<4> Welcome Eden24
<4> I hope you enjoy your stay
<5> that worked well.
<0> heh
<6> I need to cast a CString into an LPARAM (=long), how could I do this?
<7> CrazyBandit CrEw OwnEz mE!
<8> hello
<4> Why is the only place open at this time a monopolising company?
<9> what place is that?
<4> Mac Monoposiler
<4> Mac tastes like **** but is nice since its the only place open :(
<4> not even Habbid's Mahumid is open now :(
<4> nor Kuntucky ****s Cuzzins :(
<4> rar x -r stargate.atlantis.s01e03-crimson.part01.rar
<10> so you've figured out how to use rar then?
<11> Please refresh the memory of a sorry java-programmer who's stuck with C++ ;)
<12> For most that'd be an evolution! Congratulations!
<10> MemStick->Refresh();
<11> I have a pure virtual cl*** (aka an interface). I implement the interface in a new cl***.
<13> no, NOT aka interface
<14> wooooo... im sleepy
<10> MemStick->BeatOverHead()
<11> I keep a reference to the interface. Eventually I do: "delete interface;" But I find that the destructor of my implemention is not callde.
<11> How come?
<15> There has to be a virtual destructor in the base.
<10> does the ab Cl*** have a virtual destructor?
<11> Now I tried adding a pure virtual destructor to the interface, and marking the destuctor of the implementation virtual too. But now my code doesn't compile.
<13> one hopes your "new cl***" inherits from your "interface"
<11> Solamente, virtual or pure virtual?
<13> Zta Solamente spoke exactly
<15> virtual
<11> vawjr, it does; it "implements" it.
<13> perhaps you should learn what "pure" means
<11> Ok, I made it pure virtual. Perhaps that's why.
<11> pure means no implementation?
<13> perhaps you should learn what "pure" means
<11> virtual pureMethod() = 0; ?
<10> virtual ~NameCl***() {}
<11> I'll try: virtual ~Interface() {};
<11> exactly.
<13> doesn't matter if it's pure or not
<13> and you don't do delete on references last time I checked
<15> "Doesn't compile" isn't very helpful to us, either.
<13> I've never tried it though
<13> one usually uses delete on pointers
<10> show some sample code
<10> is this about refrences?



<13> who knows?
<11> Sorry, I used the word "reference" incorrectly.
<10> are you deriving from this ABC ?
<11> Interface* i = new Implementation(); delete i; // This is what I ment.
<15> What compiler errors do you get?
<10> ummm thats not what I think you want to do
<15> bealtine: Why not?
<11> bealtine, it is.
<10> myCl*** : public ABCl***
<11> Solamente, Uhm. Give me a moment. I think I've found something =)
<13> you ususally want interface* i = new derived;
<10> show some code
<13> it shouldn't let you do new interface anyhow
<10> if its an ABC you should be deriving from it
<11> Please give me a moment to debug. I think I've made a mindfart.
<10> blazing saddles rules
<11> Ah, it's fixed. Sorry to disturb you guys. Thanks for the help =)
<11> Adding those virtual dtors helped.
<10> vic I see you are on skype...do you actually use it?
<13> from time to time
<11> Now I get an oldsk00l segfault. Everything is back to normal ;)
<10> you are "active"
<13> I managed to break my headset the other day though
<13> well I'm here
<10> thats Vics "Chaos Manor"
<13> it was a very cheap headphone/microphone combo
<11> vawjr, ah.. drinking tequila head slammers over skype with your friends again? =)
<11> Taking IRC to a new level.
<13> I think it (headset) got damaged in the move
<10> i must invent a psychic microphone...I hate talking into the air
<10> 10 - 1 spam bot...
<13> well, I used headset when flying a LOT so using it doesn't bother me (different headset, the David Clark's won't work on the computer)
<4> bealtine, 10 as in 10 or 2?
<10> its a betting term 10 to 1 are the odds
<4> Mc Kay p***ed out from manly hunger
<11> =)
<16> man I hate having morning cl***es I'm so hungry after them and breakfast isn't good at the cafeteria
<10> i knew it I win!!!
<4> ?
<10> i'll accept cyber cookies
<4> [playing] Cradle Of Filth - Nymphetamine Overdose [ ]9%, 250 kbps, 44 kHz, pos: 1412/5494 [Stereo]
<16> I love it how windows media player always stops 10 seconds after you run it, right when you want to click on something. love it
<15> mp3CoolPlayX
<15> Get it now.
<15> 'Cause you know what it does?
<15> It *plays MP3 files*
<15> And not much more.
<16> does it organize them?
<15> You can create playlists.
<0> i have a Creative MuVo
<0> it also only plays mp3s :)
<10> realplayer is an insidious pos
<15> But otherwise it depends on you being organized enough to make a sane directory structure.
<16> f-that I need it all sorted by albums
<15> So do that with Media Player, then play it with mp3CoolPlayX
<16> I was going to make a WMP clone win C# one of these days
<16> just simple library and playlist setup
<15> Look into this app, really.
<15> I love it.
<13> they only complaint I have about WMP is there doesn't seem to be any to convince it that what I really want it to do is just play random stuff from my "preferred playlist" every time it opens
<10> its too busy trying to figure out where your mp3s came from
<15> My primary complaint is that it takes up way too much of my CPU time for the one thing I want it to do, which is play MP3s.
<15> Never mind memory.
<13> they all came from the same place. I ripped them from my CD collection
<16> my wmp peaks at 2% and uses like 12 MB of memory... that's not bad
<15> bealtine directed me to the player that I use now.
<10> turn off all its phone home stuff and it uses much less
<10> i like that player
<17> Hey guys, see anything wrong here? http://www.noidea128.org/sourcefiles/15868.html the strcpy to p_cOutput doesn't seem to do what I wanted it to
<13> this is C++ what are you using strcpy for?


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