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<0> i should know as I set it up
<1> lol
<2> the current one is a crappy X server direct port, that totally breaks any sort of workflow
<0> i guess so...but dont quote me on it:)
<3> Multi-language eh? Hope they fixed the single-language part too hehe.



<0> she just clicks away (happily)
<4> lol
<4> Hello Pilum
<0> bbl
<5> Avian flu is like the Y2K bug for companies that make medication
<5> Just about nobody will get it, but they'll gain $$$$
<5> And TV talks about it all day long
<4> yes good observation
<4> its like the Da Vinci code
<5> I guess in the end it's like 95% of what we get to see on TV
<2> now, the powerpoint version is a fair bit nicer
<2> this UI style suit powerpoint a lot more
<6> There was this sub principle for corporate governance & growth in The Dilbert Principle: Sell dumb products to stupid people
<7> hello i have a question...i have a struct called attribute which has a float lets say n. then i create an array of attributes in my cl***. how can i retrieve the whole array of attribute.n?
<6> I am using Microsoft.Office.Interop.Outlook. Does anyone know how to open a 'New Message' window with this?
<6> If you have the array, you have access to all of it. What do you mean by retrieve?
<7> in order to get the first float i do attribute[0].n. how can i get all the floats
<7> sorry...retrive wrong word
<8> jack: make a loop?
<9> make a loop, or bettter yet use std::vector
<7> i need to give OpenGL an array with all the elements so a loop wouldnt do and i dont want to create two arrays....never mind ill get rid of the struct
<5> OpenGL functions take a stride argument
<5> So you can tell it how many bytes to skip between values



<7> yes but still i need to get the array.....
<7> so....i have an array of floats (*vertex)[3]...how do i return it?
<10> hum?
<7> :D
<5> Just like that
<5> Btw you'd better make it [4]
<5> And struct with x,y,z,w might be nicer too
<5> (+ the normal, diffuse/specular, etc)
<7> or i can just made it public :).....so...how do i declare it?
<5> public is completely unrelated, but ok
<5> typedef vertex float[3]; vertex * func()
<7> ah no....maybe i havent explained it well
<5> Don't worry, jack2 is about as much lost
<7> :D
<11> hey its my favorite irc personality, MrAshe
<5> Hey look, the bald one
<11> you know if there's a (windows) shell level cast mechanism?
<5> Not sure what you call a shell level cast mechanism
<11> trying to get an IHtmlDocument2 instance from an InternetExplorer automation object
<11> but its giving me an IHtmlDocument instance
<11> a cast would work in a normal language, but I'm using js
<5> Even if you queryinterface an htmldocument2?
<11> that may be what I was looking for
<11> didn't think to use that in js


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