@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10



Comments:

<0> why not just ifstream >> then?
<0> with the whitespace [ \t,\n]?
<1> how can stringstream be used
<0> like file streams , but applicable to strings
<2> well, if you're SURE there are no errors in the file, stream >> c1 >> comma1 >> c2 >> comma2 >> c3; will reead a line
<2> check for stream ok and that comma1 == comma2 == ','
<0> that's why xml is better :] you can validate it
<0> and don't make any ***umptions later on
<2> melfar yeah, sure...try to write it in less than a week
<1> mmmmm.... i'll give that a try
<0> that's just about practice.. personally I didn't use it much though
<2> I suspect most people don't want to read a file (people, not a computer) that goes<row pos=1> <column pos=1>1</column><column pos=2>1</column><column pos=3>3</column></row>
<2> at any rate, gotta take daughter to a birthday party...back in a few hours
<3> Usually they have " " around the attributes, cause they know XML
<3> Then again XSL's position() gives you the position anyway
<0> if it's well positioned, it's okay to read. like when you export Excel worksheet into XML, it looks actually just fine, I needed somewhere about 5mins to create a worksheet template for my task



<4> hi. could someone have a quick look at this? http://pastebin.com/518107 only a short snippet.
<4> someone?
<5> What's wrong with it, norw?
<6> how do I declare a cl*** before the actual definition?
<7> cl*** blah;
<6> it's not working
<6> I have cl*** blah;
<6> blah obj;
<6> and the compiler tells me that I'm using an undefined cl***
<5> And you do
<5> Make sure you aren't missing a ; after the cl*** definition preceding blah's.
<5> s/do/are
<6> I'll post the code
<6> http://www.noidea128.org/sourcefiles/15856.html
<6> line 15
<5> The hell
<5> What are you doing that for? Just put NullTag under the definition
<5> Oh
<5> Hmm
<6> :)
<5> Did we mention that global variables ****
<6> I need it...
<6> it's null definiton :)
<6> and I can't define it inside RSSTag cuz it will be instantiated over and over again
<6> any ideas?
<5> I'm not sure if it's permitted or not
<5> You could of course move the function definitions that use the variable somewhere after the cl*** definition
<5> And put the variable declaration between them
<5> But it's an interesting puzzle for inline code
<6> you're right, let's see if it works
<5> You could also use a pointer of some sort
<5> It might permit a pointer declaration but not a static variable declaration
<5> You could also use an intermediate cl***
<5> cl*** NullRSSTag { ... RSSTag s; .... and return s in an overloaded = operator
<8> pElement = pDoc->GetNext(aPos);pElement->Draw(pDC, pElement);
<5> That would compile okay, far as I know
<9> meh, looks like it's time for a new mouse
<8> this is my code to draw my elements stored into a list to the screen
<9> scroll wheel is acting up
<5> Try taking it apart and cleaning it, rdragon
<8> it's in a while loops that goes through until the end of the list
<9> JBlitzen - the scroll wheel?
<6> I've done it
<8> I'm having a problem with the second paremeter of the draw function
<6> thanks JB
<9> it doesn't feel dirty or anything... seems like something is just broken
<9> sometimes when scrolling down it jumps up a little
<8> POSITION aPos = pDoc->GetListHeadPosition(); CCl**** pElement = 0; while(aPos) { pElement = pDoc->GetNext(aPos);pElement->Draw(pDC, pElement); }
<8> this set of code does go through each of the elements in my list: mElementList, the number of times there are elements in the list
<8> it just doesn't draw anything to the screen
<8> can someone help me track down what's wrong?
<8> this is MFC btw
<5> How'd you manage it, sk8ing?
<5> rdragon, I'd think it's just dust or muck on the wheel or sensors
<5> Take it apart and you'll probably see what's wrong
<6> I've defined NullTag after the cl*** and the operator in the .cpp
<5> But have a replacement mouse on hand first, in case you break it in the process
<5> nod, sk8ing
<6> :)
<8> can I zip up my program and send it to someone to look at?
<8> it is like 6 files, is why I can't put on noidea



<8> can someone help?
<8> this is where my program has a problem: pElement->Draw(pDC, pElement);
<9> what's the problem?
<9> does Draw() return an error code?
<8> no, all the code is error free, justn ot working
<9> then I guess it's not error free
<9> it would at least appear to work if most of it was error free ;)
<8> yep
<8> no compile errors though
<8> http://www.noidea128.org/sourcefiles/15857.html
<8> there's my view cpp file
<8> here's the element header + cpp
<8> CPP - http://www.noidea128.org/sourcefiles/15858.html
<8> Header - http://www.noidea128.org/sourcefiles/15859.html
<8> can I do: pElement->Draw(pDC, pElement); ?
<9> that depends on what pElement is
<8> pElement is an Element, it's CCl*** which has a draw function
<9> well if Draw accepts whatever pDC is, and a pElement, then yes, it's syntactically correct
<8> ok, but my question is how do I tell my program to draw all the elements in my list
<9> how the hell should I know?
<8> ok, just thought you might know an MFC function
<10> i need to draw the scrollbars manualy for a custom control i'm writting and i get the scroll brush with GetSysColorBrush(COLOR_SCROLLBAR). the problem is this: the brush i get with that call is gray solid brush but the scrollbars have a composed color (gray and white). why does it return the wrong brush? how can i get that brush from the system?
<11> anyone here?
<11> hello?
<10> just ask your question
<11> do yo uknow of a website where people upload the programs they made themselves to show what can be made
<12> i need MSR 206 !!
<12> prv me !
<9> Out-Lawz - what?
<13> Ban him
<13> Right away
<9> Out-Lawz this is a C++ channel
<12> ..
<11> guys
<11> im trying to find out what programming language makes really good programs, like games
<9> virtually every programming language
<11> hm
<11> like basic?
<14> that's more the job of the programmer, not the language ;P
<14> nnonoooo, basic isnt a language ;)
<11> oh what is it
<14> crap
<11> lol
<11> so what' sthe best language for both applications and games?
<14> C++ is pretty much an all purpose language. most games, operating systems and large applications are written in it
<11> i head it was outdated
<9> outdated? not at all
<9> you're listening to the wrong people heh
<11> ok
<14> probably listening to people who just learned HTML and think they're a programmer
<11> so i use visual c++ .net 2005 or something?
<9> yes, or something
<14> oh and you don't have to get a pirated version, the "express" is free ;P
<11> hehe
<11> is it hard to leanr?
<9> it's non-trivial
<14> I think the concept of programming and that sort of stuff is more difficult to grasp than the language itself, but that's just my opinion.
<11> is thre some place i can find an example of a visual c++ game?
<14> I believe ID software made the source code to quake freely available
<14> you might also want to look at www.cycles3d.com.. it's an open source game and is looking for a new developer :)
<9> yep, quake 1, 2, and 3 source code is freely available
<9> don't hope on learning much from staring at it
<15> You can learn how hard to read it is!
<9> Zelotes - books: http://www.rudbek.com/books.html
<11> k
<11> is visual studio like all the major programming languages in one?
<15> I doubt any one software encomp***es "all" major programming languages.
<16> w cppbot
<15> But it does have an IDE for C#, C++, Visual Basic, J#, as well as devellopment tools for ASP.Net... Which isn'Tr eally a language.
<11> i see
<11> so i should get studio, instead of just visual c++ alone?
<15> Huh...
<15> Do you plan to use all of these things?


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #c++
or
Go to some related logs:

wow intreepid
bibanul
pwla ma
initrd panic ubuntu pxe
mircscripts
#java
madjester irc
#chatzone
bhaigroup
#chatzone



Home  |  disclaimer  |  contact  |  submit quotes