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<0> http://www.lifesite.net/ldn/2006/feb/06022201.html <0> don't know what to make of that. <1> yuy0x7 thx for the advice <1> i already tried <1> std::string names; <1> names[0] = "newname"; <1> how can i treat strings like arrays? <2> std::string names[size]; // array of 'size' std::string's <2> std::vector<std::string> names; // dynamic vector of std::string's <3> the same way you treat apples like oranges <1> right, thanks a lot YUY0x7 <0> http://news.bbc.co.uk/2/hi/science/nature/4736984.stm <1> just one more thing <1> and im totally gone :O <0> uhoh, moving 1 step closer to a national DNA database. <1> if names[0] == "1"
<3> yes <1> how could i convert that 1 to and Integer for a function parameter? <1> to an* <4> pffft nothing wrong with euthanasia <2> calc convert2 <5> convert2 = A nice way to convert between data types is to use a templated function to wrap around stringstreams. For Example: template<cl*** TO, cl*** FROM> TO lexical_cast(FROM blah) { TO t; std::stringstream ss; ss<<blah; ss>>t; return t; } . USE: TYPE d = lexical_cast<TYPE>(someString); *Note* this exists in boost as boost::lexical_cast in a better form (with error checking). <4> in fact, i've been hoping JBlitzen would be euthanized sooner than later <1> thanks a lot again =) <0> http://www.statesman.com/news/content/news/stories/local/02/22casinosuit.html <0> http://news.tbo.com/news/metro/MGBBAMNPXJE.html <0> rats the size of nerf footballs <6> what does this mean: <cl*** PEL> <7> *** <2> Penis EnLargment <8> k, getting a little sick of interviews... give me a job already <0> http://suburbdad.blogspot.com/2006/02/men-in-hats-or-im-glad-i-dont-teach.html <0> haha <0> it's peterhu's writing style. <0> actually, honestly, it's jeffmir's writing style. <0> but he's not here, so peterhu will have to suffice. <8> heh <8> ...LOL <8> this is good ;) <9> anyone know how to allocate more memory for a 2d vector? mine works find until i read in a size of 18x18 or larger and i need to be able to have a 160x160 <10> show how you are doing it? <2> talking about std::vector? <7> rdragon, skip the job, just give me money <8> yeah, thanks SB_ ;) <8> ugnud you don't allocate memory for std::vector's <7> i'm always good for useless advice <9> http://www.noidea128.org/sourcefiles/15955.html <8> what am I looking for? <7> herpes <8> found it <8> err <7> haha <7> did you now <11> table[i][j] = <=== not so good <9> ? <7> why are you using an array.. <2> he is? <11> use push_back <2> i,j already exists <12> ugnud: Oh.... and typedef is your friend <7> YUY0x7, table[i][j] looks like an array to me heh <2> it's a vector<vector<int> > in his code <9> it crashes when i enter a size bigger than 17x17 but works fine for smaller than that <7> YUY0x7, ah, didn't look <9> thats why i was wandering about allocating more memory <2> do you know what line crashes? <11> I would probably fill a temp vector then push it onto the end of the 2d vector each time or something. <2> you know you can't call main, right? <2> ugnud ^ <7> haha <9> as soon as it tries to form the vector visual c++ pops up prog1.exe has encountered a problem and needs to close. We are sorry for the inconvenience. <11> I htought you could call main. <9> yeah u can <11> not a good idea... <2> no, you can't according to the standard <11> ah. <9> it works
<2> "works" != standard <9> whats a better way? <9> dont wanna use a goto heh <2> vector < int >v(cols); vector < vector < int >>table(rows, v); can be written as vector<vector<int> > table(rows, vector <int>(cols)); <11> a loop is a better way. <13> how do I init a reference var in the constructor of a cl***? <13> is it possible? <11> or a function is even better <2> well, you could just use "continue;" since you already have a loop there <2> sk8ing, in the initializer list <13> what's that? <9> does continue restart the loop? <11> yes <2> struct A { int& r; A(int& r) : r(r) {} }; int x = 10; A a1(x); <13> thanks <8> no, it doesn't 'restart' it, it 'continues' it <2> np <8> starting at the next iteration <11> good point. <8> thats why it's called continue :P <11> they should have a restart hehe <11> for for loops <2> just reset the loop var ;) <8> i've never needed it <11> indeed <8> and yeah ;) <2> for (int i=0; i < N; ++i) { if (blah) { i = 0; continue; } ... } <11> yes, I realize that. <2> :) <11> multilevel breaking would be nice too <8> goto <9> i changed the main() <11> yes... but goto is fugly <8> so is your face <8> ;) <11> my face is not fugly, its ugly. <11> fugly is reserved for goto. <8> goto fugly; <9> but how am i gonna be able to instantiate a vector of size 160x160 <11> ugnud if you use push_bak you don't have too. <8> bzz <11> push_back too <8> vector< vector<int> > vec( 160, 160 ); <8> or, the 'standard' way: <8> vector< vector<int> > vec( 160, vector<int>(160) ); <0> http://www.foxnews.com/story/0,2933,185543,00.html <0> interesting. <11> bbiab <9> i changed it to that and it still crashes <14> Why can't we convert a 'double ** ' to a 'const double ** ' ??? I don't see anything nasty in it... <8> I'm pretty sure you can, The_PAN_ <14> VC++6 doesn't seems to agree :P <8> VC++6 isn't a C++ compiler <14> lol I know <14> but for now I have to deal with it <8> why not get vc8 ? <8> and lets see your code, anyway <8> oh <8> double** d; const double** e = d; //doesn't work in vc8, anyway <14> lol <9> vector< vector<int> > vec( rows, vector<int>(cols) ); didnt help <8> ugnud that looks fine <14> ok, so it doesn't seems to be my code, but it's still strange <8> it sets the initial size for those vectors <14> I'll try a const_cast ^o) <8> The_PAN_ yeah I can't explain that one <9> yeah i changed to that and it still crashes when i enter a big size <6> what the difference of a++ and ++a ? <14> it works with the const_cast, but I really don't see why it didn't at first.... <6> and a+=1 <9> the first one is post increment and the last one is preincrement <8> Valdo - one is preincrement, one is postincrement <8> a+=1; is the same as ++a;
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