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Comments:
<0> I mean... I come from a time where we had 2 kb (finally my paranoia about memory usage is useful again heh) <1> i've never had to constrain to anything less than... 256mb maybe? heh <2> i guess 'new uses the heap cuz we have heap yeah <0> If he has 4kb RAM and only a stack - then I suppose he'd want to allocate everything on the stack. I can't think of a working program in 4b of ram that uses malloc :/
<1> well, new gets its memory by calling operator new <2> we wrote our own threading system, its kinda nice seriously <2> rdragon, doesnt it use heap memory? <0> Anyway - I feel I'm wasting my time here. With 4kb you should be coding in ***embly, period. <1> not necessarily <1> depends on how operator new is implemented <1> how do you know how much memory is 'free' ? <0> threading? dynamic memory? C++? I think he means Mb instead of kb. <1> uX is it really 2k? (2048 bytes) ? <3> that's one of the smaller ones they make <3> we gave up w our 8Kb one and switched to Atmel <1> what do you need to allocate dynamically, anyway? <2> hey folks sorry, we have 144K for instructions, but 2Ko for stack/heap <1> heh <1> how big is 2Ko ? <3> they make one that big these days?
<0> 2048 octets <4> o = octet = byte <0> uX: How large is in 'int' in that operating system? <2> hmm yup <2> 2 bytes <2> long is 4 <0> Does it need to be aligned? <2> i have no clue <0> Seems interesting to know... if you only have 2Ko <3> uX what's the model of the chip? <2> dsPIC 74A from MicroChips i think <1> can you put data in the 'instruction memory'? <0> lol <0> I used to put execution code in the "video buffer" (was just RAM in that time, the screen memory). <1> heh <0> Only had 48 kB in total then for everything. <1> ah well, gotta run... interview turned out to be a no-show, guess they got busy
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