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<0> marp probably not a good idea..... EPM would do that on OS/2 ok, but I suspect Word won't <1> it'd work fine. <2> the only reason I use vi is when I need to configure my machine so I can install emacs <1> but times new roman isn't a fixed-width font. <3> vawjr; joke <0> at any rate, you're probably generating an exception and you don't "catch" anywhere <1> nano > * > vi <0> oh, writing in TNR was very nice (very easy to read) <3> well, i'm d/ling dev-cpp, and i'll add a try/catch blocks <1> there's fixed-width fonts that are still 'easy to read' <1> any serif font really. <2> I like Monospace Bold <3> code written in times new roman looks horrific <1> i like fixedsys. <0> and the _reason_ you're generating the exception is that you never bothered to set numberOfAlbums <3> ROFL
<0> which is kind of a silly variable to have/use given that vNames.size() exists <0> and is ALWAYS correct <3> interesting that it compiles.... <0> ****ty compiler <2> read the warnings <2> g++ will give you a bunch of deprecation warnings <3> will dev-cpp aid to catch silly mistakes like that? <0> and you're stuck in thinking in some language other than C++ else you wouldn't be using your next() function <0> if you're going to use iterators, use them <3> i guess thats what you get for teaching yourself... <0> and you probably need some good books to learn C++ (the only thing worse than looking at code on the web is trial and error) <3> omg <3> trial and error is great <0> bull**** <3> may take longer, but you're unlikely to forget... <0> unless you have many compiler to try things on <0> you're dead wrong on this one <0> just because it will work (or not) on YOUR compiler doesn't mean it's correct/wrong <3> er, if it works on my compiler, then for my needs, it is correct <0> wrong <3> hah <4> Well then, you won't really know C++ then. You'll know some ****ty subset of C++ that'll vaguely fit your present needs. <0> it may not work on the next version of your compiler (if it's actually incorrect) <0> and it may not work on your buddy's machine <3> k <0> or when you get a job and try to write something you've been using for "ages" <3> well apart from your near religiously fanatical views, this has all been very informative and helpful. thanks :D <0> we're not fanatic, we just don't like to see people waste their time (and ours) <3> this is hardly a waste of my time <3> if it of yours, i apologise, you didn't have to reply though <3> if it is* <0> hopefully it won't be in the future <3> i'll try ;D <2> he's the kind of guy who learns the law by going out and seeing what he ahs to do to get arrested :) <3> cn28h: bingo ;D <4> You don't get to learn about a lot of laws, though. <2> right, must choose wisely <2> some require a lifetime of stud <2> y <2> shower time, bbl <3> yay <3> dev-cpp is great ;D <0> it's reasonably good, yes <3> you are vc++? <0> I have both <0> we use vc++ at work <3> kk <0> well, it's pumpkin +10 here, time for some zzzzzz <5> anyone helping ? :) <6> just ask <7> Here's my problem: I have a dialog cl*** that has the following error: ResDialog3.obj : error LNK2001: unresolved external symbol "public: virtual struct CRuntimeCl*** * __thiscall CReserve::GetRuntimeCl***(void)const " (?GetRuntimeCl***@CReserve@@UBEPAUCRuntimeCl***@@XZ) <7> the problem happens when I create an instance of one of my cl***es in the dialog cl*** <4> Well, as teh error states, teh linker couldn'Tr esolve for that function. Are you sure it's been defined? <7> lemmie see <7> yes it's been defined and declared <4> And it gets compiled and included within the linking process? <7> yep <4> Well then, I just don't know. =P <4> The linker says what it says. =/ <4> Good luck! <5> ok
<5> what is that "float *ptr1 = rma <5> what happned to ptr1 ? <7> hey dude, I think the problem is I didn't define the Serialize function <5> hmm <5> anyone alive ? <5> Hey Sybian <8> i'm .5meters far from my monitor. is that bad? <5> wow. and you can type ? <8> NrGSTaR: of course i can <8> i wonder why #c ban my address <8> they hate c++ noobs <5> they thought you're too far from them :P <5> umm, can I ask you something ? <5> :) <8> sure <5> what would 'float *a = b do to a? <8> pointing to the address of b <5> I mean, I have this ex. its only based on operators, I have the results but I kinda got confused. I can copy and paste it somewhere if you wont mind trying to understand and explaining. <8> i prefer pastebin <5> me too :) <5> ok, i'll post it there in a minute. <9> why would you ask someone named javaq_ to explain something about C++ <5> :) <5> hahaha <5> I just realised :) <5> but anyway, when pastebin decides accepting it, you both can see it :) <5> javaq_: pastebin didn't work, so here you go: http://www.noidea128.org/sourcefiles/16277 <5> rdragon, you're welcomed too. <9> is there a problem here? <5> not quite. I have the "results". I just dont exactly undertand what's going on here, so I wasnted someone to explain. <9> the 'results' look liks 4 .032, I think <9> use a debugger and trace through <5> they should be actually 4, and 8 <9> yeah, that's right <9> 4 8 <5> but how did you get to it ? I mean, would youd mind explaining each line.. :) <9> er <5> the first one tells us that variable rma has the numbers 500, 125, and 0.5 in it. right ? <9> maybe you just need a book <9> so you can learn C++ ;) <9> http://www.rudbek.com/books.html <9> rma is an array <9> if you don't understand that, you should stop right there <5> I do :) <5> How about the rest ? <9> the behavior of the rest is easily seen with a debugger <5> oh. <5> thats a good idea. a debugger would actually tell me what each line does even if its not an error ? <9> correct <9> a debugger can be used to trace through the program <9> step line by line, monitor stuff, whatever <5> :) <5> why did I spend so much time than asking questions here. <5> rdragon, ok, I got lost with the debugging. it doesnt work ! <5> :) <10> 01101010? <10> 10111001! <5> help <5> Can anyone help me with operators ? <11> We don't know. <5> :) <11> Seriously, IRC doesn't work that way. You should ask specific questions and see if anyone answers. <9> dial 0 for an operator <5> _m_: the spesific question was : http://www.noidea128.org/sourcefiles/16277 : can anyone explain line by line please. <5> I misunderstood it a little bit. so I need someone who understand to show me. <5> rma[1] = 500, rma[2] = 125, rma[3] = 0.5. (thats the first line) <5> now second line *ptr1 = rma. <5> meaning that in the 4th line, (num = (*ptr2) / rma[1], it's .. num = 500 / rma[2] because of the earlier line (ptr++) <5> correct ? <11> Array indexes start at 0 <12> Hello _m_ <12> yes <11> The first line defines an array to 4 floats and initializes it similar to what you thought. <11> The second line defines a pointer to float named ptr1 and initializes it to point to the first array element.
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