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Comments:

<0> marp probably not a good idea..... EPM would do that on OS/2 ok, but I suspect Word won't
<1> it'd work fine.
<2> the only reason I use vi is when I need to configure my machine so I can install emacs
<1> but times new roman isn't a fixed-width font.
<3> vawjr; joke
<0> at any rate, you're probably generating an exception and you don't "catch" anywhere
<1> nano > * > vi
<0> oh, writing in TNR was very nice (very easy to read)
<3> well, i'm d/ling dev-cpp, and i'll add a try/catch blocks
<1> there's fixed-width fonts that are still 'easy to read'
<1> any serif font really.
<2> I like Monospace Bold
<3> code written in times new roman looks horrific
<1> i like fixedsys.
<0> and the _reason_ you're generating the exception is that you never bothered to set numberOfAlbums
<3> ROFL



<0> which is kind of a silly variable to have/use given that vNames.size() exists
<0> and is ALWAYS correct
<3> interesting that it compiles....
<0> ****ty compiler
<2> read the warnings
<2> g++ will give you a bunch of deprecation warnings
<3> will dev-cpp aid to catch silly mistakes like that?
<0> and you're stuck in thinking in some language other than C++ else you wouldn't be using your next() function
<0> if you're going to use iterators, use them
<3> i guess thats what you get for teaching yourself...
<0> and you probably need some good books to learn C++ (the only thing worse than looking at code on the web is trial and error)
<3> omg
<3> trial and error is great
<0> bull****
<3> may take longer, but you're unlikely to forget...
<0> unless you have many compiler to try things on
<0> you're dead wrong on this one
<0> just because it will work (or not) on YOUR compiler doesn't mean it's correct/wrong
<3> er, if it works on my compiler, then for my needs, it is correct
<0> wrong
<3> hah
<4> Well then, you won't really know C++ then. You'll know some ****ty subset of C++ that'll vaguely fit your present needs.
<0> it may not work on the next version of your compiler (if it's actually incorrect)
<0> and it may not work on your buddy's machine
<3> k
<0> or when you get a job and try to write something you've been using for "ages"
<3> well apart from your near religiously fanatical views, this has all been very informative and helpful. thanks :D
<0> we're not fanatic, we just don't like to see people waste their time (and ours)
<3> this is hardly a waste of my time
<3> if it of yours, i apologise, you didn't have to reply though
<3> if it is*
<0> hopefully it won't be in the future
<3> i'll try ;D
<2> he's the kind of guy who learns the law by going out and seeing what he ahs to do to get arrested :)
<3> cn28h: bingo ;D
<4> You don't get to learn about a lot of laws, though.
<2> right, must choose wisely
<2> some require a lifetime of stud
<2> y
<2> shower time, bbl
<3> yay
<3> dev-cpp is great ;D
<0> it's reasonably good, yes
<3> you are vc++?
<0> I have both
<0> we use vc++ at work
<3> kk
<0> well, it's pumpkin +10 here, time for some zzzzzz
<5> anyone helping ? :)
<6> just ask
<7> Here's my problem: I have a dialog cl*** that has the following error: ResDialog3.obj : error LNK2001: unresolved external symbol "public: virtual struct CRuntimeCl*** * __thiscall CReserve::GetRuntimeCl***(void)const " (?GetRuntimeCl***@CReserve@@UBEPAUCRuntimeCl***@@XZ)
<7> the problem happens when I create an instance of one of my cl***es in the dialog cl***
<4> Well, as teh error states, teh linker couldn'Tr esolve for that function. Are you sure it's been defined?
<7> lemmie see
<7> yes it's been defined and declared
<4> And it gets compiled and included within the linking process?
<7> yep
<4> Well then, I just don't know. =P
<4> The linker says what it says. =/
<4> Good luck!
<5> ok



<5> what is that "float *ptr1 = rma
<5> what happned to ptr1 ?
<7> hey dude, I think the problem is I didn't define the Serialize function
<5> hmm
<5> anyone alive ?
<5> Hey Sybian
<8> i'm .5meters far from my monitor. is that bad?
<5> wow. and you can type ?
<8> NrGSTaR: of course i can
<8> i wonder why #c ban my address
<8> they hate c++ noobs
<5> they thought you're too far from them :P
<5> umm, can I ask you something ?
<5> :)
<8> sure
<5> what would 'float *a = b do to a?
<8> pointing to the address of b
<5> I mean, I have this ex. its only based on operators, I have the results but I kinda got confused. I can copy and paste it somewhere if you wont mind trying to understand and explaining.
<8> i prefer pastebin
<5> me too :)
<5> ok, i'll post it there in a minute.
<9> why would you ask someone named javaq_ to explain something about C++
<5> :)
<5> hahaha
<5> I just realised :)
<5> but anyway, when pastebin decides accepting it, you both can see it :)
<5> javaq_: pastebin didn't work, so here you go: http://www.noidea128.org/sourcefiles/16277
<5> rdragon, you're welcomed too.
<9> is there a problem here?
<5> not quite. I have the "results". I just dont exactly undertand what's going on here, so I wasnted someone to explain.
<9> the 'results' look liks 4 .032, I think
<9> use a debugger and trace through
<5> they should be actually 4, and 8
<9> yeah, that's right
<9> 4 8
<5> but how did you get to it ? I mean, would youd mind explaining each line.. :)
<9> er
<5> the first one tells us that variable rma has the numbers 500, 125, and 0.5 in it. right ?
<9> maybe you just need a book
<9> so you can learn C++ ;)
<9> http://www.rudbek.com/books.html
<9> rma is an array
<9> if you don't understand that, you should stop right there
<5> I do :)
<5> How about the rest ?
<9> the behavior of the rest is easily seen with a debugger
<5> oh.
<5> thats a good idea. a debugger would actually tell me what each line does even if its not an error ?
<9> correct
<9> a debugger can be used to trace through the program
<9> step line by line, monitor stuff, whatever
<5> :)
<5> why did I spend so much time than asking questions here.
<5> rdragon, ok, I got lost with the debugging. it doesnt work !
<5> :)
<10> 01101010?
<10> 10111001!
<5> help
<5> Can anyone help me with operators ?
<11> We don't know.
<5> :)
<11> Seriously, IRC doesn't work that way. You should ask specific questions and see if anyone answers.
<9> dial 0 for an operator
<5> _m_: the spesific question was : http://www.noidea128.org/sourcefiles/16277 : can anyone explain line by line please.
<5> I misunderstood it a little bit. so I need someone who understand to show me.
<5> rma[1] = 500, rma[2] = 125, rma[3] = 0.5. (thats the first line)
<5> now second line *ptr1 = rma.
<5> meaning that in the 4th line, (num = (*ptr2) / rma[1], it's .. num = 500 / rma[2] because of the earlier line (ptr++)
<5> correct ?
<11> Array indexes start at 0
<12> Hello _m_
<12> yes
<11> The first line defines an array to 4 floats and initializes it similar to what you thought.
<11> The second line defines a pointer to float named ptr1 and initializes it to point to the first array element.


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