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Comments:

<0> any idea why it compiles? (aside from compiler outdated-ness)
<0> lol. all of a sudden my firewall is telling me my program is trying to send a packet
<0> i didn't put any winsock code in there
<1> i didn't see anything that instantiated the template
<0> this is whacked
<1> nor did I catch anything that made me think it wouldn't compile
<0> oh, i ***ure u i instantiated this baby many times over
<1> so why is there supposed to be a problem?
<0> lol my hello world app is sending a packet
<2> why are you using pointers all over the place instead of just p***ing references?
<1> because he needs a book
<0> rdragon: when i call _sort on line 129, i p*** in the type ISortable again, with template new arguments, won't this cause infinite recursion?
<3> haha mixed q
<2> dextre why do you think it would?
<0> YUY0x7: sigh, i would like to use references instead, but the current construction prevents me to do so one way or another..
<0> wouldn't i need to instantiate ISortable when i call _sort ?



<0> i mean, wouldn't the preprocessor need to expand ISortable with the new template args when i call _sort
<0> and expand/rewrite indefinitely?
<1> templates aren't a preprocessor thing
<0> they aren't ?
<2> what have you been reading?
<0> ok. i'll read up on that.
<3> is it possible to p*** a pointer outside wxWindows?
<3> wxWindows(GUI)--->Interface cl***--->model(my model)
<1> what does p***ing pointers have to do with some library?
<3> rdragon: wxWindows libray is differnt of the c++ std
<1> so?
<3> rdragon: have you tried wxWindows?
<1> no
<3> ok
<3> brb
<4> Evening...
<5> hello
<4> hi, Moo
<5> where are you that it's evening?
<5> Aus/NZ?
<4> actually, it's 03:30AM
<4> close enough..
<5> haha
<5> yea, same here
<4> if I haven't gone to sleep and woken up yet- it's still 'evening'...
<4> ...I had a 4-day 'evening' once..
<5> yea, those are quite pleasant aren't they
<4> yeah..
<4> hey- I have a ++ question, you game?
<5> sure
<5> I was just about to sya
<5> I'm about to sleep, so if you have a question ask it :)
<4> why doesn't this work?
<4> double twoDarray[3][3];
<4> twoDarray[0] = {0.0, 1.1, 2.2};
<4> error: expected primary-expression before '{' token
<4> error: expected `;' before '{' token
<5> you have to initialise the whole thign at once
<5> e.g. double twoDarray[3][3] = { {1.0, 1.0, 1.0}, {1.2, 1.2, 1.2}, {1.4, 1.5, 1.2} };
<4> damn... I wanted to do it like this...
<5> to save yourself the h***le
<5> use std::vector
<4> you mean I can't change any part later?
<5> yes you could
<5> but not a whole array at once
<5> you can do twoDarray[0][1] = 5.4 e..g
<4> ah- wait, I think I got it...
<5> alternativelyt, use a vector of vectors
<4> you're saying that this: "{1.0, 1.0, 1.0}" is only to be used when initializing an array?
<5> std::vector<std::vector<double> >;
<5> yes
<4> ah...
<4> I guess I gotta rethink my implementation then..
<5> or, std::vector
<4> nah, I think it's cleaner to get around vector cl***es for this..
<5> suit yourself
<4> thanks, though
<5> np
<5> I'm off to bed
<5> night
<4> Added this:



<4> \// The good people at us.Undernet.org inform us that this: "{1.0, 1.0, 1.0}" is only to be used when initializing an array.
<4> heh
<5> wah
<5> it's a language thing
<5> heh, that's pretty careful citation, that
<4> you're right.... I'd been looking for it for a while but it didn't occur to me that you can only use braces at that time..
<4> how so?
<5> how so or why so
<4> what do you mean that it's a 'careful citation'?
<5> I meant you seem quite careful about citing
<5> sources
<5> most students wouldn't think twice
<4> it's for me, really...
<5> oh ok
<4> ... that way I know to bug you here if I have further glitches!
<4> also, if I don't write it down, I'll forget it.... besides- another newbie might read the code and learn something!
<4> I thought you were leaving..
<5> I am
<5> night
<4> heh... buenas noches, man.. thanks
<6> When you have a variable or an array, Is it auto set to 0 so you can start += on to it straight away or does it have to be set to zero first ?
<5> no
<5> you have to initialise it to 0 firsrt
<6> mmmh
<6> i have a 2D big array, in like this for loop
<5> you can do e.g. int arr[5] = {0};
<6> whats a good way to initialise the whole thing
<6> array[1024][128]
<6> do i have to use a loop
<6> or is there a better way
<5> int array[1024][128] = { {0}, {0} };
<5> but an even better way would be to use std::vector
<7> Cowmoo...like you!!!hi
<7> ping
<6> Cowmoo thanks mate
<5> aye
<6> how does this work btw {
<6> { {0}, {0} };
<5> you see my example above?
<6> sorry yeh
<6> ok
<6> thanks
<5> int arr[5] = {0}; //this is the same as int arr[5] = {0, 0, 0, 0, 0};
<5> from there I'm sure you can extrapolate
<0> hello
<0> can i use std::copy to copy from a std::vector to an array?
<8> yes
<3> how to convert int to string?
<9> javaq_> use sprintf
<9> sprintf(myString, "%i", myNumber);
<10> javaq_: boost::lexical_cast<std::string>(34);
<9> use snprintf !! for security !
<10> or stringstream ss; ss << 43; ss >> s;
<10> where s is the string
<11> Swish : sprintf doesn't work with strings, it works with char buffers
<11> Swed_, in fact
<9> i know but a char buffer is a string for me. Just a Clike solution for this
<11> ok, so a hammer is a compiler for me
<9> just not see the chan name
<9> don"t know it was about c++
<9> so dont disturb
<9> (pleaz)
<9> im just trying to help
<9> so shut the ****
<9> even if i dont help like you think i should
<10> lol
<12> does anyone know how can i access cl*** varibles from a callback function ?
<13> callback function?
<12> yes
<12> like a timer
<14> what do you mean by cl*** variables ?
<12> cl*** mycl*** { pubic : bool varible; };
<14> mycl***.variable
<12> yes


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