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<0> yeah... <1> If you've got 5 exit points from a function, you just need one smart pointer or other cleanup cl*** in whatever scope is appropriate. <2> scoped_ptr is even niced, in that respect, than auto_ptr <2> err, s/niced/nicer <0> not going to make those changes to the code right now (it works just fine) <0> but -- made note to self (with URL about smart pointers) for future. <0> so next time around this code I'll probably do that. <1> You'll go months without ever using "delete" -- if not longer. <0> yeah. that'd be a plus. <2> why on earth are you using std::list<T*> ?? <2> you want the things you're allocating to stick around after this function? <0> yup. <3> right, sleep time. night all <2> why are you using list though, are you keeping them in some order? <0> yup.
<2> ok, don't tell us <0> hahaha <0> it's a list of data points for a scatter plot. <2> 3 lists <0> the ordering is important in that list for one reason: with one particular type of plot, the points must be in order of what data timeslice they are part of, so that I can draw lines between them. <2> oh, timestamped points <0> the 3 lists are because there are 3 timeslices, and I am creating 3 sublists so that I can calculate percentiles of those data series. <2> or time-series data <0> so then I throw those extra bits into the list of points to render, add their symbols to the legend, and return. <2> in some (many?) cases it's faster to order the lists(sort) only when you need them ordered and to just collect them in a more efficient container than list until you do <0> ie, something like Vector? <0> the thing is, they're always processed in linear order. <2> std::vector<> only allocates space for what's in it <2> and if you're only ever putting things "at the end" vector is a HUGE win <0> and sorting a vector...? <2> how often to you need it sorted? <0> (I only have to do that once for each of these sublists) <0> ordered yes. sorted no. <0> so eg map wouldn't work. <0> since I don't think it provides any kind of guarantees about ordering. <2> it's not clear whether the order you "find" these things is important of if there is some < you have handy <2> map? of course it does, it REQUIRES < <2> or your own compare <0> order I'm "finding" them in is important. <0> so yeah. could use vector here. <2> so then simply appending them to the end will suffice <0> http://rafb.net/paste/results/kOr0tv75.html <0> btw, there's the code in question. <2> do you know about nth_element? it's nice for finding percentiles (and doesn't cost as much as sort <2> I notice youre use ++i when it's an iterator, but fall back to i++ when it's an int <0> yeah, that's more laziness and habit than anything else. <0> I'm quite familiar with the diff between the two. <2> you have to keep track? <0> yeah, I have a habit of doing++ <0> there are only a few cases where it actually matters which you do. <0> most of those cases are bad programming practice anyhow. <0> hmm... RandomAccessIterator eh? <2> everyonce in a while you gotta write a loop across a container <2> afk for a few. <2> back <0> cool. <0> ok, I think I just fell in love with my code. it's a nasty nasty piece of work in some respects, but I just made a small change that radically changed how everything is laid out in output. that's pretty sweet. <4> kinky? <0> yes. <4> ring0 penetration? <0> very kinky perl. <4> haha <0> I just wrote a 7 line comment about that block... hahaha <5> hi <5> help Linux Kernel Local Root Exploit - Linux excelsior 2.4.31 <5> :(41bander_83 1ScRiP4T <0> eh? <0> help ban you? <1> bander_83: Help with what? <5> jdatista with bander <5> help Linux Kernel Local Root Exploit - Linux excelsior 2.4.31 <6> ? <7> someone need help being banned? <0> yeah. I think so. <6> erm, forgot i had a screen'd irssi
<8> there we go <1> Some people are stupid. <9> hello, can someone help me with file lock prloblem? mfc/c++ http://www.noidea128.org/sourcefiles/16273.html <10> Gi all! <10> I need help with compiling "Duke Nukem 3D" Source Code <1> I didn't know they'd released the source for that. That's a cl***ic. <11> Been out a while. <1> Bit buggy sometimes, though. <11> gamedev.net I think it was on <10> yes <10> fileshack.com too <10> anyways <10> Anyone can help me? I've got Dev-C++ 5 (BETA) <1> I remember doing a modification for that game when I was a kid. I figured out some of the interpreted script syntax, and I made it so that players would sustain bleeding wounds. <1> So, if you your health went down below a certain level, your character would leave a trail of blood puddle decals and continue losing health. <1> You could still run, but doing so revealed your position via your character's pained wailing. <1> And I almost forgot the bloody footprints. I was a morbid little brat. <10> so jbatista: Is that a yes to help me, or? :p <1> Pjott: I don't remember any of the specifics. That game came out what, more than ten years ago? <1> But you never know. Maybe if you asked a real question. <10> Yes, but not the <source> ;p <10> omFg :p <1> Yes, I know, it's terribly tedious formulating questions when you can just beg. <1> The trouble is, nobody here is getting payed enough to come over to your house and discover your questions for you. Life is hard that way. <10> jbatista: I am a coder, in other languages than cpp. So I know how it feels <1> "paid", rather. <10> awww! <10> brain carpet! <10> In a mIRC Script. If I'm going to use a: on *:TEXT: -How can I make the text with spaces included? <10> 3 lines... <10> ... And still wrong channel <10> I'm tierd.. <12> 065962 <12> Well, if you knew my user ID and PIN you could make some use out of that... for the next 10 seconds. <1> Now I'm curious as to what he was talking about that "awww! brain carpet!" would make sense in context. <7> some weird rhyming slang? <12> Only if it's shag. <12> Well, we played 4 holes in 2 hours. <12> The 7-year-old actually hit a little better than the 11-year-old, though the elder daughter putted better. <13> hello, i am getting an warning c4273 inconsistent dll linkage <13> what does that mean?> <11> Means your dll is being inconsistently linked <13> yea but i dont understand how <13> i included an new lib and then i get these warnings <14> howdy <15> lo <15> Whats up rdragon? I heard you added neural network based guidance to your weapon projectiles based on jbatista's advice. <14> IRR - yea. <1> Whatever. <1> Play AH2 some time. <1> vawjr: You should try it too, btw. <15> What does AH2 stand for? <1> Aces High 2. <8> they're marketing the family guy movie as a "90-minute season finale" <8> wtf! <8> lazy *** bastards <1> Petaaah. <16> 'evening <8> wtf let rdragon out of his cage <16> ;) <16> hey <16> I met the man yesterday <16> I know you microsofties drool over that <1> rdragon: The man? <14> yea <14> it's a silly bellevue thing, heh <1> Bellevue? <14> seattle <14> bellevue is just east of seattle <1> I still don't know who "the man" is. <14> it's not a who <1> Hippies seem to hate working for him, whoever he is. <17> i think when hippies say "the man" they mean "anyone" <17> meaning they just want to sit around and do nothing, except not bath
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