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<0> well deeply under the hood is just C.. but i think if you know C++ you can easily deal with C <1> this is a C/C++, that's what I meant <1> ..course.. <2> someone once told me that I *must* know linux because I program in C.. because, you know, linux is all in C <2> so is Windows you dumbf**ks <1> heh <1> but you can't see the src <3> hahaha <2> so what if you see the source code or not <2> you will only read 0.01% of it <4> how often do you read the linux sourcecode? <1> some script kiddies love to learn from the /usr/src.... :) <2> are you a script kiddie? <4> the same script kiddies can reverse engineer the windows OS (see ReactOS)
<2> you could adopt a drop-the-/me-command habit, too <5> lol <4> so what's everyone babbling about <5> well have left this chat for voice chat crap drunk for years like a fool <5> jjust having /me not don it awhile <5> not done in awhile <2> "awhile" is also "a while" <5> hmm let me check that <5> checking spelling and word definitions for the heck of it is one good thing that can be done with pointless internet chatting <6> chatting about nothing is even productive... you increase your typing speed, and learn new vocab. <2> right on point <6> and constant learning of spelling <2> FYI, "awhile" may never be preceeded by a preposition <7> back <5> http://dictionary.reference.com/ and http://www.tomisimo.org/search/?q=nuevo use more can be done with that yeah <5> awhile does exist <1> omg <5> awhile - http://www.tomisimo.org/search/?q=nuevo <5> oops <5> awhile - adv : for a short time; "sit down and stay awhile" <7> EwIck really? <2> I never said it doesn't exist <7> wanna bet? I'll give you a common phrase that has a preposition before awhile <7> stay for awhile <7> let's get back to C++ though, it's more fun <5> lol <2> it's not correct <2> well, it is not "an accepted use" <2> but yeah, back to C <2> ++ <5> while -A period of time: stay for a while; sang all the while. See Usage Note at awhile. <5> oops sorry <2> yeah. "stay for a while" is correct, "stay awhile" is also correct <5> hmm <5> I always used awhile <5> huh ok thanks for gibberish in english <6> lets drink beer awhile. lets drink beer for a while. <5> for awhile is wrong? <2> yes. <4> for a while <5> hmm <5> ok I'll watch for that more <5> planning stopping all internet use for a few months next <5> was reading books and jogging and exploring new ares alot more before thrills of modem use habit started <5> ares - areas <5> heck... will need to read books on internet use and up to date stuff on new internet things on new conputers before coming back to living on internet again <5> lol <5> computers <5> voice chat is all just a battle for the mic and avoid being ignored off or booted from it <5> it's insane but I found ways to do it completly like a superman with sobriety now <8> Q: typedef struct {unsigned short int type; unsigned int size;} HEADER , how do I convert variable with this structure to byte? <5> can use 8 or more names in same room with yazak but only need 2 <5> geese was just lagged by someone <5> that was what caused me awhile to type that <5> one name ignores all voice listen names <5> the other name used just for listening <5> and ignore your other name on the listen one
<9> XboK: What do you mean, convert to byte? <5> and watch for new names joining room that jump on for mic use and click them on ignore immediatly <5> then you are superman and can talk over others and not be booted off with yazak <2> we're glad you just discovered webcam-friendly porn sites BumbleBuddha, but we just don't care <8> <9> XboK: What do you mean, convert to byte? <--- I would like to access 4 byte of type and 4 byte of size like this, byte *HeaderData = HEADER; <9> So, you want to take raw bit data and read it into a struct? <9> You can sue reinterpret_cast for that. Or read it using a stream. <8> I want to take raw bit data from struct and put it in dynamic array <7> XboK why?? <2> should you do that, I suggest you flip those two members around <6> I would implement the structure as an object and implement >> and << operators prolly <10> heh, these two recruiters for the same company, working together, have contacted me now 4 times in two weeks <10> i should call them tomorrow <7> sounds like they really want you <8> <7> XboK why?? because I am a C ly programmer ;) <8> ***continuing my joke to rdragon yesterday*** <10> i've been meaning to call them back, too <8> i found how to doit from google... just using cast... <4> what? <7> if you need a cast, you've likely got a design problem <1> are casts bad? <7> casts are lies to the compiler <8> HEADER *hdr = (HEADER*) malloc(sizeof(HEADER); //blablalba byte *bytes = (byte*) hdr; <7> I guess it depends on how you feel about lying <7> oh ****, you're using malloc also? <10> malloc is the tool of the devil <1> hehe <7> what's w/ all the malloc code lately <8> that is from web... <8> or info from web adapted to my code... better way to do it? <7> Oooooooh, "from the Web"... it MUST be right <8> I always take it with grain of salt... that is why I ask here <10> well, there's the *c++* way of doing things <8> ok ... tell me about it <1> is the gcc GCOS-8 something ? <1> just wondering if wise to include the 'd' option in fopen() for my C code <1> yes, I am in #c++ oblada obladi <11> Okay, homeys... "Float Inexact Result" <11> Some jack*** thought it would be a good idea to write a retail device service object in VB. <11> So now this scale object is periodically throwing an exception, and that's all the info I get. <10> you could have saved valuable time by just saying "jack***...VB" <11> Indeed. <11> And isn't it, like, one of the commandments that COM objects don't throw exceptions? <10> yes <11> Yep. Jack***. <10> that's why there's E_OH**** <1> bbl <4> pong <9> ping <12> pong <4> eh, time for TV <12> So does most windows code <9> Hm, that's a good point. Won't hurt if I end up maintaining old code. <12> A lot of new code is written the same way, too <9> But I guess there's ought to be some changes, and some bad habits or tricks I can catch if I'm not careful. But I'm a bit paranoid. <12> Honestly, there aren't many <12> Even if you do VB, the API stuff is done the same way <12> Some extensions with newer OS'es, but same basics <9> Well, good enough. =) <12> :) <9> Can't be worse than outdated online tutorials anyway. =P <12> nod <9> I'm going to log off and fall asleep reading that. 'Night! <8> Q: Why cast is bad thing in C++ when it has been carried over to new langguage such as C# <7> pretty much the only justification for it is to linkup w/ legacy code <13> hmmmmm <8> So lets me give some practical requirement ... and appreciate it if anyone can suggest what is the proper code that is not using cast <7> XboK these slow converstaions (every 25 minutes you say something) are difficult to handle <7> what is the proper code for WHAT not using casts?
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