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Comments:

<0> syntax might be tricky
<0> to express exactly what you're after
<0> you can even use things like < with the result of bind, etc
<0> bind(...) < bind(...) to represent an expression
<0> this is boost::bind, by the way
<1> oh, I was looking at std::bind1st and bind2nd
<0> those are quite a bit more of a h***le to deal with
<0> boost::bind is a lot cleaner
<1> let me check it out, thanks again
<0> bind( &std::pair<T>::second, _1 ) that might work
<0> to represent the value of the element.second
<0> provided element is a std::pair<T>
<1> hmm let me check the docs so I'll understand what I'm doing :)
<0> been a while since i've used it
<2> another question
<2> would it matter that I'm using DirectX?



<0> it might, if it can't find the dlls
<2> so would I need to put the directX dll files I'm using into the debug folder?
<0> *shrug* I don't remember
<2> that was the fix, thanks rdragon
<2> have a good night guys, later
<3> http://www.koders.com/
<4> if i delete an item in a treeview control which has children what happens with the children items? are they deleted automaticaly or do i have to manualy delete each one of them?
<5> is there a free Virtual PC?
<5> virtual machine
<6> Yes, there are several.
<5> i wan't to run windows xp pro in my machine
<5> so that i can run rational rose
<6> Then don't let me stop you: go buy it.
<7> :}
<8> Kapela: we don't want your away messages here
<7> Ok
<7> can i stay on this channel?
<6> Only if you switch that off.
<7> Ok
<8> You're welcome here :) Just don't spam us with away messages.
<7> no no no
<7> :)
<7> you speack romanian ?? i`m from romaina :)
<7> and i can speack verry good english :)
<7> ca`t *
<7> can`t * :D
<8> Well, we only speak english here. And no, I don't speak romanian.
<7> Ok boss
<7> :)
<4> i have this treeview which contains a drive/folder/file structure
<4> when the user right-clicks on any item
<4> i want to popup the context menu that explorer shows
<4> i know the context menu can be obtained somehow very easily
<4> does anyone remember how is it done exactly?
<9> sure
<9> 3 clicks in .NET
<9> :P
<4> huh?? i have a file pathname and i need its explorer contextmenu
<4> what has this to do with .net?
<4> and btw, i need apis :)
<9> about the same as with C++
<9> :P
<4> this is an api-related question
<4> most people that use #c++ use apis... or at least i think they should so it's a high probability to get a good answer
<8> huh?
<7> :)
<7> i`m back :D
<7> _m_ you are from usa ?>?
<8> API is an application programming interface. Of course, people use them. The standard library is also an API. You can't draw any conclusion from that fact.
<8> Kapela: no
<7> where are you from _m_ ?
<7> sorry for /ame
<7> :(
<4> _m_: i was refering to the people who is all kind of c++ clases which wrap the kernel/user/gdi/shell/... apis and prefere to write somecl***.dothat instead of actualy knowing how it works... but this is irrelevant now
<4> i just asked if there is any other way to obtain a windows exporer context menu for any file, folder or drive without enumerating the registry keys manualy
<10> You use the appropriate Shell APIs.
<10> You almost *never* need to enumerate registry keys, unless you're the one that put them there.



<10> Registry keys and values are private implementation details.
<10> Refer to Raymond Chen's writings on the topic, if you don't believe me.
<7> _m_ you are an ircop ?
<4> well that's exactly what i was trying to avoid.. enumerating the registry keys manualy
<4> but i also couldn'
<4> t find the appropiate shell apis
<4> i was thinking that there are apis that show property pages... maybe there is one that popups a contextmenu as well
<11> Deathmaster: http://www.microsoft.com/msj/0497/wicked/wicked0497.aspx
<8> Kapela: stop the /ame spam. Last warning.
<4> yes, it's kind of annoying
<7> ok _m_
<7> sorry
<12> must go NOW 2 gateway cx200 laptops. price 500 includes shipping case wireless router. message me if intersted
<1> _m_: so you're not just a bot :P
<13> Can I call a virtual function from the destructor of a cl***?
<13> One that is defined in a derived cl***.
<8> no
<13> thanks _m_
<8> When the dtor runs, the object is of the dtor's cl*** type.
<1> I guess you can if it's not pure virtual
<13> Yes, but that wouldn't give the effect you'd expect.
<8> That parallels the situtation during construction.
<14> the derived destructor SHOULD have already been called
<1> http://noidea128.org/sourcefiles/16271.html
<1> this compiles fine
<13> sk8: I never said anything didn't compile.
<1> heh, it will work fine too
<1> A's destructor is called last
<1> and since A::test(); is defined, everything should go ok
<13> That doesn't do what I asked.
<13> I asked about calling test() from ~A
<1> if it's pure virtual it won't link
<13> it does
<1> I bet it won't :D
<13> it throws an exception though
<13> during runtime
<1> just tested it, it's not linking
<1> unresolved external symbol "public: virtual void __thiscall A::test(void)" (?test@A@@UAEXXZ)
<1> if it's not pure virtual I think the original one will be called
<1> so if you have A { virtual void test() { cout << "A"; } ~A() { test(); } }; and B : public A { void A::test() { cout << "B" } };
<1> you should get A
<13> Must be a compiler thing then. This compiles fine for me:
<13> http://www.rafb.net/paste/results/1z5JUM90.html
<13> oops
<13> wait..
<1> heh :)
<13> Ah.. now I get it...
<13> the real case I had was different...
<13> lemme make a test case for that.
<14> that would try to call A::test()
<14> unless you explicitly write this->A();
<13> http://www.rafb.net/paste/results/uZeljG16.html
<13> That was what I had.
<14> and that, ultimately, can be a problem
<15> adplus to the rescue
<15> log shows a first chance AV occurred and then a process exit
<16> I'm having a problem dividing unsigned long values, where I need the result to be a float. So, I'm doing it as follows; float temp = (float) (a/b), where a,b are both unsigned long and a < b. The result I get is always 0, which is incorrect. What am I doing wrong?
<15> so someone is freaking terminating the process in response to the AV
<15> boo on them
<15> boo to the nth degree
<14> picky_ of course
<15> why are so many developers the dumbest pieces of **** when it comes to exceptions
<14> 1) quit using those old C style casts (float)
<15> *crashing* is a *good* thing
<15> it helps find bugs
<16> vawjr: what should I be using instead ?
<14> 2) a/b will always be 0 in integer math when a < b
<15> unfortunately, the script was not configured to dump on first chance av, so now it does
<14> peterhu why would exceptions interefere?
<15> sorry?


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