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Comments:

<0> kinda stupid question
<0> if I have a function
<0> I do a new inside of it ...I can safely return that cl***
<0> nothing will get deleted inside it ?
<0> at the end of the stub
<1> not with new no
<0> in fact I have one global var.
<0> and this need to be setted to the value of the cl*** in the stub
<0> anyhow, thank
<2> cn28h : Yes, that'd do it.
<2> cn28h : Is that possible to do in C++ ?
<3> j'aime plus l'ide singe
<3> not in straight C++
<3> you need Win API
<3> which I can't really tell you about
<2> Le singe avait ses avantages... mais fallait le nourrir ;)



<3> heheh
<2> C'est legal de parler franais ici ou ?
<3> no really, but you can get away with a line here or there ;P
<3> s/no/not
<2> Heh, that's what I tought
<2> *thought
<4> http://www.youtube.com/watch?v=0aIasXHYDAk
<4> Note the great way the mother****er in the civic casually checks his cell phone before checking on her
<5> Maybe he's calling 911?
<4> Nope
<6> What is a function that can read from the keyboard in win32?
<4> Vehicle inspection laws used to bother me until I realized how many people like that are on the roads
<4> Rizzo, functions don't read from the keyboard, per se. In windows, the keyboard driver fires a keydown event to windows, which may direct it to your program if you have the keyboard focus or whatever.
<6> What header files in dev-
<4> Your message loop monitors for events and you can add the keydown (or whatever) message to your handling routine to take action when it receives one
<6> I need to check if a key is pressed down
<5> Rizzo: Do you knwo about message loops, and trapping messages?
<5> Well, trappign and processing.
<6> I'm using dev-C++
<5> Well, that's nto the question.
<6> The question is what can I use to read keyboard
<5> You'll need to process the WM_KEYDOWN message in your WndProc.
<5> If you don't know what a WndProc is, go read a tutorial on basic Windows programming.
<6> I would rather have it in console mode but win32 doesn't support the functions that I want to use
<7> Rizzo : how about scanf ?
<7> or cin ?
<6> I don't know what header files those are in
<7> get a book on c++ programming, and start reading
<6> I will try cin
<4> Oh
<6> If that doesn't work I'll try scanf
<4> Haha
<7> cin usually works well
<6> cin prompts the user to enter a character
<6> I need to read from the keyboard
<6> without prompting
<6> It looks like scanf does this also
<4> Those sorts of input routines buffer the input until the user hits enter
<6> yes
<4> If you wanted to write a game where you press a for up x for down or whatever
<6> yes
<4> You would have to intercept the messages yourself
<4> Which returns to my original response of using the message loop.
<4> Here, I'll grab a tutorial link for you quick
<4> It's all very interesting, and far more complex than you may want it to be, so bear that in mind.
<4> http://www.winprog.org/tutorial/
<4> The specific event you're interested in is PROBABLY http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputmessages/wm_keydown.asp
<4> But there are a number of events triggered on a key press.
<4> At least keydown and keyup
<6> both of those are fine
<4> Well, you'd only want to intercept one of them, probably
<4> But you can google "wm_keydown message loop" or something and you'll get back a zillion returns
<4> The hard part is figuring out wtf a message loop is in the first place.
<7> http://faq.cprogramming.com/cgi-bin/smartfaq.cgi?answer=1045691686&id=1043284392
<7> Rizzo : read it
<6> mm that one is good
<6> I got the console one to work
<6> win32 one doesn't run
<5> Rizzo, what are you trying to do exactly?
<6> I have a windows version to make a pixel on the screen and I have a way to read the keyboard in console mode



<5> Eh?
<6> You see, I need to know how to do both things in the same place
<5> Well, you cna't read the keyboard in windowed mode as you can in console mode. It's jsut not the same thing.
<6> In one place I have one code and in another have the other
<5> ... and?
<6> Do I need to repeat myself
<6> In Windows, I need to read from the keyboard
<6> In Console In need to put a pixel on the screen
<8> lol
<5> You can't put pixels on teh screen in console mode.
<5> Well, maybe with some strange APIs, but that's still counter-intuitive to what people expect from a console.
<5> Which is text inout/output
<6> I understand there may be a way to set a display mode in console view
<6> My cat smells like cagarette smoke
<9> uhm, what is the height of a binary tree that has a root and 3 more levels ?
<4> :|
<4> If you're in a building with a ground floor and three more floors, how many buttons for floors are in the elevator
<9> 3 or 4 ?
<10> 100,000,000
<4> Heh
<9> so it's 4 ? this is important
<10> don't know
<10> you can probably find out by googling binary tree though
<10> man, I don't know what to do.
<10> I was planning on going out tonight
<4> Should be 4, if by "root" you mean something with a left and right node, then it's 4.
<10> so I loaded up on caffeine
<10> but, my friends are idiots
<10> that might very well be a height of 0
<10> a tree with just a root
<4> Shouldn't
<9> The height of a node n is the length of the path from the node n to its furthest leaf.
<10> well, it's important
<10> he should look it up.
<9> that's all i could find.. and i don't get it
<10> that sounds like 3 to me.
<4> Should be the number of levels
<4> Hmm, maybe not
<4> http://www.cs.bham.ac.uk/~mhe/foundations2/node17.html
<9> ohh, so it's something else
<11> does it include or exclude the node itself?
<11> root*
<11> or whatever its called
<4> Well, that's the question
<11> yeah
<4> http://lcm.csa.iisc.ernet.in/dsa/node87.html
<12> if the root contains a value, it should be part of the height, otherwise it shouldn't
<4> I guess it doesn't
<4> Boy, you'd think that, but it's not the impression I get
<9> i have root 4, 2nd level: 1 and 9, 3rd level: 6 and 7 from 1, and 8 from 9, 4th: level, 3 and 10 from 6, 11 and 5 from 2
<4> http://oopweb.com/Algorithms/Documents/Sman/Volume/BinarySearchTrees.html
<9> damn
<4> The height of a tree is the length of the longest path from root to leaf. For this example the tree height is 2.
<4> http://oopweb.com/Algorithms/Documents/Sman/Volume/BinarySearchTrees_files/title_data/fig32.gif
<12> that's messed up
<10> no it's not
<12> doesn't anyone study fence points anymore?
<10> it makes perfect sense
<12> fence posts*
<10> then, the height is about log2(n)
<10> where n is the number of nodes
<10> if the tree is balanced
<9> well in my case there are 4 nodes from the furthest node to the root, so i guess the height is 4
<9> including the node and the root
<12> log2(7) is 2.8, that's about 3, not 2
<13> nimeni000, what lvl is the height counted from? 0 or 1?
<9> threat how should i know ?
<10> holy **** I'm forgetting a lot of math.
<13> nimeni000, oh, whos question is it?
<9> ok, next and last one, how do i figure out if a binary tree is "strict"
<9> mine
<13> Noidea128++;
<13> nimeni000, :/ so you dont know what lvl you are counting from :\'
<13> nimeni000, do you know what day it is?


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