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<0> DirectX talks to the driver <1> I have to go to bed well continue that discussions later .. thanks a lot agains <1> yeah <1> managed dx is calling native functions first <0> Why would it, it can easily byp*** them <1> it's not straight to the metal <0> The only overhead is the call itself <0> But that's insignificant <1> ok <0> So you lose 0.1% of the speed, and gain a bunch of additional library functions for vectors/matrices/etc
<1> well I think we should check that on ms site <0> Kind of like D3DX but with more stuff <0> Now there's other stuff in your game, mostly algorithmic, that might be slower <0> But not the part that deals with DirectX <1> well from what I heard it's impossible to create a high end game in it ... I mean the same running as fast <0> C++ games are so bloated they're not fast anymore anyway <1> bloated ? <0> They're not optimized anymore and such <1> ok <0> By the time the game gets released, computers will be faster anyway, so why bother <1> you are you interested in game programming ? or computers graphics <0> They get $$$, Intel/AMD gets $$$, nVIDIA/ATI gets $$$ <0> Everybody's happy <1> yeah that's for sure <1> I know it's a vicious cycle <1> carmack is making the best 3d engine in the world <1> it shows <0> You probably lived on another planet these past few years <1> why you say that ?? I am a hardcore gamers <0> Then instead of playing the game, look at the code <2> multiple personality disorder too <1> I have the quake 3 source code right here in c <1> what's your point ? <0> And you call that the best 3d engine in the world? <1> no <1> I mean carmack seem to always be ahead of his time and make the game run more beautifull on less hardware etc <1> look at quake 4 vs oblivion or tom raiders legends with next gen contents enable <0> Quake 4 is Carmack's engine, duh <0> And it's slow <1> you think unreal is the best ? <0> Why would I think any of them is the best <1> well your saying that carmack engine are slow .. tell me which is better <1> then <1> it's not much complicated they are 3 lol who make the best engine <0> They're all slow, and the ones Carmack makes are the ones with the least features <1> hahaha your out of reality <1> give me a example of a better 3d engines then theses 2 <0> Well, since you talked about UE, it's already faster
<0> And it has many more features <1> you sounds like a guy who's saying photoshop ****s for editing picture ... <0> ? <1> it's true carmack engine doesn't have as much features.. or his game aren't the best in designs <0> So why are they the best? <1> visual <1> they are optimized <0> You mean absence of light is beautiful? <0> Ok, it's pretty, but you see nothing <1> what you prefer ? <0> Actual content? <0> Instead of kilometers of walls <1> that's true <1> but it as nothing to do with the quality of the 3d engine <0> It has, it can't render outdoors <0> Actually all it can do is render corridors heheh <1> why you say that ? if they wanted too it could <1> no ? <0> No <3> MrAshe probably hasn't seen the quake wars videos <3> which is the doom3 engine rendering outdoors without any troubles <0> Compare it to the Farcry outdoors, and it got released 2 years earlier <0> It's not good at it, it's quite obvious ;) <0> Then if it's about features, compare a plain simple 3d renderer with some sound/network support to something like UE/Source/CE where they have giant editors and about 15x more features <1> whats your point ? <1> carmack isn't the leading/best at it anymore ? <0> He never was <0> Unless you're talking about popularity <1> ok <1> he drive a ferrari thought <1> ;) <0> Many CEOs have a private jet, they couldn't make hello world <0> (now that's an argument) <1> hahaha <1> so again, whats your point you simply dont like him or ? <0> I don't like/dislike him, since I don't know him, we're talking about his "best engine in the world" <0> But if you like fast stuff, you might want to know that Doom and Quake were the way they were because of Abrash, not Carmack <1> yes I read that abrash was good with ***embly <1> but carmack is pretty amazing too <1> you have to give credit to the guys too ... was the first to use curved surface in q3 <0> Actually, it was not really used, and just like everything else in games, it's been done by academic about 20 years before <0> Once you know C++ a bit more, try to look at the Quake source again <1> anyways I am referings to article and books I have read about it .. I can't be sure if it's true, but I really doubt its false... like he said himself, a lot people can do that part and this part better then me, but not putting the whole together like me <1> he said that a while ago .. its 1 things to do white papers on a subject ... but build a fast games and put it all together is 2 things <1> now I have to go to bed .. thanks agains and take care talk to you later <1> thanks agains
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