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<0> DirectX talks to the driver
<1> I have to go to bed well continue that discussions later .. thanks a lot agains
<1> yeah
<1> managed dx is calling native functions first
<0> Why would it, it can easily byp*** them
<1> it's not straight to the metal
<0> The only overhead is the call itself
<0> But that's insignificant
<1> ok
<0> So you lose 0.1% of the speed, and gain a bunch of additional library functions for vectors/matrices/etc



<1> well I think we should check that on ms site
<0> Kind of like D3DX but with more stuff
<0> Now there's other stuff in your game, mostly algorithmic, that might be slower
<0> But not the part that deals with DirectX
<1> well from what I heard it's impossible to create a high end game in it ... I mean the same running as fast
<0> C++ games are so bloated they're not fast anymore anyway
<1> bloated ?
<0> They're not optimized anymore and such
<1> ok
<0> By the time the game gets released, computers will be faster anyway, so why bother
<1> you are you interested in game programming ? or computers graphics
<0> They get $$$, Intel/AMD gets $$$, nVIDIA/ATI gets $$$
<0> Everybody's happy
<1> yeah that's for sure
<1> I know it's a vicious cycle
<1> carmack is making the best 3d engine in the world
<1> it shows
<0> You probably lived on another planet these past few years
<1> why you say that ?? I am a hardcore gamers
<0> Then instead of playing the game, look at the code
<2> multiple personality disorder too
<1> I have the quake 3 source code right here in c
<1> what's your point ?
<0> And you call that the best 3d engine in the world?
<1> no
<1> I mean carmack seem to always be ahead of his time and make the game run more beautifull on less hardware etc
<1> look at quake 4 vs oblivion or tom raiders legends with next gen contents enable
<0> Quake 4 is Carmack's engine, duh
<0> And it's slow
<1> you think unreal is the best ?
<0> Why would I think any of them is the best
<1> well your saying that carmack engine are slow .. tell me which is better
<1> then
<1> it's not much complicated they are 3 lol who make the best engine
<0> They're all slow, and the ones Carmack makes are the ones with the least features
<1> hahaha your out of reality
<1> give me a example of a better 3d engines then theses 2
<0> Well, since you talked about UE, it's already faster



<0> And it has many more features
<1> you sounds like a guy who's saying photoshop ****s for editing picture ...
<0> ?
<1> it's true carmack engine doesn't have as much features.. or his game aren't the best in designs
<0> So why are they the best?
<1> visual
<1> they are optimized
<0> You mean absence of light is beautiful?
<0> Ok, it's pretty, but you see nothing
<1> what you prefer ?
<0> Actual content?
<0> Instead of kilometers of walls
<1> that's true
<1> but it as nothing to do with the quality of the 3d engine
<0> It has, it can't render outdoors
<0> Actually all it can do is render corridors heheh
<1> why you say that ? if they wanted too it could
<1> no ?
<0> No
<3> MrAshe probably hasn't seen the quake wars videos
<3> which is the doom3 engine rendering outdoors without any troubles
<0> Compare it to the Farcry outdoors, and it got released 2 years earlier
<0> It's not good at it, it's quite obvious ;)
<0> Then if it's about features, compare a plain simple 3d renderer with some sound/network support to something like UE/Source/CE where they have giant editors and about 15x more features
<1> whats your point ?
<1> carmack isn't the leading/best at it anymore ?
<0> He never was
<0> Unless you're talking about popularity
<1> ok
<1> he drive a ferrari thought
<1> ;)
<0> Many CEOs have a private jet, they couldn't make hello world
<0> (now that's an argument)
<1> hahaha
<1> so again, whats your point you simply dont like him or ?
<0> I don't like/dislike him, since I don't know him, we're talking about his "best engine in the world"
<0> But if you like fast stuff, you might want to know that Doom and Quake were the way they were because of Abrash, not Carmack
<1> yes I read that abrash was good with ***embly
<1> but carmack is pretty amazing too
<1> you have to give credit to the guys too ... was the first to use curved surface in q3
<0> Actually, it was not really used, and just like everything else in games, it's been done by academic about 20 years before
<0> Once you know C++ a bit more, try to look at the Quake source again
<1> anyways I am referings to article and books I have read about it .. I can't be sure if it's true, but I really doubt its false... like he said himself, a lot people can do that part and this part better then me, but not putting the whole together like me
<1> he said that a while ago .. its 1 things to do white papers on a subject ... but build a fast games and put it all together is 2 things
<1> now I have to go to bed .. thanks agains and take care talk to you later
<1> thanks agains


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