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Comments:

<0> lol
<0> GOTO! GOTO!
<1> how do you use goto?
<2> :|
<1> '"'"'"'"'"'"'"
<3> Rizzo : you don't
<2> while (game_is_running) { handlekeys(); handlestuff(); draw(); }
<4> cghjfhj
<0> again: jumpfrom end; <your code> end:
<0> :P
<3> and what's wrong with for statement ?
<2> for (game_is_running = true; handlekeys && handlestuff() && draw(); );
<2> There, it's longer to type
<1> the for statement ends when the variable reaches it's maximum
<2> No it doesn't
<2> I forgot one



<2> for (game_is_running = true; game_is_running && handlekeys && handlestuff() && draw(); );
<2> See, even longer
<3> Rizzo : for is just a short way to type certain while loops
<1> for is limited
<3> it doesn't help much in this case, but you can use it anyway if you really want to
<2> a; while (b) { X; c; } => for (a; b; c) { X; }
<2> What's limited about it?
<3> Rizzo: for can be used instead while loop in any case
<3> not that it should be used
<1> I need a loop
<3> write one
<2> #define loop for
<2> loop(stuff here)
<2> See, it's not a for
<2> So it must be good
<1> like do while
<2> You know what
<2> You're an idiot
<1> I need to know how it is used
<2> do { stuff; } while (condition);
<3> Ashe` : #define loop(init,cond,next) for(init,cond,next)
<1> mmhmm
<2> exception: you're stupid too
<1> and I need it to loop coninously
<2> do { stuff; } while (1);
<3> at least not an idio
<0> #define loop for (::)
<3> ;;
<0> loop { /code */ }
<0> typo
<3> I like while (true), more expressive
<0> the : and ; keys are next to eachother .. heh
<2> #define ever ;;
<2> for(ever) { }
<3> only one shift apart
<3> good one
<0> while true gives a *constand compare* warning
<0> exception: no its not shifted
<0> this is not an US keyboard :P
<3> it's shifted on the 3 layouts I'm using
<3> ok
<2> US, US for dummies and US for grannies?
<0> lol
<3> in fact, none of them is US
<0> french, french for dummies and french for grannies?
<3> and you forgot "US for complete idiots"
<2> French is next to each other
<0> nah, that would have made 4 layouts
<2> exception: that'd be 4, mister math genius
<0> Ashe`: i dont know, i dont have a french one
<0> :P
<0> anyway this one is japanese
<2> I just checked my gf's keyboard
<5> if x is float; what's the result of: 3.0*x + 10/4 (10/4 is calculated as 2 float numbers or 2 ints?)
<2> 2 ints
<2> 10.0/4 or 10/4.0 or 10.0/4.0
<2> To make it float
<5> thanks, and this: "1.5 + n/m" if n,m are ints evaluates to float, if n/m are double evaluates to double ... but what happens if n/m are big floats (that p*** over the "float range")?
<5> any one ?
<0> then you have an overflow
<0> :P



<5> doesn't it evaluate to double? "1.5 + n/m" n = big float, m = big float
<6> What is a "big float"? There's no such type in C++.
<6> oh, he's gone, anyway.
<2> Dunno, maybe long double
<1> Hello?
<7> hello
<1> Hi
<1> I need help with C++
<8> Rizzo just ask
<1> When I found out how to put a pixel in a window, I made a program that puts random pixels all over the place. When I move the window off the screen and back on the pixels come back in different places. Is there a way to make them stay without using an array. And aslo is there a function to read a pixel off the screen. Thx
<7> what OS?
<8> i can't debug imaginary code
<7> Ad you probably do need to keep track of pixels you place, yeah
<8> you can paste code to the paste site
<8> and why is there the constraint of 'without using an array' - does that include any container, or just built in arrays?
<1> I didn't want to use an array because I wanted to keep it simple
<8> and arrays aren't simple?
<1> and I want to make it so you can move one pixel around on the screen using the keyboard
<8> which one?
<8> i have no idea how you're placing these pixels
<8> if you want to 'move' one, you'll need to keep track of where it is
<1> with the rand() function
<8> rand() doesn't draw pixels to a window
<1> http://www.noidea128.org/sourcefiles/15944.html
<8> well, alright
<8> so you want to generate a random pattern of pixels just once
<1> Yes
<8> and always display that same pattern
<1> ya
<8> you can draw them once to an off-screen surface
<8> or
<8> you can create a container, and store pixel position & color in it, and draw that each frame
<8> (then you can have command over a single pixel, to 'move it around'
<8> )
<1> sounds good
<1> How would I do that?
<8> struct Pixel{ ... }; std::vector<Pixel> pixels; ...
<1> I don't know how to use struct std and vector
<8> then you need to step back and learn C++ first
<8> www.rudbek.com/books.html
<1> I'm learning as I go
<8> you'll never get anywhere that way - pick up a book
<1> The only way to learn is by doing
<8> hundreds of failures have come through this channel with the same attitude. the few that realize they don't know best how to learn and pick up a book are the few that actually have a chance
<8> accelerated C++ has lots of example problems, so you can 'do', AFTER you learn
<8> it's good. and it's not that long. and it's pretty cheap. and it'll get you running in no time
<1> Thanks for your help
<8> mm hmm
<1> I think I have a C++ book burried somewhere
<8> lots of crappy books out there that'll do you no good but frustrate you
<9> Hi folks!
<8> hi rohyh
<1> isn't there away to make it have something like static memory or something?
<10> _m_, EAD
<11> threat: yea iknow
<10> acid_x, :)
<10> acid_x, I want that one
<11> heh
<12> i can't build this app, i don't know why...paste link: http://www.nomorepasting.com/paste.php?pasteID=57863 Help me plsss!!!
<8> you don't know why?
<8> I bet you do
<8> any error messages?
<12> yeap
<8> want to share them?
<12> .
<12> LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
<12> Debug/yspy.exe : fatal error LNK1120: 1 unresolved externals
<6> calc msvcmain
<8> looks like your project settings are set to build a console app


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