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Comments:

<0> wtf did that happen
<1> i need help coding a plugin for shareaza
<1> scurce code here:http://www.shareaza.com/?id=source
<1> anyonether
<1> anyone there?
<2> Evening...
<3> does modifying a function with "const" change its signature? as in, if i had a base cl*** that defines "void f(int x)", and my derived cl*** defines "void f(int x) const", which function gets called when i invoke f in the derived object?
<4> signature is somewhat irrelevant here
<4> just the fact that both functions are called f is enough to make the derived's f hide the base's
<4> so as far as teh derived is concerned, it hasn't even inherited the base's f because it has its own
<5> listen to the cow
<4> this is when using base::f; is useful
<4> moo
<4> dextre: remember you had asked about that using base::f a couple of days aog
<4> or maybe it was last night, I dont remeber
<4> anyway, need to play Quake before server empties up, brb in 30 mins ro so



<3> thanks cowmoo, still digesting your words of wisdom
<5> i wouldnt digest anything that comes out of his mouth
<3> lol
<3> hello
<3> i've got a function "void f(float x){}", and another function "void run(void (*func)(float), float x){func(x)}". if i attempt to call "run" using "f" like this: "run(f,3.0f)", will it work?
<3> apparently it does..
<3> i just tested it
<3> but now i've defined f as a method of some cl*** like so "cl*** A{void f(float x){}};" and defined "A a;" and called "run(a.f, 3.0f);", how come it doesn't work anymore?
<3> the compiler complains "'run' : cannot convert parameter 1 from 'void (float)' to 'void (__cdecl *)(float)'"
<3> do methods require a different function pointer definition?
<5> you're trying to stuff a member function into a non-member function pointer
<5> www.function-pointer.org
<3> i SEE!
<3> so they're different
<5> they have different calling conventions
<5> so, yes, they're 'different'
<3> thnx
<4> god, why doesn't C++ have first cl*** functions
<4> so lame
<5> moooo
<4> moomoo
<4> I'm off to read then bed
<4> later f00lz
<5> off to bed, heh
<5> yea
<4> yea dude
<5> later
<4> handed in my last final today
<5> cool
<4> done with school++
<5> --school
<4> haha
<5> ++work
<6> hello
<6> ?
<7> any thoughts on fltk
<8> hi
<8> can anyone guide me to throwing an exception in c++?
<8> and maybe catching it?
<8> :D
<9> throw whatever;
<9> that is part one
<9> now use your book to find the rest
<8> well i get an error at throw "watever"
<8> :|
<8> expression syntax :-s
<10> hello, i am dealing with a weird problem in visual studio. i have an if statement in my app which works fine in debug mode....in release mode though it never goes in....it tried putting a breakpoint but vs moves it below the if statement
<10> what could be the problem
<11> samm, try to delete all intermediate files (.obj&co) and rebuild all
<10> clean the solution
<10> sure
<12> samm, im not sure you can have breakpoints in relase mode?
<10> well its not for debuggin for sure but this thing the if statement checks does not work in release mode
<10> could the problem be that im returing a local variable?
<11> have you tried to switch to asm mode?
<10> :)
<10> no i havent but what could i get from there
<11> see what caused the jump
<10> ah fixed it
<11> see if you have the same asm code as the IDE shows you
<10> so stupid



<11> :)
<10> i was returning a reference to a local var
<10> :)
<10> clever
<11> gg you :)
<10> gg?
<11> go go :)
<10> hehe
<10> finally....my terrain is ready :)
<11> game terrain?
<12> how could this work in debug mode?
<10> well...it did :)
<10> ahm yea....i decided to make from scratch my masters coursework
<10> implemented ROAM, procedural texture mapping, etc
<10> i hate ROAM
<10> anyways....thank you
<13> hy
<13> can anyone tell me how to make my application run as a system tray icon??
<13> please..
<14> that's a windows thing.
<14> not a c++ thing.
<13> it can be done with c++ builder
<14> really. i thought it could only be done through win32 api calls.
<9> c++ builder uses win32 api calls :P
<9> its like a C++ Visual Basic
<14> heh.
<14> "Do you think you are dealing with a four-year-old child to whom you can give some walnuts and chocolates and get gold from him?" said Mahmoud Ahmadinejad
<15> woot! it compiles...Whats a GPF ?
<0> heh
<0> so did jb die?
<0> he's unemployed, so that rules out vacation
<15> gone shooting varmints?
<0> probably
<16> http://images.bestbuy.com/BestBuy_US/images/products/6875/6875358cv1a.jpg <-- goatse ? (work safe)
<9> heh
<17> nasty
<18> he's on vacation in NY
<16> tell that to the disney corp!
<16> ah he's in NY? It's nice that he got to escape and get to our Nation's Capital
<16> (har har)
<0> pfft
<0> back in texas they're saying "New York City...City...City?!?!?!"
<0> was that a Pace salsa commercial? i forget
<19> :P
<19> ms
<14> sco
<16> [10:28] <0> was that a Pace salsa commercial? i forget <-- "where was _your_ salsa made... NEW YOUR CITY!?"
<16> something like that, khan
<0> yeah, it's been awhile
<0> wasn't that like a late 80's commercial?
<16> prolly early/mid 90s
<15> wtf is wrong with my operator= , code is on www.noidea128.org
<16> that guy is f'ing annoying
<15> he'll be back (but not for long)
<0> return statements?
<0> also, ***ignment syntax into the array? eewww
<16> yea that's kinda poopy
<15> i know but its replacing an array :)
<15> i dont want to reengineer the code just incercept the =
<0> adplus is the bees knees
<15> and the do the push_back
<15> the/then
<16> don't you really mean += operator then for push back?
<15> i have (lots of) Array[1] = stuff
<15> Array[2] = otherstuff
<16> and Array[1] = stuff; Array[1] = otherstuff;
<16> what would you expect in that case?
<0> it's lunch time


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