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<0> wtf did that happen <1> i need help coding a plugin for shareaza <1> scurce code here:http://www.shareaza.com/?id=source <1> anyonether <1> anyone there? <2> Evening... <3> does modifying a function with "const" change its signature? as in, if i had a base cl*** that defines "void f(int x)", and my derived cl*** defines "void f(int x) const", which function gets called when i invoke f in the derived object? <4> signature is somewhat irrelevant here <4> just the fact that both functions are called f is enough to make the derived's f hide the base's <4> so as far as teh derived is concerned, it hasn't even inherited the base's f because it has its own <5> listen to the cow <4> this is when using base::f; is useful <4> moo <4> dextre: remember you had asked about that using base::f a couple of days aog <4> or maybe it was last night, I dont remeber <4> anyway, need to play Quake before server empties up, brb in 30 mins ro so
<3> thanks cowmoo, still digesting your words of wisdom <5> i wouldnt digest anything that comes out of his mouth <3> lol <3> hello <3> i've got a function "void f(float x){}", and another function "void run(void (*func)(float), float x){func(x)}". if i attempt to call "run" using "f" like this: "run(f,3.0f)", will it work? <3> apparently it does.. <3> i just tested it <3> but now i've defined f as a method of some cl*** like so "cl*** A{void f(float x){}};" and defined "A a;" and called "run(a.f, 3.0f);", how come it doesn't work anymore? <3> the compiler complains "'run' : cannot convert parameter 1 from 'void (float)' to 'void (__cdecl *)(float)'" <3> do methods require a different function pointer definition? <5> you're trying to stuff a member function into a non-member function pointer <5> www.function-pointer.org <3> i SEE! <3> so they're different <5> they have different calling conventions <5> so, yes, they're 'different' <3> thnx <4> god, why doesn't C++ have first cl*** functions <4> so lame <5> moooo <4> moomoo <4> I'm off to read then bed <4> later f00lz <5> off to bed, heh <5> yea <4> yea dude <5> later <4> handed in my last final today <5> cool <4> done with school++ <5> --school <4> haha <5> ++work <6> hello <6> ? <7> any thoughts on fltk <8> hi <8> can anyone guide me to throwing an exception in c++? <8> and maybe catching it? <8> :D <9> throw whatever; <9> that is part one <9> now use your book to find the rest <8> well i get an error at throw "watever" <8> :| <8> expression syntax :-s <10> hello, i am dealing with a weird problem in visual studio. i have an if statement in my app which works fine in debug mode....in release mode though it never goes in....it tried putting a breakpoint but vs moves it below the if statement <10> what could be the problem <11> samm, try to delete all intermediate files (.obj&co) and rebuild all <10> clean the solution <10> sure <12> samm, im not sure you can have breakpoints in relase mode? <10> well its not for debuggin for sure but this thing the if statement checks does not work in release mode <10> could the problem be that im returing a local variable? <11> have you tried to switch to asm mode? <10> :) <10> no i havent but what could i get from there <11> see what caused the jump <10> ah fixed it <11> see if you have the same asm code as the IDE shows you <10> so stupid
<11> :) <10> i was returning a reference to a local var <10> :) <10> clever <11> gg you :) <10> gg? <11> go go :) <10> hehe <10> finally....my terrain is ready :) <11> game terrain? <12> how could this work in debug mode? <10> well...it did :) <10> ahm yea....i decided to make from scratch my masters coursework <10> implemented ROAM, procedural texture mapping, etc <10> i hate ROAM <10> anyways....thank you <13> hy <13> can anyone tell me how to make my application run as a system tray icon?? <13> please.. <14> that's a windows thing. <14> not a c++ thing. <13> it can be done with c++ builder <14> really. i thought it could only be done through win32 api calls. <9> c++ builder uses win32 api calls :P <9> its like a C++ Visual Basic <14> heh. <14> "Do you think you are dealing with a four-year-old child to whom you can give some walnuts and chocolates and get gold from him?" said Mahmoud Ahmadinejad <15> woot! it compiles...Whats a GPF ? <0> heh <0> so did jb die? <0> he's unemployed, so that rules out vacation <15> gone shooting varmints? <0> probably <16> http://images.bestbuy.com/BestBuy_US/images/products/6875/6875358cv1a.jpg <-- goatse ? (work safe) <9> heh <17> nasty <18> he's on vacation in NY <16> tell that to the disney corp! <16> ah he's in NY? It's nice that he got to escape and get to our Nation's Capital <16> (har har) <0> pfft <0> back in texas they're saying "New York City...City...City?!?!?!" <0> was that a Pace salsa commercial? i forget <19> :P <19> ms <14> sco <16> [10:28] <0> was that a Pace salsa commercial? i forget <-- "where was _your_ salsa made... NEW YOUR CITY!?" <16> something like that, khan <0> yeah, it's been awhile <0> wasn't that like a late 80's commercial? <16> prolly early/mid 90s <15> wtf is wrong with my operator= , code is on www.noidea128.org <16> that guy is f'ing annoying <15> he'll be back (but not for long) <0> return statements? <0> also, ***ignment syntax into the array? eewww <16> yea that's kinda poopy <15> i know but its replacing an array :) <15> i dont want to reengineer the code just incercept the = <0> adplus is the bees knees <15> and the do the push_back <15> the/then <16> don't you really mean += operator then for push back? <15> i have (lots of) Array[1] = stuff <15> Array[2] = otherstuff <16> and Array[1] = stuff; Array[1] = otherstuff; <16> what would you expect in that case? <0> it's lunch time
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