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<0> likewise for a new zelda, and the new super mario brothers is very temping
<1> hmm, if i have a listener socket and the client keeps sending data to it, but I never read it... what will happen?
<1> (on the os level)
<0> sounds like a job for TCP/IP Illustrated, Vol 1 and 2
<1> lol
<1> that's only about 1600 pages of reading
<0> get to it!
<1> GOOD THING IT'S FRIDAY... i have the whole weekend to read!!
<1> not.
<1> hehe
<2> but it's illustrated
<2> that means pictures
<1> as soon as i get home -- maybe even before -- i'm gonna reach a new high in my drinking games
<2> "3" ?
<1> 4.5!!
<1> :/



<2> ooo
<1> shirly temples =X
<2> don't call me shirly
<1> but serious, the socket server will start dropping packets at what point?
<1> er listener
<0> tcp right?
<1> yeah
<3> peterhu - New Super Mario brothers kicks ***
<3> grab a DS just for it, imo. You can probably get an old body one on ebay for like $50 now the lites out
<2> hmm, neat
<2> might get it
<0> Apocal: i'm not sure myself, i'd have to read aforementioned book
<0> Asriel: yeah, but i want a lite
<1> peterhu: no prob, i'll probably find it on google
<1> (still looking)
<0> heh, the ds lite looks identical to the game n watch games i used to have
<0> those were the days
<4> Damn
<4> Little thunderstorm creeping up to within about 5 miles of me
<4> Won't hit here, but maybe I can hear it
<0> the donkey kong one with the dual screens, that was the ****
<0> my sister had the donkey kong jr. game that used a mirror to project the image
<4> I have a gameboy advance for long plane trips and such, there's a nice port of the original nintendo final fantasy game for it
<0> the FFIII is a remake with all new graphics
<0> and that was one of the best FFs
<0> man i had like 10 of those game n watch games
<0> i have no idea why my parents bought me so many things
<0> my kids, if i'm even unfortunate enough to knock up some girl, will never be so spoiled
<4> I never did figure out the final fantasy numbering scheme
<0> even = ever
<4> http://www.gamespot.com/gba/rpg/finalfantasyiii/index.html
<5> i need to know when the user clicks a menu item in a context menu in another application. i have a global hook (WH_CALLWNDPROCRET). is there any messages that announces both the selection of a menu item and the end of the menu loop? or do i have to proccess WM_MENUSELECT and WM_EXITMENULOOP separetely?
<4> What's the other application, Death?
<5> the other application is an internet explorer instance and i have to make some sort of addon to increase its functionality but without a BHO
<5> or any other plugin that IE supporta
<5> and i need to hijack the "Paste" menu item in the context menu when that item is disabled
<5> i need to enable it, i already did that
<5> and now i need to know when it was clicked so i can to the rest of the job
<4> That all seems a little roundabout
<4> Anyway, you clearly have a better idea of how to do whatever it is than I do
<1> VIRUS! uk
<1> j/k
<5> lol apocal
<5> anyway... the thing is that i don't wanna use WM_MENUSELECT and then WM_EXITMENULOOP
<1> time to go home, l8r
<5> i already have a global hook, it wouldn't be a problem but i was looking for a better way
<5> but the bad thing is that i used spy++ and i couldn't see another menu-related message that would mark the end of the menu loop and also return the selected item ID or position
<5> i thought maybe it has to be registered just like the one related to systray icons. does anyone have any idea?
<6> vawjrwrk can I talk to you for a minute?
<7> Smells like cyber***
<3> hmm. should I preorder a PS3 to sell on ebay...
<6> MrAshe you watch porn all day, and *********e every half hour.
<6> Why can't you still get *** out of your head?
<7> Because I can't *********e every 5 minutes
<4> Heh
<2> i'm hoping on a free ps3, hehe
<3> no interest personally in it
<3> I'll get a 360 when there are some decent games
<3> and a Wii on release
<7> If it's like xbox, you'll wait forever
<4> Few, pretty games < many, less pretty, better designed games



<3> in truth, I'll probably end up with all 3 eventually. when there are some useful games
<3> they eventually get so cheap that if there are 3 good games, the console becomes a non-issue
<4> Not at $600 or whatever the PS3's slated for
<3> give it 2 years, it'll be $200
<4> Maybe
<4> Fine pricing model. Wonder if they have some research indicating that most early purchases are by the idiotic worthless rich kids
<4> Only difference for them between $600 and $200 is it takes another minute or two to beg daddy
<8> devs are apparently complaing about he cell preoceessor
<7> They'll already lose a bunch of $$$ when selling it at 600
<9> What's wrong with the processor?
<7> It's not as powerful as marketing said (no ****)
<7> You'd think people know that after all those consoles got released
<8> hard to program for
<8> since its got 8 mini processors that you have to hand off tasks to
<7> There's nothing hard about it
<8> its a neat design, but i dont see why its helps for gaming
<7> But now idiots get hired from stuff like fullsail
<4> So much time writing the graphics nobody has time to do a nice design
<4> And when something doesn't play well or seems ugly, it costs too much to change it
<7> Blame the game "designers"
<4> Hey, they have a degree in games, it can't be their fault.
<7> <random_game_designer> ok, the game will have weapons, ennemies and good graphics, let's make it!!
<4> Kid could get a really nice pistol for the price of a PS3 and a game
<4> http://www.sigarms.com/images/catalog/product/226Rlight.jpg
<10> peterhu you here??
<4> If he is remind him to watch 24 tonight
<4> Replaying the fifth season on fox over summer, tonight are the first two episodes
<4> Great ones!
<2> yes, it's hard to do multiprocessor programming, because current-gen tools **** ;)
<2> multicore, whatever
<7> Doesn't have anything to do with tools
<2> sure it does
<2> getting concurrency right = hard
<7> Nah, it's easy
<2> ok, it's easy
<7> And tools don't have anything to do with it
<7> Unless you expect your tools to write the code for you
<7> But then what's your job?
<2> threads, mutexes, locks, etc = too fine-grained
<2> too low level
<7> Lie
<2> to be efficient at developing concurrent systems
<7> It works fine for me, and many other people
<10> has worked for me since 1972
<2> shrug
<10> for multi processor stuff, those are insufficient
<10> i.e. they're too coarse
<2> that's what I just said
<2> except I said fine-grained/low level
<10> I said the opposite
<6> .net System.Threading.ManualResetEvent > *
<2> too high level?
<7> Guess IRR just discovered basic thread stuff in .NET
<10> it's staggeringly difficult to write a multiprocessor "mutex" .. i.e. the normal ones won't work
<6> thats right :}
<7> Mutexes work fine with multiple CPUs
<11> ack
<2> kac
<3> syn
<2> jam
<11> Neat, came in time to watch myself leave
<4> [17:30] -X- AUTHENTICATION FAILED as JRichman (Invalid P***word)
<4> Hmm
<3> hax0red!
<4> self-h4x0r3d
<4> Changed my perform script's p***word but not the alias I use for times like this
<4> Thus raising the question, why don't I just use the alias in the perform script
<4> To which there's no easy answer other than that khan is homo***ual
<4> Let's see if it actually works with the alias in the perform
<4> Well how about that
<3> haxored! ;)
<4> :(
<3> bleh. nearly midnight, and I was up at 5:30. to stave off colapse, I should sleep
<4> Night


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