| |
| |
| |
|
Page: 1 2 3 4 5 6 7 8 9 10
Comments:
<0> likewise for a new zelda, and the new super mario brothers is very temping <1> hmm, if i have a listener socket and the client keeps sending data to it, but I never read it... what will happen? <1> (on the os level) <0> sounds like a job for TCP/IP Illustrated, Vol 1 and 2 <1> lol <1> that's only about 1600 pages of reading <0> get to it! <1> GOOD THING IT'S FRIDAY... i have the whole weekend to read!! <1> not. <1> hehe <2> but it's illustrated <2> that means pictures <1> as soon as i get home -- maybe even before -- i'm gonna reach a new high in my drinking games <2> "3" ? <1> 4.5!! <1> :/
<2> ooo <1> shirly temples =X <2> don't call me shirly <1> but serious, the socket server will start dropping packets at what point? <1> er listener <0> tcp right? <1> yeah <3> peterhu - New Super Mario brothers kicks *** <3> grab a DS just for it, imo. You can probably get an old body one on ebay for like $50 now the lites out <2> hmm, neat <2> might get it <0> Apocal: i'm not sure myself, i'd have to read aforementioned book <0> Asriel: yeah, but i want a lite <1> peterhu: no prob, i'll probably find it on google <1> (still looking) <0> heh, the ds lite looks identical to the game n watch games i used to have <0> those were the days <4> Damn <4> Little thunderstorm creeping up to within about 5 miles of me <4> Won't hit here, but maybe I can hear it <0> the donkey kong one with the dual screens, that was the **** <0> my sister had the donkey kong jr. game that used a mirror to project the image <4> I have a gameboy advance for long plane trips and such, there's a nice port of the original nintendo final fantasy game for it <0> the FFIII is a remake with all new graphics <0> and that was one of the best FFs <0> man i had like 10 of those game n watch games <0> i have no idea why my parents bought me so many things <0> my kids, if i'm even unfortunate enough to knock up some girl, will never be so spoiled <4> I never did figure out the final fantasy numbering scheme <0> even = ever <4> http://www.gamespot.com/gba/rpg/finalfantasyiii/index.html <5> i need to know when the user clicks a menu item in a context menu in another application. i have a global hook (WH_CALLWNDPROCRET). is there any messages that announces both the selection of a menu item and the end of the menu loop? or do i have to proccess WM_MENUSELECT and WM_EXITMENULOOP separetely? <4> What's the other application, Death? <5> the other application is an internet explorer instance and i have to make some sort of addon to increase its functionality but without a BHO <5> or any other plugin that IE supporta <5> and i need to hijack the "Paste" menu item in the context menu when that item is disabled <5> i need to enable it, i already did that <5> and now i need to know when it was clicked so i can to the rest of the job <4> That all seems a little roundabout <4> Anyway, you clearly have a better idea of how to do whatever it is than I do <1> VIRUS! uk <1> j/k <5> lol apocal <5> anyway... the thing is that i don't wanna use WM_MENUSELECT and then WM_EXITMENULOOP <1> time to go home, l8r <5> i already have a global hook, it wouldn't be a problem but i was looking for a better way <5> but the bad thing is that i used spy++ and i couldn't see another menu-related message that would mark the end of the menu loop and also return the selected item ID or position <5> i thought maybe it has to be registered just like the one related to systray icons. does anyone have any idea? <6> vawjrwrk can I talk to you for a minute? <7> Smells like cyber*** <3> hmm. should I preorder a PS3 to sell on ebay... <6> MrAshe you watch porn all day, and *********e every half hour. <6> Why can't you still get *** out of your head? <7> Because I can't *********e every 5 minutes <4> Heh <2> i'm hoping on a free ps3, hehe <3> no interest personally in it <3> I'll get a 360 when there are some decent games <3> and a Wii on release <7> If it's like xbox, you'll wait forever <4> Few, pretty games < many, less pretty, better designed games
<3> in truth, I'll probably end up with all 3 eventually. when there are some useful games <3> they eventually get so cheap that if there are 3 good games, the console becomes a non-issue <4> Not at $600 or whatever the PS3's slated for <3> give it 2 years, it'll be $200 <4> Maybe <4> Fine pricing model. Wonder if they have some research indicating that most early purchases are by the idiotic worthless rich kids <4> Only difference for them between $600 and $200 is it takes another minute or two to beg daddy <8> devs are apparently complaing about he cell preoceessor <7> They'll already lose a bunch of $$$ when selling it at 600 <9> What's wrong with the processor? <7> It's not as powerful as marketing said (no ****) <7> You'd think people know that after all those consoles got released <8> hard to program for <8> since its got 8 mini processors that you have to hand off tasks to <7> There's nothing hard about it <8> its a neat design, but i dont see why its helps for gaming <7> But now idiots get hired from stuff like fullsail <4> So much time writing the graphics nobody has time to do a nice design <4> And when something doesn't play well or seems ugly, it costs too much to change it <7> Blame the game "designers" <4> Hey, they have a degree in games, it can't be their fault. <7> <random_game_designer> ok, the game will have weapons, ennemies and good graphics, let's make it!! <4> Kid could get a really nice pistol for the price of a PS3 and a game <4> http://www.sigarms.com/images/catalog/product/226Rlight.jpg <10> peterhu you here?? <4> If he is remind him to watch 24 tonight <4> Replaying the fifth season on fox over summer, tonight are the first two episodes <4> Great ones! <2> yes, it's hard to do multiprocessor programming, because current-gen tools **** ;) <2> multicore, whatever <7> Doesn't have anything to do with tools <2> sure it does <2> getting concurrency right = hard <7> Nah, it's easy <2> ok, it's easy <7> And tools don't have anything to do with it <7> Unless you expect your tools to write the code for you <7> But then what's your job? <2> threads, mutexes, locks, etc = too fine-grained <2> too low level <7> Lie <2> to be efficient at developing concurrent systems <7> It works fine for me, and many other people <10> has worked for me since 1972 <2> shrug <10> for multi processor stuff, those are insufficient <10> i.e. they're too coarse <2> that's what I just said <2> except I said fine-grained/low level <10> I said the opposite <6> .net System.Threading.ManualResetEvent > * <2> too high level? <7> Guess IRR just discovered basic thread stuff in .NET <10> it's staggeringly difficult to write a multiprocessor "mutex" .. i.e. the normal ones won't work <6> thats right :} <7> Mutexes work fine with multiple CPUs <11> ack <2> kac <3> syn <2> jam <11> Neat, came in time to watch myself leave <4> [17:30] -X- AUTHENTICATION FAILED as JRichman (Invalid P***word) <4> Hmm <3> hax0red! <4> self-h4x0r3d <4> Changed my perform script's p***word but not the alias I use for times like this <4> Thus raising the question, why don't I just use the alias in the perform script <4> To which there's no easy answer other than that khan is homo***ual <4> Let's see if it actually works with the alias in the perform <4> Well how about that <3> haxored! ;) <4> :( <3> bleh. nearly midnight, and I was up at 5:30. to stave off colapse, I should sleep <4> Night
Return to
#c++ or Go to some related
logs:
gentoo clips ai #linux #linux #AllNiteCafe #MissKitten gigbank easynews install fetchgals for ubuntu failed to allocate mem resource nvidia #6 oolite freezes up #c++
|
|