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<0> I need to get myself a copy of the standard. <1> it's cheap. just hit the ANSI website <1> like, $30 or something <2> $20 <2> i think <2> i rarely look at it <2> unless gribouille starts talking <1> if you're feeling very cheap, you can get one of the final "pre standard" test documents. they're not entirely accurate, but mostly so <3> rdragon, about what ? <2> about stuff in the standard <3> what's the problem <3> ? <2> there is no problem <4> huuh? <4> my pc forgets things... <5> lol, sorry, is this bad too? ordenar(vector[10],numerodeelementos); (it is the call to void)
<2> what's a call to void? <5> "cannot convert int to int" <2> and what's vector[10] ? <5> it is a vector <2> what's a vector? <2> a std::vector? <2> is vector the type name? <5> int vector[10] <2> is this a function call? <5> void call <2> what's a void call? <2> i've never heard of such a thing <6> yeah... another array !!!! aren't they fun? <5> lol, i dont know the name in english, i have got <5> void ordenar(int vector[],int const numerodeelementos){ etc <5> then, in int(main){ <5> i am going to call to void <6> void is a keyword <5> yes, it is a function who doesnt answer something <5> who = which <2> you mean you want to call ordenar() <5> yes <5> exactly <2> then call <2> it <2> you need to know how to call a function? <5> lol, i know <5> but, it is so stragne <5> it says "cannot convert int to int" <7> hehehe <2> maybe you shouldn't be using arrays then, like we suggested <2> i doubt that's exactly the error message <7> Is there a * around one of the ints? <2> probably "cannot convert int to int[]" or something <7> toilos, what do you call it spanish.... <5> not, not <2> napolit to call that function p*** an int[] and an int to it <8> any detailed istream reference ? <2> josuttis' book, rohyh <2> depending on how 'detailed' you mean <8> complete reference <9> Is anybody strong in ld? it says that strcpy@GLIBC_2.0 contains an illegal character '@' . but how do the compilers perform name mangling then? can't I create such symbol? <2> how are you trying to 'create' this symbol? <5> does somebody speaks spanish or portuguese? lol <9> ld --defsym strcpy@test=strcpy <8> what's mean bein strong in id <9> ld <9> gnu linker <2> what are you trying to -do- ? I thought the part after @ described the parameters <9> there's a 3rd party lib that expects strcpy@GLIBC_2.0 , I would like to create a symbol for it so that it links successfully <2> you mean you're using a library that links against a different runtime library than what you've got? <9> yup, glibc , and mine is libc. but that didn't use to make a lot of problems <9> mine is uClibc sorry <2> download glibc ? <2> i can't imaging 'forcing' it to link would be very healthy <9> it's an embedded, it's low on resources, I'm able to use uClibc only. <2> imagine, rather <10> or if you have the source for the 3rd party lib, build it using your runtime lib <2> can you recompile the library? <9> well, it expects only about 10 functions from stdc, like strcpy or fopen
<2> can you recompile the library? <9> no, it's distributed in binary format <2> are there multiple formats available? what is this library? <9> only one for glibc-mips <9> that's a sort of truetype library <2> what library is it? <9> what library? does it matter? <2> if you don't want help with it, I guess not <5> i have to leave to study quantum mechanics, see you soon to everybody and a lto of thanks <8> yo napolyon heh <5> see you soon, rohy and dragon, and thanks <2> sure <2> melfar does uClibc even come with strcpy? <11> Khan = big brother <9> of course. it has most of glibc <2> what library are you trying to use? <9> those ten required functions are very common, strlen, strcpy etc <9> I found that this name mangling, @GLIBC_2.0, was used in order to distinguish 2.0 from 2.1 version , which were different in some way <9> I wonder how do they resolve correctly then? <2> unless you tell us what library you're freggin trying to use, nobody will ever know <9> the name wouldn't make clear anything. it's just a commercial pre-built lib <2> then you're on your own <12> which standard container should be faster to insert/delete objects at the end of it? <2> vector is pretty fast for that <12> No need for fast search or anything like that. <2> list would be faster <12> That's what I'm suing atm. I was thinking of changing to std::list. <12> using* <2> unless you're doing a lot of insertion i would probably stick with vector <2> if you're doing a ton of insert/erase it might be more beneficial to keep the memory sane <12> I will be doing tons of insert/erase. <12> It's only going to be a fixed number of objects though. <11> Vector is by its nature slower for inserting and deleting and faster for random access <11> List is the opposite <2> oh, certainly vector then <2> you said you'd only be erasing from the end, right? <11> And inserting at the end? <12> yes <2> then yeah, vector <12> yes <11> How much random access would you be doing? <12> none <13> jb likes his access random <11> You wouldn't be doing any, clsk? <11> How about a stack, then? <11> Much like how khan is stacked like a 60 year old woman <12> I'll check into it. I think I was considering it before. <7> Hey I don't understand republiken-speak <13> my K:D ratio is now 1.6, why do you **** so much? <14> !**** #atrix *!*@BeLeaDeFaTa.users.undernet.org 3 8000 we don't accept ms hacker's here! but i will help you go out... enjoy & bye!! <14> .**** #atrix *!*@BeLeaDeFaTa.users.undernet.org 3 8000 we don't accept ms hacker's here! but i will help you go out... enjoy & bye!! <13> ? <14> color help tog <11> Too bad your S:G ratio is also 1.6 <14> .me <12> Can I somehow set a fixed amount of objects in stack so that no re-allocation is done.? <2> can't you tell the stack to use a vector? <11> I guess you could use a vector <13> *** to goats? <11> I just think it's a little odd to be doing a lot of insert/delete operations on a vector <2> why, jb? <2> if it's only on the end <2> i agree stack makes more sense logically <11> Yah <2> does he need to iterate over everything? <12> not at all <2> what are these objects? heh <12> It's basically a stack of pointers. So yea a stack might make more sense. <12> pointers <11> Well, try both in a big *** loop and time it <2> you can template the stack to use a vector instead of a deque, though it doesn't matter that much <2> i don't know if that template arg is standard, either
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