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<0> i don't mind talking salary once they're interested
<0> the only time it didn't work out for me was interviewing at the last company
<0> they wanted to make an offer and said i'd be perfect
<0> they just couldn't afford me
<0> about 4 hours of interview
<0> though in retrospect, i enjoyed it
<0> i have so little interaction with people that don't get blank stares when i talk shop
<0> get = give
<0> and their products look really interesting
<0> www.objectvideo.com
<1> has anyone heard any rumors of a Subverson interface to vs2005 ?
<0> i haven't
<0> i'm sure there is one out there being worked on
<1> anyone seen any specs on the new version control coming w/ the "team" flavors of VS2005?
<0> nope, but if it's based on source depot, i'd be shocked if they made it ****
<1> my son saw a demo of the team stuff and seemed quite impressed



<0> it'll obviously have kinks, but there are several things there that look really cool
<0> the analysis tools look really nice (my friend is the lead)
<1> I'm still drooling over the Team Foundation Server with VS2k5 though.
<1> Well it still hasn't been released. I think they're projecting release this quarter, but I haven't heard for sure. However, the version control stuff looks very nice, and the fact that they don't effectively integrate source control with anything else in VS2k5 makes it kind of stand out.
<1> They also have some wicked integrated "issue" management stuff like bug tracking and unit testing and all kinds of awesome stuff. When I saw the demonstration, I was almost drooling waiting for it to be released. I've got someone downstairs working on installing the CTP version so we can start playing with it.
<1> those were from an EMail from my son
<0> yeah, i like the code coverage stuff too
<0> highlights where your tests are hitting
<1> yeah
<0> granted, a lot of that stuff is managed only
<1> CLI ?
<1> or "managed"
<0> (the test stuff)
<0> .NET
<0> when i left, there was going to be no support for unit tests in native c++
<0> for all i know, they cut support entirely
<0> i haven't kept up with it
<0> as i did all the work to enable unit tests for C++/CLI projects, i'd be a little upset, but not very
<0> they cut the one feature i did that i wanted cut the entire time
<0> so i'm happy
<2> hello all
<0> hi dr. nick!
<2> i'm trying to understand what the use of the second solution on the following page might look like when applied to a cl***
<2> http://geneura.ugr.es/~jmerelo/c++-faq/containers-and-templates.html#faq-34.13
<3> phooo... test over
<2> the joys of testing eh
<3> it was more low-level than i expected
<3> in the course of taking the test I now have 2 more interviews scheduled, lol
<2> good going
<4> must go now 1 notebook system price 550 includes sameday shipipng, case, wireless router and 30gb apple ipod. message me if interested THIS HAS TO GO TODAY!\\
<2> who falls for such dozy bloody scams
<3> heh
<5> bye all
<6> bye
<7> THE RESOURCE EDITOR FROM VS 2003 ****S!!!!!!!!!!
<1> nobody cares
<1> vc2005 is out
<7> that's not the only problem...
<7> it took me 2 hours to do a workaround DELETEALLITEMS messeage for the treeView control
<7> that's another idiotic control
<1> nobody caress
<1> cares either
<7> why? a new version of windows is comming out?
<1> Kalasanova charges
<1> never "gives"
<1> sk8ing yes, actually
<7> damn... I can't belive someone can lose that much time for idiotic bugs
<7> check this out: #define IDC_LISTNOT 1073
<7> #define IDC_LISTCNXA 1073
<7> and I was wondering why I don't get events
<7> I'm not saying that it resents some settings whenever you open an old dialog to edit it
<7> *resets
<2> can you use mem_fun somehow to create a call back on a particular object?
<1> earthworm not really
<2> damn
<2> a member function pointer might do it ...
<1> you can use a static function (maybe) depends on what the callback signature looks like
<1> sk8ing where are those things defined?
<2> cl***::method(type * p)



<7> resource.h
<1> so your system managed to generate teh same # twice? cool
<1> earthworm no
<8> Howdy
<7> yes
<7> a couple of times!
<1> I meant what does the function you're calling think the signature is?
<8> does anyone use Anjuta ?
<1> c
<2> Great_Auk: i have in the past
<1> I've heard people say they do
<2> i don't see what you mean by that last question vawjrwrk, sorry
<3> vawjrwrk the embedded development you do - is it relatively required to be realtime/high performance or not really?
<1> earthworm callbacks don't exist by themselves
<8> ok, am trying to get a new project or program started, but the IDE will not let me enter any application info.
<1> they get called by SOMEBODY
<1> and you have to give the callback as an arg to that SOMEBODY
<8> sent a bug report in, but not enough time for a reply
<1> and that SOMEBODY has a signature it's expecting for the callback
<1> rdragon we rarely had a lot of time to waste
<3> *nod*
<1> though sometimes there wasn't a choice...you had to wait for the input
<2> void method(type * p) ?
<1> and what is p here?
<2> a pointer to an object, its just been deleted, so i want to notify somebody that its been nuked
<1> clearly you don't expect to call a method in the object
<2> nah
<1> but you want to call a member function for some OTHER object
<2> yes, the object to be notified
<8> not sure about how it is done in C++, but when a cache is flushed, it sets a flag to tell following calls that the data is no good. (Is there a function for that in C++ ?)
<3> what cache?
<1> Great_Auk no
<8> so the change would have to be handled by the program ?
<1> huh?
<1> what are you babbling about?
<3> what change? what cache? nobody knows what you're talking about Great_Auk
<1> who's flushing what cache?
<9> ad/Win 12
<9> whoops..
<3> what's on second
<1> who's on first
<8> am seeing that a discussion is about callbacks .. but they may be different styles than HW
<1> Great_Auk <double huh?>
<2> erm
<1> earthworm I take it you have no control over the function that is calling the callback
<2> i'm writing it
<2> i want to be able to say
<8> HW sets a 'dirty bit' when data is changed in a cache that is used by more than one program ....and a program should check that data, and use a callback to see if that data is valid. (am thinking that is the situation?)
<1> not even close Great_Auk
<8> ok .. misundrstood
<8> I'll go back to learning njuta ..
<3> hehe
<8> ... anjuta
<2> someObject.doSomething(typeInstance, &type::method);
<1> earthworm so why don't you have your function take two args, an object pointer and a pointer to a member function
<2> yeah, that'll do it
<1> then why don't you do that?
<2> hehe
<1> there's nothing wrong with what you wrote
<2> confusion :/
<2> hmm, can i do this without templates?
<2> ah, now i see what you were on about
<1> of course, why would you need templates, unless type is going to change
<2> i need to know the type i'm calling back on'
<2> it could be any old thing
<1> so the type WILL change
<2> aye
<1> then you need templates
<1> template<cl*** T> void doSomething(T&, andsomeweirdsysntaxIhavetolookupforpointertomemberfunction&)
<2> hehe, it is indeed weird
<2> typedef void (SomeCl***::*SomeCl***MFP)(int, char *);
<2> thats from here
<2> http://www.codeproject.com/cpp/FastDelegate.asp


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