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<0> it wasnt very expensive
<1> Then it must be like 5
<1> At our university in Pk the menu ranged from 15 cents to 1 Euro
<1> 1 Euro was totally high end
<1> Ofcourse it doesn't look so cute when you convert it to Pk currency
<1> ok bbl
<2> undernet hates my hotel's internet connection, apparently they have a misconfigured proxy
<3> can i put a constructor in a struct ?
<2> of course, Guns|n|r0s3s
<3> and functions ?
<3> conversions operators ?
<2> yes
<2> same as cl***
<3> its just all public true ?
<2> only difference between cl*** and struct is the default access
<3> dnk



<4> hmm i wonder if you can extern "C" a cl***...
<5> Off to office
<4> bye bye mr lovey dovey
<2> ImHungry now what sense would that make?
<6> isn't extern only for function linking?
<6> i mean, extern "C"
<4> rdragon, well.. trying to find another reason to use struct.. since that's definitely mroe compatible with C for when that matters..
<2> another reason to use struct? what are you trying to do?
<7> another reasont to use struct instead of what?
<4> i am just making conversation, saying that struct is useful for when you wanna export a C interface
<2> why not just write C if you're writing a C library
<3> how to look for a value in a list ?
<3> have i to scroll it manually
<4> well you can implement hte thing in C++ but export a C interface, etc
<2> find()
<4> std::list<mytype>::iterrator = std::find(mylist.begin(), mylist.end(), theValue)
<4> or is it cont_iterator? i forget.. maybe find takes both..
<2> except you'll need to provide an identifier, and spell iterator right
<4> yes, i stand corrected
<3> thevalue must be a scaler true ?
<4> yes, thevalue should be of the same type as the value_type of your list, if that's what you mean by scalar
<2> same type, or implicitly convertible to that type
<4> also if find didn't find anything it returns yourlist.end(), so check for that condition
<3> no
<3> if mytype is a struct{zzzz}
<3> what should i write in my value
<4> well, it returns the second arg... more correctly.. it returns the search boundary
<2> well what are you trying to search for?
<3> the A where A -> struct zzz A:
<3> ?
<7> huh??
<3> well
<3> never mind
<2> guns... you asked how to find a value in a list... what are you trying to find?
<3> ill see if it works
<4> Guns|n|r0s3s, are you using std::list?
<3> yes
<4> what is the exact type of your std::list?
<4> std::list<xxx> what's in the xxx?
<3> struct _obj_mapper_struct_{
<3> DTIS _obj_id;
<3> DTIP _obj_ptr;
<4> pls don't paste sourcecode
<3> sorry
<3> wont do that again
<2> don't use identifiers that start with an underscore, either
<4> so you have a std::list<_obj_mapper_struc> ?
<2> they're reserved for library implementors
<3> exact
<4> yeah what rdragon said.. but anyway, let's ***ume you fix that..
<2> obj mapper? why aren't you using a std::map ?
<4> (either he has a good reason not to or he didn't think to use it.. )
<2> std::map<DTIS,DTIP> object_map;
<3> i dont know
<3> #
<3> what map would really do for me
<2> it maps keys to values
<3> aha
<2> sounds like you need a book
<4> ask not what your std::map would do for you, ask what you can do for your std::map
<3> well i have books



<8> lol
<3> but i am just lazy :)
<4> books on c++
<2> sounds like you have terrible ones, then
<2> Guns|n|r0s3s: http://www.rudbek.com/books.html
<3> well i even didnt look in the stl part
<4> basically it sounds like all you need is a std::map and you can forget about the list.. and it will be faster and better than an implementation that relied on std::list..
<4> you can do std::map<DTIS, DTIP>::iterator it = mymap.find(someDTISValue); to search the map
<4> or do mymap[someDTISval] = someDTIPptr to insert keys
<9> DTIS :S
<3> ahh
<3> its like the VB collection
<4> yeah, i guess.. or like the perl hash if you are familiar with perl
<0> perl powa
<0> I script y00, y00 script m333 were a happy f4m1l1
<8> o_O
<4> hey perl has its uses
<0> I know
<4> although people tell me i should learn python
<0> its just oogly foogly
<4> yeah that is the complaint i have about it too
<0> its basically a write once, never read it again I hope, language
<3> the point is
<4> haha yeah.. although you can be super careful and write readable code in perl, it's jsut everything about the language encourages you not to
<6> do you like a language where '!*($^!@#(*$&^@#(*%&#^@* actually does something? :)
<4> hahaha
<8> lol
<3> that some case i look for DTIP using DTID
<3> and other its reverse
<0> mathieu, you want to erase the letter s?
<3> does map support that ?
<6> Quantum``: you're smart!
<0> auto_ptr
<4> Guns|n|r0s3s, you mean find a key,value pair based on searching for value?
<6> you could keep a reverse map
<4> i think so.. although i forget the wya to do it offhand.. you might need to use std::find_if perhaps
<4> yeah i tend to keep a reverse map in cases wehre the mapping is one-to-one
<3> i mean sometimes i look for the key using a value and sometime its reverse
<4> keep two maps then, sounds like your mapping is 1-to-1
<2> boost has multi index maps that can handle that
<4> does it?
<0> greppin powa
<2> but it only works if, when you combine all of the keys and all of the values, there are no duplicate values (iirc)
<0> ImHungry, do you sleep with emacs?
<6> yea, i found out about multi index when i finished implementing my container with multiple indexes :/
<2> first day of work
<2> off to the office!
<0> rd
<0> good luck
<2> thanks :)
<4> yay good luck rdragon.. where u work?
<2> hopefully i
<2> hopefully i'll get on irc from there
<6> it's an official holiday here
<2> ImHungry - zipper interactive
<4> haha already thinking about ways to slack ahha
<4> mm zipper.. porn site?
<0> irc on first day of work?
<2> lol
<0> good impression++
<2> :P
<4> haha
<2> well, everyone has a private office, so ;)
<0> Big Bro is whatching you
<6> i installed linux on the 3rd day of work on my laptop
<8> nice
<2> *nod*
<2> alright, seeya
<4> good luck..
<2> thanks
<4> wow i wish i worked for a game co.
<4> :(
<0> my world is one big soduku


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