| |
| |
| |
|
Page: 1 2 3 4 5 6 7 8 9 10 11
Comments:
<0> and defined in one source file only <1> Does anyone know how to make it so you can see the number of which line of code you are on in VC++? <0> should be in the status bar <1> kk Thanks <2> damn, been a week or two since I been in here <2> good to be back <2> well, it's weird but I just put all of my functions in a file called functions.h and all is well <2> now the only two places I include the header file have a conflict <2> how do I do #define? <2> oh I mean declare, or declare extern? <2> I've never had this problem before with #if !defined <2> brb gonna play BF2 <0> yawn <0> mmm, goin to subway <3> Hello
<4> subway = yuck <5> I've come into a .pdf file that seems to be all image, but it's really text (like someone scanned the document)....anyone know of a conversion tool to get real text from it? <6> @find Code Warrior <7> Not bright. <8> _m_ <4> ? <9> hey dextre, its me again <8> ah. nothing. just wanted to ask a question about templates <4> go ahead and ask <8> why default arguments are not allowed for function templates <4> they are <4> oh <4> function tempaltes <8> hi collesi <8> cluelessi <8> does this happen to u guys? while implementing something for a project u fall in love with a certain algorithm and fail to see better options out there, deadlocked on the current way of doing things <4> of course <8> i'm in one of those situations <4> it's easier to do that than to keep an open mind <8> yeah <4> and it's more tempting to take the easier way, so... <4> it's the same with programming languages, with anything <8> i need a guy to stand behind me and smack me whenever i grow too attached to my code <8> a big guy, preferably some wrestler who can smack a nerd around <8> extreme programming <9> with pushback how can i specify a member of the destination element to receive a member of the source element, for example when copying over from one 2 int struct vector to a new empty one , using a loop, i want the member to go in the other members position in the destination vector <9> seems like i have to first convert the required member to a new struct with dummy member and then push that back, dont seem very quick <9> i got this feeling that i should have used 2 separate int vectors! <8> i run into these situations a lot <8> two lists, or one list of structs <9> yep <8> usually the tools available to me in the STL dictate my choices <8> and usually i prefer avoid functors unless it seems absolutely stupid to do otherwise <8> since i can avoid writing functors, and having an extra struct, to get the job done i would have used 2 arrays <8> but i admit, that makes ugly code <8> if i had more time, i'd write the struct, and roll my functor <9> are single variable elements mainly used with vectors <4> cluelessi: what are you asking exacrtly? <4> I'm having trouble understanding you <4> first of all, why are you using 2-int structs <4> just use an std::pair<int, int> <4> yes? no? cancel? <8> yeah, std::pair is better <8> can i scope a typedef within a cl***? <8> a cl*** definition <8> specifically, a template cl*** <8> can i template a typedef? <9> ok moo if the pair is say left and right data, what would be syntax for copy all of the right data from one pair into a left data of second empty pair <8> functor <8> for_each <8> C++ is soooo weird.. <8> cl***es can be templated.. functions can be templated.. but default args are not permitted in function templates <8> typedefs cannot be templated <9> to back track dextre, what would the code be in that loop you were suggesting should i have structs <8> for_each(v.begin(), v.end(), myFunctorThatCopiesLeftToRight()) <8> i'm pulling that out of my *** <8> i've got some questions of my own <8> about functors <8> std::vector<std::pair<T1, T2> > v; <4> what are you trying to do cluelessi ? <4> I mean big picture
<4> yes you can dextre <4> (re: typedef) <4> the standard containers all have a value_type <4> which is a typedef <8> http://www.gotw.ca/gotw/079.htm <8> here it says u can't <4> ohh <4> I misunderstood you <4> I thought you meant e.g. template <typename T> cl*** Moo {typedef T hello;}; <8> yeah, that's what i meant earlier.. but i am seeking functionality similar to that in this webpage <8> template<cl*** T1, cl*** T2> typedef std::pair<std::vector<T1>, std::vector<T2> > TData; <8> TData<double, int> myPairVectors; <8> is this possible? <4> no <8> figured <4> usually what people do is stick it in a struct <4> and template that <8> yeah <8> that's what i meant ealier with "c++ is weird" <4> then you just do mystruct::TData kthx; <4> C++ is stupid <4> well not stupid <8> i would like to template if statements, and for loops lol <4> but too complex in my opinion <4> enough so taht I avoid it as much as I can <8> not noob friendly <4> but people do disagree <8> c++ is powerful once u get past that <4> F that <4> I want to solve whatever problem I have at hand <4> the actual TOOL should not be the problem <8> i want to be able to template anything and everything with a {} <4> cluelessi: do you mean something like: std::pair<int, int> poo; ... std::pair<int, int> poo2; poo1.first = poo2.second; ? <8> yup, but the poos are in a vector <8> Cowmoo: what feature do you want to see in c++ 0x most badly? <4> ok so yea, write some functor <4> dextre: I'm not really qualified to answer that, I don't know the lagnauge too well <4> I personally think it's beyond saving <4> I might use it for writing really tight loops or something, but still <8> u mean c++ is that bad? <4> haha, don't take my word as the gospel or antyhign <4> I just think it's too complex, that's all <8> what's the answer then.. c# ? <4> there's no one naswer, different languages, right too for the right job <8> oh.. so you're one of those <4> I hope to learn Lisp this summer, so we'll see <8> Lisp will make your head spin <4> nah <8> i like prolog <4> yes, "one of those", I'd kill myself if I was a one-trick pony <10> hello i am looking for a algorithm if i get a valus x and y i should print all values between them in binary search tree <8> i got to learn new tricks <4> well all do <4> you have to keep learning, otherwise you get stale <4> stale = you lose <8> ruby on rails? <4> haha I duno <9> cowmoo i have i have analysed some lines of say a polygon, running over a grid, so each line(side) has left and right data, say the x coordinates of the whole pixels either side of the line. so having these lists, i now wish to wish to cherry pick them to create internal and external boundarys which can be described as left and right data <4> anyway have to get back to my AI homework <8> heh <4> it's 4am here, it's due 5pm :) <8> i wonder if they'll rewrite STL rebind syntax if c++ 0x allows templated typedefs directly <9> so you can see that the left data might end up as right data for the new....list or what ever....vector.. <8> altho, now that i think of it, enabling templates for everything seems a bit dirty <8> limiting templates to structs seems to make the language cleaner, but code more verbose.. if that makes any sense <8> but then i wonder why they made an exception to allow standalone function templatable <9> dextre do u understand the big picture of how i come to have multiple vectors <8> like Cowmoo said, use for_each() with a functor <4> std::for_each or std::transform <8> for_each if u have 1 list of std::pair <8> transform if u have 2 lists with std::pair, whose contents u'd like to swap between the two lists <8> transform is for logic that involves 2 lists <8> for_each processes 1 list <4> transform has both forms
Return to
#c++ or Go to some related
logs:
#chatzone Totem Gtk-Warning **: cannot open display paly boy #AllNiteCafe #c++ deepthrote madiceman airwrench serial number
#linux #windows
|
|