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<0> i was thinking i would have to use xaml <1> http://www.noidea128.org/sourcefiles/16169.html <1> error @ 662: <1> I have a constructor that takes in an object of itselft <2> Pfloyd that junk is too intertwined w/ MFC for me to try to figure it out <1> ok... <1> I almost have it fixed, like I said this is the first and last project i'll be doing with MFC <3> don't construct an object from a pointer to the object <3> just use the copy constructor <1> ok <3> T( T const& t ) <1> thanks <2> Pfloyd and IF you're gonna pretend to **** w/ Hungarian notation, then do NOT name objects that start w/ p <2> pElement5 is NOT a pointer <1> I know, i just copied and pasted some code <1> from earlier in my project
<2> "copy and paste" causes more programming errors than any single other thing <1> ok <2> so what's wrong with your copy constructor? though I notice you're tyring to make a CCl*** from a CElement <2> god, I HATE those supid ****ing leading C <3> me too :/ <4> yeah, that ****s. that and calling methods with a leading capital <4> naming even <1> well, i've been changing my Element cl***es from a single cl*** to a few derived cl***es and right now trying to add a real object to a pointer <1> the pointer being the member function in my Dialog cl*** <1> ok, "an object <0> hah <5> everything is an object <5> :) <2> no <1> what do I mean? L-value? <5> why not <4> functions are not objects in c++ <2> instances are, but there are also declarations <5> functions are objects <2> not in C++ <3> not really, heh <2> there are function objects, but not all functions are <5> functions are use and call by pointers <4> technically, objects are stored in .data sections, and function are stored in .text :P <5> pointers to sections in stack <5> like an objet <3> eh? <5> cause <2> bits0xfffe so? <5> they are <3> function code isn't thrown on the stack <2> you're ***erting that pointers ONLY point at objects? <5> exactly <3> that's silly <2> bits0xfffe I don't accept your definition <5> objects are portions of stack baby <2> bits0xfffe that's bull**** also <6> hehe.. <2> what aobut objects on the heap? <6> Even I know that much <5> when u are manipulating portions of memory <5> its call object <2> bits0xfffe NO <7> i have this 486DX@33MHz/8MB RAM/win3.11, i installed that update from microsoft for the tcp protocol and basicly what i wanna know is what is the maximum bandwidth that this computer will be able to support. i installed a ftp server on a computer in lan and i tried downloading something from there but the hdd on that 486 is very old and very slow (it's a 100MB hdd)... so go figure, the average speed was 97KB/s <7> but this is not relevant, i wanna see how much it can get if it doesn't use slow devices like the hdd. does anyone know what tool i could use to do this? maybe win3.11 has something builtin and i don't know even though i doubt it. any help would be highly apreciated <5> u tell me that a array is not an object <5> ? <1> sweet, <5> u can reinterpret a function pointer <5> as an array <3> so? <2> bits0xfffe SHUT THE **** UP <5> lol <3> memory itself is just a big array <5> exactly <5> now u see <2> because you can like to your compiler doesn't mean that your ***ertions are correct <5> everything is an object <3> i don't see how that supports your statement <2> yeah, that's you're so full of **** that youre eyes should be brown
<3> *shrug* <5> lol <5> object that u define is a another statement in c++ <5> how di u consider a struct <5> or an union type <5> ? <2> what about them? <5> not an object? <2> when you instantiate them THEN you have an object <5> lol <4> yeah, those are types <5> so what an object <2> when you describe them then you just have a type <5> an object is <5> and i mean it <2> I told you earlier, an instantiated type <5> a portion of stack <3> no <5> agenced <5> ok <8> vawjr you are on a roll today! <2> well, I mighta been a bit quick on deathmaster, but it looked to me like a "for sale today only" spiel <8> well deathmaster just confused me <9> Hi, in Delphi i would program the Help-About menu item like this: frm_About.Open <8> What is there too log :p <9> and in the About form, i would program the Ok button: frm_About.Close <10> you don't wanna know how it's done in c++ :) <9> i am using now C++ Builder, so in: unt_Main, i use an: #include "unt_About.h", then i create a variable Tfrm_About *frm_About, then in the main menu, for the ABout item: <10> uninstall it <2> you're waaaaay outside C++ <10> get a real compiler <11> in irssi, your yello card is an orrange background with blinking redish text <2> unt_About.h is NOT standard C++ header <9> frm_About->Show; and in the About-Ok item: frm_About->Close() <9> i called it unt_About when i saved it <2> peterhu in my client, and mIRC it's red text on yellow <9> not the prblem is that i am getting an error when i Close it, and you can see that Show is not the correct funtion, but it tells me that Open is not a memeber function of a form <2> spades are you listening at all, or are you gonna just babble on <9> i am <9> but you are not helping me by telling me to uininstall <2> then you understand that what you're doing has nothing to do with C++ <9> please don't critise me now :( <9> i need help <5> hello buddies <2> well, if you were using C++ maybe we could <9> ok, thank you anyway. <10> change the compiler <5> who here got .Net 2003 <5> or later <5> ? <9> i do not have another one <2> vc2005 express is free <10> visual c++ express is free <2> "That's what we're here for" 1986 Victor A. Wagner Jr. <5> ok <2> hmmmmm <5> for you <2> try here for free stuff ... http://www.thefreecountry.com/compilers/cpp.shtml <5> an integer <2> there, about the 3rd link under compilers <5> is an object or not <5> ? <10> yes <5> ok <5> so what are u telling me before <5> ? <5> u know that an object is a portion of memoy with a type ***igned to <10> I wasn't present <2> oh, I see you just wanted to talk, and not read, eh? you want another 5 min timeout <5> is that alright <5> ?
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