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<0> the real problem is that i get random *** private messages containing 'look at me naked *.exe' ****
<0> this wouldn't bother me
<0> but since undernet wouldn't let me register using a gmail account
<0> because i might be able to have more than one username, heaven forbid
<0> ****ing pricks
<1> just use your ISPs email server
<0> i don't pay for my cable
<1> free e-mail accounts are brutally unprofessional. everyone should have a "real" account
<0> so i had to use my ****ing uni account because those ****ing nigger bitches thought that they were too ****ing good for gmail
<0> the end result is if i happen to see anybody resposible for the running of undernet i will kill them
<1> less racist insults please. And I happen to agree with them, free e-mail accounts are used for spam in this occasion for too often
<0> well mother ****er
<0> i am still getting ****ing spammed
<0> so they didn't stop ****
<2> people really need to watch their language



<3> Hint: /msg x ban #channel who why
<4> Nigger!!?
<5> can any give me access ?
<2> Yes, but it adds it to the X list then
<2> which I don't want
<3> Why not?
<2> easier just to do this, I have macros for it
<2> don't like clogging it up with just simple idiots who only need to be banned for 30 minutes
<4> hey kik him outter here!!
<6> I hate weekends on IRC
<3> That's the point, the X bans don't last for days
<6> all the crazy people come out :-\
<3> While adding it to the channel list lasts forever if you don't remove it
<3> X has a 2 hours default ban or something, iirc
<2> But I will, in a few minutes :)
<5> pls pvt
<2> there's also something more visceral about doing it yourself
<3> Dunno, it sounds a bit like you care, banning through X doesn't :)
<2> meh, don't take my fun from me ;)
<2> I'll probably update my macros at some point. But they've not changed for years
<7> whore we banning?
<7> who're
<7> oh, kix
<6> the fellow who works at burger king
<4> Asriel: do u have ops control?
<2> Does it matter?
<4> some u banned that guy nice one ;)
<2> I won't overrule any of the other ops unless it's obviously a script error
<4> ok.
<4> profanity like that should be minimised quickly in chans because of young children/students or even sensitive adults.
<2> some profanity is fine, really and to be expected. even if I Don't much like it
<2> racist profanity or excessive swearing is moved to /dev/null quickly
<3> What about sensitive kids like me, Mercedx64
<4> hehe..
<4> anyone had a chance to compile their code on a intel duo chip yet? - i would like to know the difference pros/cons
<3> There's no difference
<3> But you'd better have more than one thread if you want your app to be faster than a core solo :p
<3> +on
<4> ah nice - then i'll have no probz deploying when it's time. thnx ;)
<8> hey again people :D
<4> gonna go and watch some star trek series on DVD - nice talking with u all, the next time i come irc Network i'll join undernet again and strait to this chan.. Peace out!! :)
<8> Is there a performance gain over p***ing function arguments as const reference over and then making a copy.... over just p***ing "by value" ?
<8> i guess there is as the value is not pushed on the stack before the copy? or what?
<7> my guess is p*** it by value
<7> might be able to optimize the copy away in some cases
<8> mm..
<8> but like some STL functions like std::list::remove() takes a const reference as an argument... if p*** by value is faster.. then why not just take a value as argument ?
<7> why would remove() be making a copy of the object you p***ed in?
<8> sorry i meant push_back
<7> because if push_back accepted the object by value, it would have to be copied again to be put into the container
<8> say in a constructor... i ***ign one of the arguments p***ed to an attribute... then it would essentiall by faster to p*** by reference ?
<7> yup
<8> ok, makes sense
<8> so generally, one could say most constructor arguments would consist of constant references ?
<3> Usually you p*** scalar types by value
<8> int, char, etc = scalar type ?
<8> or == :o



<9> yes
<10> calc scalar
<9> YUY0x7: you tell me :))
<10> hmm..
<8> quick inheritance question... if the base cl*** publically overloads an operator, will the deriving cl***es inherit this ?
<11> Hello
<3> Antrix: yup
<11> I am just now getting into programming, so i figured i would join an irc channel :D
<8> alright, and i can overload an operator in an abstract cl***?
<9> yes
<3> An operator is just like any other function
<8> ty
<8> yes... again when i think it over i can kinda answer my own question
<8> MrAshe could you tell me why std::string const & n is generally more commonly used than const std::string & n again please?
<8> I just find the first one easier to "look at" kind of thing
<3> Cause if you read right to left string const & becomes & const string or "reference to constant string"
<9> void blah(std::string x); when you'll call blah("some string"); "some string" will be copyed
<3> And I'm not sure it's more commonly used, but it certainly make more sense
<8> i see what you mean
<3> sk8: he means the side of const
<9> when you say it's a const reference it won't be copyed anymore
<9> oh
<8> yeah that makes sense now
<8> it's just unusual to see a const declaration after a data type
<9> I use const std::string &
<9> I don't like how std::string const & looks like
<8> i agree sk8, but I also think what MrAshe says makes a lot of sense as well
<11> man.. i wish i knew what was going on :( *looks at his ETA on c++ for dummies*
<3> Antrix: it cannot be before it except for the left-most one
<12> what the hel is operator overloading?
<12> pls
<3> Do you know what function overloading is?
<8> if you look at an operator as a function (which it essentially is), you can "overload" it to change what it does. e.g. you can overload == to check two of your own cl***es for equalence
<8> for example
<2> right, sleep time. gnight all
<6> lol asdwer
<13> heyall
<13> i have a problem when try to compile a code with header winsock2.h
<13> here is the error
<13> fatal error C1083: Cannot open include file: 'WinSock2.h': No such file or directory
<13> i have visual c++ 2005 express as a compiler
<13> and i have installed the SDK
<13> and already configure it in MSVC
<6> perhaps your include paths are off?
<6> although, that's a standard MSVC header no? I dunno any windows stuff
<13> yeah of course
<13> i cheched my path C:\Program Files\Microsoft Platform SDK\Include
<13> there is a winsock2.h
<6> yes, but does visual studio have that among its include path?
<6> s
<13> yeah i configured it
<13> and all others header files work fine
<13> as stdio.h
<13> ...
<13> very strange
<7> stdio.h is a C header, cstdio is C++
<14> can you include windows.h?
<14> and you added the directories to Tools | Options per the PSDK install instructions for 2005 Express, right?
<14> hopefully you'll get it working, i'm off for a mother's day dinner with the in-laws
<7> have fun with that
<13> yeah i added it
<7> <@peterhu> can you include windows.h?
<13> ok wait
<13> unfortunetly no
<7> you probably screwed up the include paths
<13> but stdio.h work fine
<13> why
<14> enable displaying environment variables in the build log in Tools -> Options -> Projects and Solutions -> Visual C++ Project Settings
<14> do a build
<14> check the build log for the INCLUDE environment variable
<14> this corresponds to what is set in Tools -> Options -> Projects and Solutions -> VC++ Directories
<14> for include paths
<8> in general, when do you guys tend to allocate memory on the heap; and when do you usually just put it on the stack? (i.e. when to use new/delete, and when not to)
<13> ok i got it


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