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<0> the real problem is that i get random *** private messages containing 'look at me naked *.exe' **** <0> this wouldn't bother me <0> but since undernet wouldn't let me register using a gmail account <0> because i might be able to have more than one username, heaven forbid <0> ****ing pricks <1> just use your ISPs email server <0> i don't pay for my cable <1> free e-mail accounts are brutally unprofessional. everyone should have a "real" account <0> so i had to use my ****ing uni account because those ****ing nigger bitches thought that they were too ****ing good for gmail <0> the end result is if i happen to see anybody resposible for the running of undernet i will kill them <1> less racist insults please. And I happen to agree with them, free e-mail accounts are used for spam in this occasion for too often <0> well mother ****er <0> i am still getting ****ing spammed <0> so they didn't stop **** <2> people really need to watch their language
<3> Hint: /msg x ban #channel who why <4> Nigger!!? <5> can any give me access ? <2> Yes, but it adds it to the X list then <2> which I don't want <3> Why not? <2> easier just to do this, I have macros for it <2> don't like clogging it up with just simple idiots who only need to be banned for 30 minutes <4> hey kik him outter here!! <6> I hate weekends on IRC <3> That's the point, the X bans don't last for days <6> all the crazy people come out :-\ <3> While adding it to the channel list lasts forever if you don't remove it <3> X has a 2 hours default ban or something, iirc <2> But I will, in a few minutes :) <5> pls pvt <2> there's also something more visceral about doing it yourself <3> Dunno, it sounds a bit like you care, banning through X doesn't :) <2> meh, don't take my fun from me ;) <2> I'll probably update my macros at some point. But they've not changed for years <7> whore we banning? <7> who're <7> oh, kix <6> the fellow who works at burger king <4> Asriel: do u have ops control? <2> Does it matter? <4> some u banned that guy nice one ;) <2> I won't overrule any of the other ops unless it's obviously a script error <4> ok. <4> profanity like that should be minimised quickly in chans because of young children/students or even sensitive adults. <2> some profanity is fine, really and to be expected. even if I Don't much like it <2> racist profanity or excessive swearing is moved to /dev/null quickly <3> What about sensitive kids like me, Mercedx64 <4> hehe.. <4> anyone had a chance to compile their code on a intel duo chip yet? - i would like to know the difference pros/cons <3> There's no difference <3> But you'd better have more than one thread if you want your app to be faster than a core solo :p <3> +on <4> ah nice - then i'll have no probz deploying when it's time. thnx ;) <8> hey again people :D <4> gonna go and watch some star trek series on DVD - nice talking with u all, the next time i come irc Network i'll join undernet again and strait to this chan.. Peace out!! :) <8> Is there a performance gain over p***ing function arguments as const reference over and then making a copy.... over just p***ing "by value" ? <8> i guess there is as the value is not pushed on the stack before the copy? or what? <7> my guess is p*** it by value <7> might be able to optimize the copy away in some cases <8> mm.. <8> but like some STL functions like std::list::remove() takes a const reference as an argument... if p*** by value is faster.. then why not just take a value as argument ? <7> why would remove() be making a copy of the object you p***ed in? <8> sorry i meant push_back <7> because if push_back accepted the object by value, it would have to be copied again to be put into the container <8> say in a constructor... i ***ign one of the arguments p***ed to an attribute... then it would essentiall by faster to p*** by reference ? <7> yup <8> ok, makes sense <8> so generally, one could say most constructor arguments would consist of constant references ? <3> Usually you p*** scalar types by value <8> int, char, etc = scalar type ? <8> or == :o
<9> yes <10> calc scalar <9> YUY0x7: you tell me :)) <10> hmm.. <8> quick inheritance question... if the base cl*** publically overloads an operator, will the deriving cl***es inherit this ? <11> Hello <3> Antrix: yup <11> I am just now getting into programming, so i figured i would join an irc channel :D <8> alright, and i can overload an operator in an abstract cl***? <9> yes <3> An operator is just like any other function <8> ty <8> yes... again when i think it over i can kinda answer my own question <8> MrAshe could you tell me why std::string const & n is generally more commonly used than const std::string & n again please? <8> I just find the first one easier to "look at" kind of thing <3> Cause if you read right to left string const & becomes & const string or "reference to constant string" <9> void blah(std::string x); when you'll call blah("some string"); "some string" will be copyed <3> And I'm not sure it's more commonly used, but it certainly make more sense <8> i see what you mean <3> sk8: he means the side of const <9> when you say it's a const reference it won't be copyed anymore <9> oh <8> yeah that makes sense now <8> it's just unusual to see a const declaration after a data type <9> I use const std::string & <9> I don't like how std::string const & looks like <8> i agree sk8, but I also think what MrAshe says makes a lot of sense as well <11> man.. i wish i knew what was going on :( *looks at his ETA on c++ for dummies* <3> Antrix: it cannot be before it except for the left-most one <12> what the hel is operator overloading? <12> pls <3> Do you know what function overloading is? <8> if you look at an operator as a function (which it essentially is), you can "overload" it to change what it does. e.g. you can overload == to check two of your own cl***es for equalence <8> for example <2> right, sleep time. gnight all <6> lol asdwer <13> heyall <13> i have a problem when try to compile a code with header winsock2.h <13> here is the error <13> fatal error C1083: Cannot open include file: 'WinSock2.h': No such file or directory <13> i have visual c++ 2005 express as a compiler <13> and i have installed the SDK <13> and already configure it in MSVC <6> perhaps your include paths are off? <6> although, that's a standard MSVC header no? I dunno any windows stuff <13> yeah of course <13> i cheched my path C:\Program Files\Microsoft Platform SDK\Include <13> there is a winsock2.h <6> yes, but does visual studio have that among its include path? <6> s <13> yeah i configured it <13> and all others header files work fine <13> as stdio.h <13> ... <13> very strange <7> stdio.h is a C header, cstdio is C++ <14> can you include windows.h? <14> and you added the directories to Tools | Options per the PSDK install instructions for 2005 Express, right? <14> hopefully you'll get it working, i'm off for a mother's day dinner with the in-laws <7> have fun with that <13> yeah i added it <7> <@peterhu> can you include windows.h? <13> ok wait <13> unfortunetly no <7> you probably screwed up the include paths <13> but stdio.h work fine <13> why <14> enable displaying environment variables in the build log in Tools -> Options -> Projects and Solutions -> Visual C++ Project Settings <14> do a build <14> check the build log for the INCLUDE environment variable <14> this corresponds to what is set in Tools -> Options -> Projects and Solutions -> VC++ Directories <14> for include paths <8> in general, when do you guys tend to allocate memory on the heap; and when do you usually just put it on the stack? (i.e. when to use new/delete, and when not to) <13> ok i got it
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