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<0> how would i do that without creating a window and using sendmessage? <1> use create process <0> excuze me?? <0> mekon: what has CreateProcess to do with this problem? <2> well, the only way to do it would be to wait on some named object in the hook procedure, after posting the message; the vb6 process would then signal the named object when it is done processing the message <3> so... where do I go to find out how GCC implements exception handling <2> the source <2> BA DA BING <4> rdragon what do you need to know? <2> CreateEvent and WaitForSingleObject would probably be your best bet, deathmaster <5> how to get a drive directories? <2> note that will likely significantly slow down the entire system <2> boost::filesystem <3> vawjrwrk this is the statement that was thrown at me: <3> "My understanding is that gcc has to emit a fair bit of extra code everywhere so it can properly clean up when an exception fires causing code bloat. It also takes away some number of registers which will impact code optimization. <3> "
<2> you playstation developers and your gcc <2> yeesh <3> heh <3> think MS will port VC for us? ;) <2> they'll get right on it <2> XDK > ps2 dev kit <4> I have no idea how expensive exception processing is on your codegenerator for g++ <4> and even if true (except for the bloat opinion) does the author believe s/he can write a better mechanism? <3> I thought the general idea was that "exceptions don't incur a single instruction cost until actually thrown" <3> no, the desire is to disable exception handling and never use them <4> well, the quoted thing doesn't say anything about execution <4> why would you want to never use exceptions? <4> you gonna write T* temp = new T(nothrow) everywhere? <3> *shrug* <3> Probably <4> or do you have a library that isn't reallly standard and new doesn't throw <2> CPU's almost idle these days with games, heh <2> they're offloading so much now <3> I think they have overridden new to return 0 on failure <2> i'm waiting for those dual GPU with PPU on a single card <3> or, if something does happen to throw, the whole app should crash <2> and then the OS should halt saying "we're sorry, you bought a game by rdragon; you should have expected this" <3> ;) <3> playing xbox360 the game Marble Blast crashes every so often, the whole thing halts <6> int main() try { } catch (...) { } <6> And then it never crashed <6> Isn't it new(nothrow) T? <6> (and it's not difficult to do better than the ps2 kit, peterhu) <4> probably <6> (I know, I'm like half an hour late) <2> better never then late when it comes to MrAshe <2> than <3> heh <6> I was taking a hot shower <6> But you didn't come <6> So I gave up and came back to the PC <2> i found the idea of a belgian showering repulsive <4> rdragon it seems to me it would be trivial to see what gode gets emitted/executed for exceptions (by examination of the output) <3> yeah it's a bit of a pain, I'll try to do something later this afternoon <3> was just wondering if gcc's implementation was documented somewhere <6> Hah, opensource documented <6> Good one <3> heh <2> guh, these unit tests take forever to run when they don't fail immediately <2> i liked them better when they did <2> http://www.cnn.com/2006/POLITICS/06/15/broadcasting.fines.reut/index.html?section=cnn_topstories <2> yay! <2> another win for parents so that they don't have to be parents! <2> god forbid one simply changes the channel when they object to content <4> peterhu how does the build system get the VC++ Directories so it can build things? there's no place to set the options that I can see <2> nah, much better to simply screw everyone over <2> which set of directories? <4> the include directories? <2> there are two ways the compiler gets the include directories (same goes for linker input directories, etc): one is through an environment variable, this is set in Tools | Options | Project and Solutions | Visual C++ Directories; the other is through the /I switch to the compiler, which is controled through per-project settings <4> well, actually ALL the things that are settable in tools->options->project & solutions-> VC++ Directories <2> on <2> erm <2> oh <2> you mean where do we store it? <4> right, but how does Microsoft BUILD get it?
<4> errr, our build engineer is using Visual Build Pro <4> and some of us have set up our stuff differently than she has had hers for years <2> there's two things: there's a default that is looked up in the registery that Visual Studio creates upon installation; when the user writes to these settings, it writes them to docs %home%\Local Settings\Application Data\Microsoft\VisualStudio\7.1\VCComponents.dat <2> erm remove docs, i started writing documents and settings, but decided to use %home% to indicate the user's home directory <2> erm wait you're using 2005 aren't you <2> the defaults in 2005 are stored in platform config files in the vcpackages directory <2> do you mean msbuild for "microsoft build"? <2> if so, msbuild in 2005 is incapable of building vc++ projects; it spawns out vcbuild to do it <2> likewise, vcbuild spawns out msbuild to build non-vc++ projects in a solution (it's a horrible tangled mess) <2> orcas will likely completely replace the visual c++ build system with msbuild <7> http://wcbstv.com/local/local_story_165172930.html <7> good lord <7> can't these parents just call the school directly? <7> I can't imagine parents need to call their kids that often during the school day <2> yeah, they'll just have to resort to what they did when i was young <2> christ <2> unless they mean in case of a 9/11 attack <2> at which point, the cell network will be useless anyway <8> what about after school <2> what about it <2> some how people survived for thousands of years without them <8> hard to belive <8> heh <7> you know <7> I never see jeffmir anymore. <2> he's too busy hooking up with hookers in seattle, last i heard <7> really? <3> heh <2> he's rdragon's pimp too <3> meh <2> man, this unit test is still going, it better not be hung <3> it's hung like JBlitzen <2> doubtful, as mrsnoidea was hung more than JBlitzen <2> wtf it is hung <2> why is this code calling WaitForPendingFinalizers <2> christ, i really hate when people that do not understand COM interop write COM interop code <9> i have a function int f(double x, int y) { return x+y }; is the result type x+y integer? <9> when i call f(5.3,3) .. it returns 8 <9> it always returns an integer? <10> look at the function return type.. <11> hm <11> sure it's an integer as you already defined <11> int f(double x, int y) <9> oh God.. that was a stupid quiestion <9> :) <9> thanks <11> hm .. <11> double is 8 bytes <11> int is 4 bytes (win) <2> yeah, that wasn't annoying at all <2> meeting time <12> has anybody here actually got a job from sites like yahoo hotjobs ? <2> sure <11> how ? <10> the webmaster who maintins those sites <2> whenever i activate my resumes on those sites, i get inundated by recruiters <10> monster ****s as far as I can tell <2> my current position i found on monster <10> I'm always getting emails from monster with like random job offerings in them <10> none of which are related to what I do <13> I also got annoying irrelevant emails from such sites <11> :) <11> hm e.g. what jobs? <13> let's see <13> "you have a highly relevant job in your mailbox on our site, please check it" <13> and when I check it has nothing to do with my knowlege or experience <2> i only respond to emails that clearly demonstrate what the position is for <12> so peterhu u happy with ur current position? <2> for the most part, yes <12> cool:D <13> well, now I have an offer for QA job <12> QA ? <13> quality ***urance. testing. <12> oh, u gonna take it?
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