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Comments:

<0> traits?
<1> Khan, if you're going to take a basic firearms course, take your wife
<2> What are you trying to do?
<0> I want to create a template cl*** for serializing stuff
<2> You might want to use traits
<0> it's the first time I hear about them, what are those?
<2> Not sure exactly what you're doing though
<2> Well, explain what you're doing with the templates first :)
<2> What's the vN for?
<0> well.. I'm tired of rewriting almost the same code for diffrent cl***es wich differ from other just with a variable of the same type
<3> god damn patch ****ed with all my video settings
<0> that example is not working
<3> boooo
<0> vN would be the variable name
<0> and T it's type
<0> I have cl***es like cl*** { string a, b, c; }



<2> I'm still not quite sure what you're doing... so I'll just explain traits
<0> ok, my attention is on you :)
<2> template < typename T, cl*** traits = MyCl***Traits<T> > cl*** Mything { ... };
<4> solamente, around?
<2> Define MyCl***Traits template separately... you can then specialize it for certain types
<3> JBlitzen, don't think i could take the wife
<3> she hates guns
<1> That's why you should take her
<4> khan: no wonder she wasn't happy to see me, she thought what was poking was a gun... you must be tiny khan.
<0> ah, it won't help me, I don't want to make any specialization
<0> ok, here's what I'm doing
<2> You want a special variable name specified by the template though?
<0> yeap
<2> I'll listen
<0> ok:
<0> cl*** x { string a, b; void something () { stringstrem ss; ss << a; ss << b; } };
<0> then I have another cl***
<0> cl*** y { string f, e, k; void something () { stringstrem ss; ss << a; ss << b; ss << k; } };
<0> diffrent names, diffrent variables number, same behaviour
<4> so uh
<4> wow...
<4> best friend just called me
<0> I don't want to use a vector, since that would not make it easy to work with
<4> he just proposed and she said yes...
<1> Congratulations
<4> asked me to be the best man
<4> of course i agree... BBBUUUTTTT
<0> :) nice
<4> is there a easy way to kick him in the nuts? he's only dated the girl for not even 3mos.
<1> Don't worry, she'll do that for you.
<1> Living well is the best revenge.
<4> hahahaha
<0> lol
<4> he's got my support and all... but jesus
<0> yy2bggggs: any ideas?
<2> sk8ing: So what do you want your template to do with x and y?
<4> half of that he hasnt even been with her since he moved 4hrs away for a job
<0> well I would like something like this
<0> template <somthing in here> cl*** template_cl*** { something_else_here :) ; };
<0> and then template_cl***<string, a, b> x;
<1> How old is he/she
<4> she is 21, he is 22
<0> template_cl***<string, x, y, z> y;
<4> so still young...
<0> they won't merry tomorrow, so don't worry :)
<4> no
<4> but in 4mos
<4> on my birthday, oddly enough
<0> lol :))
<2> All of the members are of the same type?
<0> yeap
<1> Is he a Democrat
<5> what types are x, y and z?
<0> I would like them to be strings
<0> and x, y, z variable names
<2> Why don't you want vectors?
<5> you can't p*** strings in template params
<0> it's hard to work with, cuz I get too many diffrent cl***es with diffrent meanings for fist/second/values
<0> YUY0x7: I know that
<0> :)
<0> but I want a customized cl***



<5> so what's the question/problem ?
<0> how can I template/customize a cl***, in a way I could add new variables to it, and make the methods take those variables in consideration
<0> I would like to declare a variable like this: MyCl***<MyType, MyVar1Name, MyVar2Name, ...> x;
<0> and then access the vars like x.MyVar1Name=whatever;
<5> don't think you can with templates... template arguments can be types and integral nontypes + other stuff like reference and pointers
<0> I'll do it in any other way if it's possible
<2> What is the point--to get the serialization method?
<0> what point?
<2> Well, you have x, and x has a and b, and a serializer for a and b
<0> I don't get it
<0> oh
<0> a serializer
<0> not a has a serializer :P
<0> yes, something like that
<0> and I want to be able to have variable number of variables (not a vector)
<5> #define MAKE_STRUCT_1(name, type, var1) struct { type var1; } name then MAKE_STRUCT_1(blah, string, x); blah.x = "hello"; // useful
<5> *not very useful i mean
<2> Only template like stuff I can think of basically produces more code
<0> I guess I can't create more variables then defined
<0> with #define
<2> sk8ing: You can look into macro metaprogramming solutions... I don't think you can template this particular thing
<0> yeah, I'll take a look
<0> thank you
<3> sorry JBlitzen i had to quit
<3> i felt i was making you look too bad
<6> good morning :)
<7> IT's not morning yet!
<8> !seen metr0id
<9> WTF, that's the most idiotic spam I've ever seen: <Briana26> hi,looking for some hot porn ? visit ==>>> http://192.168.1.34/HardCore-XXX-Pictures.scr
<10> ...haha
<9> I guess that worm tries to guess IP addresses.
<10> it fails
<11> how come there's no hot porn on that URL?
<10> i bet there is
<12> now thats idiotic...i guess thats spam writers for you
<12> cum to 10.x.x.x for a hot time
<13> hay all
<14> hi griffin
<13> is there any real coders?
<14> sure.. what seems to be your problem?
<13> nothing special i just wonder
<14> eh. ok?
<10> yes, there exist 'real coders'
<15> realcoders.com ?
<15> Registered in Texas
<16> what an odd question for someone with nothing to ask
<13> are u talking about me?
<10> yes
<13> rdragon r u nnp?
<10> what's nnp ?
<13> ask nnp
<15> <16> what an odd...
<15> The guy who talked earlier.
<10> oh, no i'm not nnp
<10> i'm rdragon
<13> then u should not answer his question
<10> well, I knew the answer
<16> wtf
<10> hehe
<13> maybe u also know whats odd in mmy question?
<10> yes - you asked 'is there any real coders?'
<10> that's odd
<13> whats odd there? explain please
<10> because the answer doesn't give you any really useful information
<10> and nobody has any clue what you mean by a 'real coder'
<13> i guess its not up 2 u to decice what is usefull info and what is not
<10> are you just here to troll?
<13> i find it usefull for me
<11> useful has one 'l'
<13> i came here to try find someone of my level of cpp knowledge


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