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<0> traits? <1> Khan, if you're going to take a basic firearms course, take your wife <2> What are you trying to do? <0> I want to create a template cl*** for serializing stuff <2> You might want to use traits <0> it's the first time I hear about them, what are those? <2> Not sure exactly what you're doing though <2> Well, explain what you're doing with the templates first :) <2> What's the vN for? <0> well.. I'm tired of rewriting almost the same code for diffrent cl***es wich differ from other just with a variable of the same type <3> god damn patch ****ed with all my video settings <0> that example is not working <3> boooo <0> vN would be the variable name <0> and T it's type <0> I have cl***es like cl*** { string a, b, c; }
<2> I'm still not quite sure what you're doing... so I'll just explain traits <0> ok, my attention is on you :) <2> template < typename T, cl*** traits = MyCl***Traits<T> > cl*** Mything { ... }; <4> solamente, around? <2> Define MyCl***Traits template separately... you can then specialize it for certain types <3> JBlitzen, don't think i could take the wife <3> she hates guns <1> That's why you should take her <4> khan: no wonder she wasn't happy to see me, she thought what was poking was a gun... you must be tiny khan. <0> ah, it won't help me, I don't want to make any specialization <0> ok, here's what I'm doing <2> You want a special variable name specified by the template though? <0> yeap <2> I'll listen <0> ok: <0> cl*** x { string a, b; void something () { stringstrem ss; ss << a; ss << b; } }; <0> then I have another cl*** <0> cl*** y { string f, e, k; void something () { stringstrem ss; ss << a; ss << b; ss << k; } }; <0> diffrent names, diffrent variables number, same behaviour <4> so uh <4> wow... <4> best friend just called me <0> I don't want to use a vector, since that would not make it easy to work with <4> he just proposed and she said yes... <1> Congratulations <4> asked me to be the best man <4> of course i agree... BBBUUUTTTT <0> :) nice <4> is there a easy way to kick him in the nuts? he's only dated the girl for not even 3mos. <1> Don't worry, she'll do that for you. <1> Living well is the best revenge. <4> hahahaha <0> lol <4> he's got my support and all... but jesus <0> yy2bggggs: any ideas? <2> sk8ing: So what do you want your template to do with x and y? <4> half of that he hasnt even been with her since he moved 4hrs away for a job <0> well I would like something like this <0> template <somthing in here> cl*** template_cl*** { something_else_here :) ; }; <0> and then template_cl***<string, a, b> x; <1> How old is he/she <4> she is 21, he is 22 <0> template_cl***<string, x, y, z> y; <4> so still young... <0> they won't merry tomorrow, so don't worry :) <4> no <4> but in 4mos <4> on my birthday, oddly enough <0> lol :)) <2> All of the members are of the same type? <0> yeap <1> Is he a Democrat <5> what types are x, y and z? <0> I would like them to be strings <0> and x, y, z variable names <2> Why don't you want vectors? <5> you can't p*** strings in template params <0> it's hard to work with, cuz I get too many diffrent cl***es with diffrent meanings for fist/second/values <0> YUY0x7: I know that <0> :) <0> but I want a customized cl***
<5> so what's the question/problem ? <0> how can I template/customize a cl***, in a way I could add new variables to it, and make the methods take those variables in consideration <0> I would like to declare a variable like this: MyCl***<MyType, MyVar1Name, MyVar2Name, ...> x; <0> and then access the vars like x.MyVar1Name=whatever; <5> don't think you can with templates... template arguments can be types and integral nontypes + other stuff like reference and pointers <0> I'll do it in any other way if it's possible <2> What is the point--to get the serialization method? <0> what point? <2> Well, you have x, and x has a and b, and a serializer for a and b <0> I don't get it <0> oh <0> a serializer <0> not a has a serializer :P <0> yes, something like that <0> and I want to be able to have variable number of variables (not a vector) <5> #define MAKE_STRUCT_1(name, type, var1) struct { type var1; } name then MAKE_STRUCT_1(blah, string, x); blah.x = "hello"; // useful <5> *not very useful i mean <2> Only template like stuff I can think of basically produces more code <0> I guess I can't create more variables then defined <0> with #define <2> sk8ing: You can look into macro metaprogramming solutions... I don't think you can template this particular thing <0> yeah, I'll take a look <0> thank you <3> sorry JBlitzen i had to quit <3> i felt i was making you look too bad <6> good morning :) <7> IT's not morning yet! <8> !seen metr0id <9> WTF, that's the most idiotic spam I've ever seen: <Briana26> hi,looking for some hot porn ? visit ==>>> http://192.168.1.34/HardCore-XXX-Pictures.scr <10> ...haha <9> I guess that worm tries to guess IP addresses. <10> it fails <11> how come there's no hot porn on that URL? <10> i bet there is <12> now thats idiotic...i guess thats spam writers for you <12> cum to 10.x.x.x for a hot time <13> hay all <14> hi griffin <13> is there any real coders? <14> sure.. what seems to be your problem? <13> nothing special i just wonder <14> eh. ok? <10> yes, there exist 'real coders' <15> realcoders.com ? <15> Registered in Texas <16> what an odd question for someone with nothing to ask <13> are u talking about me? <10> yes <13> rdragon r u nnp? <10> what's nnp ? <13> ask nnp <15> <16> what an odd... <15> The guy who talked earlier. <10> oh, no i'm not nnp <10> i'm rdragon <13> then u should not answer his question <10> well, I knew the answer <16> wtf <10> hehe <13> maybe u also know whats odd in mmy question? <10> yes - you asked 'is there any real coders?' <10> that's odd <13> whats odd there? explain please <10> because the answer doesn't give you any really useful information <10> and nobody has any clue what you mean by a 'real coder' <13> i guess its not up 2 u to decice what is usefull info and what is not <10> are you just here to troll? <13> i find it usefull for me <11> useful has one 'l' <13> i came here to try find someone of my level of cpp knowledge
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