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Comments:
<0> rdragon yes, it's a pity the committee has never seen fit to standardize types for integers that would hold specific ranges <1> yeah, would be nice <0> in that sense, I still consider C++ to be a toy language (for mathematics) <1> well i'd guess usually with math you want 'real' behavior, not the quirks and limitations that come from the hardware <1> for our purposes, 'toy' (inaccurate) math is great - it's fast! <0> rdragon int has almost no quirks <0> actually, none that I can think of <1> well, overflow / underflow <0> but if you can specify what the range is, then that goes away <2> still mathematically valid and easily modeled <3> Did anyone else get invited to #Nimfosomething? <2> as long as you know what you're dealing with <2> not I, Run <0> oh, the fact that you cannot readily tell about overflow is another bug <0> Run not I <4> hey vawjr :)
<3> 'k, just wondering if it was someone on this channel, m*** inviting. <0> [BK]Kix howdies <4> i am now the proud new owner of a +r ^_^ <4> so i shouldn't be bugging you anymore about it :) <0> [BK]Kix good thinking <4> sorry about that <4> i didn't know <0> it wasn't bugging, it was pretty low priority thing <4> because i tried to use nickserv to register when i got that message :) <3> When my new ircproxy/bnc is finished, then I think I'll add a tool to draw a graph of who is on which channel - and the 'distance' between channels. Where the distance is 0 when someone is on both channels, and the distance between #A and #B is 1 when someone is on #A and #C and another on #C and #B. <5> MSDN product feedback bug ID: FDBK49914 <3> Hmm, should be weighted with the number of people, too. <2> grand <3> Should give a nice graph, for all channels on undernet, I think. <5> vote up my bug if you guys can <5> lab.msdn.microsoft.com/ProductFeedback <2> no resultsfound under that bugid <5> let me get a link, hold on <3> ROFL - sorry, had to think about Balmers performance again :) <2> got it <4> there is A# too huh ;) <5> http://lab.msdn.microsoft.com/productfeedback/viewfeedback.aspx?feedbackid=cfdcb006-9338-483d-a15d-f91cc12e128b <5> a four is a good vote i think <5> it's not critical, but come on! make it conformant <2> I gave it a 5. Even as a bug, it comes over as MS trying to nudge C++ round to be "Microsoft C++" <4> peterhu, i have to sign in, that's ****ty <2> and isn't exactly going to look great on their "Come on, standardise C++/CLI at ISO, it won't break C++" argument sheet <4> oh nvm, hotmail <5> feel free to add comments =) <5> oh <5> it adds it to a silly newsgroup <2> what's to add? "Confirmed, please fix" is handled by the normal UI <5> screw that <5> heh the status just changed to under review <4> peterhu, i dunno if it added my vote of 5 <5> probably from the vote <4> there we go <4> :) <5> cool beans, thanks <4> np <2> My vote is just worth so much :) <4> lol <5> i'll let you guys know what they do about it <4> my vote aint worth **** :) <5> hopefully some of the triage people recognize my name <2> though that p***port account & email has been used for testing/development at MS since before Win2k, so maybe it does <4> peterhu, are you well known? <4> beyond the undernet ;) <2> to the *** offenders office, sure <4> righ <2> also to MS, until he fled their mind control devices <4> lol <5> [BK]Kix: i used to be on the visual c++ team <4> oh damn <4> you know a ton <4> :) <4> psych <4> you worked for M$. <4> Why did you leave the team? <5> wife didn't like seattle <4> oh
<4> sorry to hear that <6> peterhu: is middle management as bizzare as I've heard? <5> it can be <4> bizzare? <4> why is it bizzare? <6> Well, what I heard is that middle management at M$ is composed of people who are simply too lazy or unwilling to do what it takes to get any higher, thus they are mostly jerks <2> thats rather true for all companies - the Peter principle <4> hrm <4> interesting <5> pfft <6> No Asriel I think that's only true for larger companies <5> management is management the world over <5> even if they start out technical, the management duties rot their brains <5> i had many an issue with our management at times <4> cool <3> Heh - doesn't && have precedence over == ? <3> ON_TRUE(b1 && b2 == b3 && b4, a, &A::callback); <4> peterhu, so is all of ms a bad place to work at? <3> The debug output on what was constructed that way gives: <3> ((b1 && !(b2 != b3)) && b4) <2> == is higher than && <3> I guess that == goes first then :/ <3> weird <2> more brackets needed :) <3> !((b1 && b2) != (b3 && b4)) <3> better <3> Hmm, still have to add operator! and then I can make any expression. <5> [BK]Kix: nah, i loved it <4> i may seek employment there in the future then <4> good beni's and salary? <7> employment at burger king eh <7> I thought you already worked there <5> salary's decent, there's no more stock options, which doesn't entirely **** considering what the stock's been doing the last 5 years, the benefits are excellent, the merit increases have ****ed over the past few years <5> free soda <4> lol <5> lots of resources <5> cool people to work with if you can get in a group that hasn't entirely drank the coolaid <7> I bet that's harder and harder <5> the visual c++ team is excellent for that <5> bitter, bitter people <4> why are they bitter? <5> well, i'm joking, there's some bitter people <4> o <7> why are they bitter?? <5> microsoft's willingness to give the team the respect is deserves has been dwindling since .NET <7> have you seen MS lately <7> dull dull dull <5> and long ship times <5> nothing pisses off developers more <7> and DUL <7> L <5> 3 years of work and the product still ships are a quality level you're not happy with <5> are =at <2> right, sleeps time <2> see you all tomorrow, god willing <8> c++++++++++++++++++++++++++++++++++++++ <9> c++++++++++++++++++++++++++++++++++++++ <10> c++++++++++++++++++++++++++++++++++++++ <11> c++++++++++++++++++++++++++++++++++++++ <12> c++++++++++++++++++++++++++++++++++++++ <13> c++++++++++++++++++++++++++++++++++++++ <6> ... <8> c++++++++++++++++++++++++++++++++++++++ <9> c++++++++++++++++++++++++++++++++++++++ <12> c++++++++++++++++++++++++++++++++++++++ <11> c++++++++++++++++++++++++++++++++++++++ <10> c++++++++++++++++++++++++++++++++++++++ <13> c++++++++++++++++++++++++++++++++++++++ <14> c++++++++++++++++++++++++++++++++++++++ <15> c++++++++++++++++++++++++++++++++++++++ <16> c++++++++++++++++++++++++++++++++++++++ <17> c++++++++++++++++++++++++++++++++++++++ <18> c++++++++++++++++++++++++++++++++++++++ <6> wth
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