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Comments:

<0> rdragon yes, it's a pity the committee has never seen fit to standardize types for integers that would hold specific ranges
<1> yeah, would be nice
<0> in that sense, I still consider C++ to be a toy language (for mathematics)
<1> well i'd guess usually with math you want 'real' behavior, not the quirks and limitations that come from the hardware
<1> for our purposes, 'toy' (inaccurate) math is great - it's fast!
<0> rdragon int has almost no quirks
<0> actually, none that I can think of
<1> well, overflow / underflow
<0> but if you can specify what the range is, then that goes away
<2> still mathematically valid and easily modeled
<3> Did anyone else get invited to #Nimfosomething?
<2> as long as you know what you're dealing with
<2> not I, Run
<0> oh, the fact that you cannot readily tell about overflow is another bug
<0> Run not I
<4> hey vawjr :)



<3> 'k, just wondering if it was someone on this channel, m*** inviting.
<0> [BK]Kix howdies
<4> i am now the proud new owner of a +r ^_^
<4> so i shouldn't be bugging you anymore about it :)
<0> [BK]Kix good thinking
<4> sorry about that
<4> i didn't know
<0> it wasn't bugging, it was pretty low priority thing
<4> because i tried to use nickserv to register when i got that message :)
<3> When my new ircproxy/bnc is finished, then I think I'll add a tool to draw a graph of who is on which channel - and the 'distance' between channels. Where the distance is 0 when someone is on both channels, and the distance between #A and #B is 1 when someone is on #A and #C and another on #C and #B.
<5> MSDN product feedback bug ID: FDBK49914
<3> Hmm, should be weighted with the number of people, too.
<2> grand
<3> Should give a nice graph, for all channels on undernet, I think.
<5> vote up my bug if you guys can
<5> lab.msdn.microsoft.com/ProductFeedback
<2> no resultsfound under that bugid
<5> let me get a link, hold on
<3> ROFL - sorry, had to think about Balmers performance again :)
<2> got it
<4> there is A# too huh ;)
<5> http://lab.msdn.microsoft.com/productfeedback/viewfeedback.aspx?feedbackid=cfdcb006-9338-483d-a15d-f91cc12e128b
<5> a four is a good vote i think
<5> it's not critical, but come on! make it conformant
<2> I gave it a 5. Even as a bug, it comes over as MS trying to nudge C++ round to be "Microsoft C++"
<4> peterhu, i have to sign in, that's ****ty
<2> and isn't exactly going to look great on their "Come on, standardise C++/CLI at ISO, it won't break C++" argument sheet
<4> oh nvm, hotmail
<5> feel free to add comments =)
<5> oh
<5> it adds it to a silly newsgroup
<2> what's to add? "Confirmed, please fix" is handled by the normal UI
<5> screw that
<5> heh the status just changed to under review
<4> peterhu, i dunno if it added my vote of 5
<5> probably from the vote
<4> there we go
<4> :)
<5> cool beans, thanks
<4> np
<2> My vote is just worth so much :)
<4> lol
<5> i'll let you guys know what they do about it
<4> my vote aint worth **** :)
<5> hopefully some of the triage people recognize my name
<2> though that p***port account & email has been used for testing/development at MS since before Win2k, so maybe it does
<4> peterhu, are you well known?
<4> beyond the undernet ;)
<2> to the *** offenders office, sure
<4> righ
<2> also to MS, until he fled their mind control devices
<4> lol
<5> [BK]Kix: i used to be on the visual c++ team
<4> oh damn
<4> you know a ton
<4> :)
<4> psych
<4> you worked for M$.
<4> Why did you leave the team?
<5> wife didn't like seattle
<4> oh



<4> sorry to hear that
<6> peterhu: is middle management as bizzare as I've heard?
<5> it can be
<4> bizzare?
<4> why is it bizzare?
<6> Well, what I heard is that middle management at M$ is composed of people who are simply too lazy or unwilling to do what it takes to get any higher, thus they are mostly jerks
<2> thats rather true for all companies - the Peter principle
<4> hrm
<4> interesting
<5> pfft
<6> No Asriel I think that's only true for larger companies
<5> management is management the world over
<5> even if they start out technical, the management duties rot their brains
<5> i had many an issue with our management at times
<4> cool
<3> Heh - doesn't && have precedence over == ?
<3> ON_TRUE(b1 && b2 == b3 && b4, a, &A::callback);
<4> peterhu, so is all of ms a bad place to work at?
<3> The debug output on what was constructed that way gives:
<3> ((b1 && !(b2 != b3)) && b4)
<2> == is higher than &&
<3> I guess that == goes first then :/
<3> weird
<2> more brackets needed :)
<3> !((b1 && b2) != (b3 && b4))
<3> better
<3> Hmm, still have to add operator! and then I can make any expression.
<5> [BK]Kix: nah, i loved it
<4> i may seek employment there in the future then
<4> good beni's and salary?
<7> employment at burger king eh
<7> I thought you already worked there
<5> salary's decent, there's no more stock options, which doesn't entirely **** considering what the stock's been doing the last 5 years, the benefits are excellent, the merit increases have ****ed over the past few years
<5> free soda
<4> lol
<5> lots of resources
<5> cool people to work with if you can get in a group that hasn't entirely drank the coolaid
<7> I bet that's harder and harder
<5> the visual c++ team is excellent for that
<5> bitter, bitter people
<4> why are they bitter?
<5> well, i'm joking, there's some bitter people
<4> o
<7> why are they bitter??
<5> microsoft's willingness to give the team the respect is deserves has been dwindling since .NET
<7> have you seen MS lately
<7> dull dull dull
<5> and long ship times
<5> nothing pisses off developers more
<7> and DUL
<7> L
<5> 3 years of work and the product still ships are a quality level you're not happy with
<5> are =at
<2> right, sleeps time
<2> see you all tomorrow, god willing
<8> c++++++++++++++++++++++++++++++++++++++
<9> c++++++++++++++++++++++++++++++++++++++
<10> c++++++++++++++++++++++++++++++++++++++
<11> c++++++++++++++++++++++++++++++++++++++
<12> c++++++++++++++++++++++++++++++++++++++
<13> c++++++++++++++++++++++++++++++++++++++
<6> ...
<8> c++++++++++++++++++++++++++++++++++++++
<9> c++++++++++++++++++++++++++++++++++++++
<12> c++++++++++++++++++++++++++++++++++++++
<11> c++++++++++++++++++++++++++++++++++++++
<10> c++++++++++++++++++++++++++++++++++++++
<13> c++++++++++++++++++++++++++++++++++++++
<14> c++++++++++++++++++++++++++++++++++++++
<15> c++++++++++++++++++++++++++++++++++++++
<16> c++++++++++++++++++++++++++++++++++++++
<17> c++++++++++++++++++++++++++++++++++++++
<18> c++++++++++++++++++++++++++++++++++++++
<6> wth


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