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Comments:

<0> and payable
<1> Better than X800Pro?
<0> yes
<0> lol
<1> Doesn't make much sense to change now
<0> rue
<1> There's X1800 and X1900
<0> damn he has everything that guy
<0> he also has a AMD64 3400
<0> single core
<0> poor him
<0> its only single core
<1> I doubt he uses anything that wants 2 cores
<0> he used to do a lot of rendering
<1> "used"
<0> true



<1> Very true then
<1> I have an S3 Trio PCI hanging around here
<1> For 500, I bring it to your place in < 1 hour
<0> no I dont want people to see me like a cripple
<0> except my gf
<0> even that
<1> Better get used to it
<1> :D
<0> honestly, well find another time
<2> s3 trio, that's hot
<1> Oh I don't mind not seeing you
<1> As long as I get the 500
<0> LOL
<2> i have an s3 savage
<0> s3 trio is good?
<1> It's like 15 years old
<2> hehe
<1> 512 KB of RAM
<2> that's enough for anybody
<1> I'm not sure it does 800x600
<1> Maybe in 256 colors
<2> that would be 480k in 8-bit, heh
<0> my brother has got everything nayway
<1> Hey there's like 32K left!
<0> I CAN BUY HIM AN XBOX2
<0> there it is!
<0> then I can play on it too!
<2> xbox2? newbie
<0> YAY!
<1> It's called Xbox360
<1> And it ****s
<1> At least get him something useful like a girlfriend
<1> Btw bought this for mine: http://img82.imageshack.us/my.php?image=doudoutecask1as.jpg
<0> why does it ****?
<1> No good game
<1> And it looks like a PC
<0> but the gfx are nice no?
<1> Like a PC
<2> not better than a PC
<0> ****
<2> heh
<0> then what do I buy him?
<0> so that I can get fun out of it too?
<0> (except the shared gf)
<0> (I dont like malasian buy-now get one free girls
<0> )
<1> Nintendo DS?
<1> PSP?
<1> (PSP ****s too but..)
<1> You could offer him a bionic knee
<1> Har har har
<0> I got a PSP
<3> good morning Mr.Hash, Quantcumm
<3> hot damn, I'm on today!
<0> only racing games?
<0> :(
<1> Get him some MMORPG membership
<1> Like WoW
<1> It ****s too, but who cares
<1> Using his account you can cyber*** Edward, a 14 years old kid who acts like he's a hot blonde elven



<0> ehe
<1> Talking about cyber***
<1> Time to play Warcraft 3
<0> I dunno what to buy :(
<4> =)
<2> buy a trip to vegas
<0> hes underage
<0> 18
<2> then
<2> netherland ranch
<0> what?
<0> was da?
<2> neverland ranch, rather
<0> lol
<2> http://en.wikipedia.org/wiki/Neverland_Ranch
<0> foony
<0> gotcha
<0> hes too old to ride Michael
<2> hehe
<0> funny my brothers name is michael
<2> so is Ashe's
<2> coincidence?
<2> so is Ashe's
<2> coincidence?
<1> I'm his brother, actually
<2> brothers from another mother
<0> PSP games are so ****y
<0> they are all racing!
<5> ci si pu gasare
<0> MrAshe you will die driving that bike one day
<0> my psychic link told me
<0> I saw your future
<5> vojo famme na pelle
<2> ashe controls the psychic network
<0> not this one
<0> rd, moved yet?
<6> Tafferuglio english, please
<2> no, sitting in an empty apartment
<2> plus garbage that i've gotta take out
<2> flight is this afternoon at 4pm (it's 10am now)
<0> are you sitting on the floor?
<2> yup
<0> mentalInstanceRDragon.lowerRespectPercentage(10);
<2> heh
<7> is it bad design to implement my own notion of typeid which circumvents the rules about the order in which cl***es in a cl*** hierarchy get their dynamic type at construction time?
<0> hmm, define bad...
<0> the better question is, do you really need it?
<7> well i want to make a "Component" hierarchy of cl***es.. a Component can contain other components (children), etc
<7> but some of my components want to keep track of how many of each child's type they contain
<7> so, there is a childAdded() method that children call on their parent at construction time
<7> the problem is, at construction time all the children have type Component *
<7> that makes it impossible to count how many FooComponents are children.. since they all appear to be Components at construction time
<0> but you called childAdded, that does the counting no?
<7> well, yes, but it needs to count how many FooComponent children as opposed to BarComponent children I have
<7> yet childAdded is called at a time when everything is a Component * and now a derived cl*** (it is called form the base cl*** default constructor)
<7> s/now/not
<0> I see, so you want the parent to keep different counts for different types of subcl***es?
<7> yes exactly
<8> heya any who wanaa give me a litle help ?
<0> I mean he parents needs to keep different counts, for different types of children
<0> right?
<7> yes exactly
<6> ImHungry if you _need_ to know the types, you may wish to revisit your design
<7> it's most convenient to do that in the childAdded() method
<8> ok i am looking up for c++ exapmles
<8> u know school exaplmes
<8> examples
<6> nope, don't know
<8> tomorow i got mu c++ exam
<8> in my kowledge
<0> ImHungry why do you need to know the counts of different types of children?
<8> so i need some algorythms to pratice at home
<7> vawjr, yeah, i was thinking that.. a good design doesn't care itself about types.. but it is convenient to know them since it makes it easier to do things like getCountOfFoo() which is relevant believe it or not
<8> i need examples for cl***es, structures and overloading operators


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