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Comments:

<0> does anyone have experience with windows driver development?
<1> isn't that equivalent to banging your head against a wall and increasing the force every time the pain increases?
<0> :)
<2> damnit, does anyone knows if it is possible to declare a private cl*** but in a different header file? When I put both declarations in the same header file it works, when I use two header files, it doesn't, even when using forward declarations
<3> What is a private cl***?
<4> what's a private cl***?
<3> heh
<3> I always love it when all the guru's here ask the same questions :p
<2> "A private cl*** is a cl*** created only for implementation purposes and is hidden from normal users. Typically, all its constructors (and often all its other members as well) are private: and it declares another cl*** as its friend"
<4> if you say so
<4> it's kinda hard to use if all it's constructors are private
<3> According to that definition, you should put it in a .cpp file, or in a header file that is not distributed (only used to compile the library)
<4> and I've never seen that done
<3> As soon as you put it in a distributed, header, it obviously becomes public.
<5> vawjr: a singleton has a private constructor, or a cl*** that can only be created using a factory or something like that
<2> example, cl*** A{public:A() private: cl*** B; B* b} - cl*** A::B{private:friend A; B()}



<4> likoo I guess I just don't need that kind of thing in what I write
<3> I don't see how you can put B in a different header than A if you do it like that.
<2> yeah, but my problem is seperating the two definition in two seperate header files
<2> Run: no?
<3> No, cause B is declared inside A.
<4> likoo are you going to be doing the pimpl idiom ?
<2> yes
<2> <3> No, cause B is declared inside A. <-- but it is a forward declaration
<2> the problem though becomes the circular dependency
<2> A.h depends on B.h, and B.h depends on A.h
<4> I don't see any circular dependency
<4> you don't need to include B.h in A.h, you're only doing cl*** B; B* pimpl;
<3> Can't you just include the A::B declaration inside A.h after you declared A?
<2> Run: I can, but i though it would be more 'modular' to have 2 seperate .h
<3> Yeah, that too... and then just include A.h at the top of B.h thus.
<4> you will need to include B.h in A.cpp
<2> vawjr: Hmm... you need to include b in a
<2> if i want to use it's methods
<2> oh
<4> nO
<2> you're right
<2> in A.cpp
<4> you use it's methods in A.cpp (maybe)
<2> not A.h
<2> excellent
<2> lemme try it
<3> A.h: cl*** A { public: A(); private: cl*** B; B* b; };
<3> B.h: #include "A.h" cl*** A::B { }; // if that works :/
<4> and you may declare a bunch of "forwarding" methods in A.h also
<2> example?
<1> Ashe`, lol, i've set out to plan how the game will work, thought it out only until the menu(including), and already my brain's exploding :D
<4> well, as written, what Run proposed can't DO anything, it has no methods
<4> certainly you need to add some methods of some sort
<3> I didn't write them, they are there of course.
<4> right
<6> JBlitzen, our commander just got 337 in a single round
<6> wtf
<2> A.cpp will use the B's code
<6> next highest: 73
<7> Weird
<7> I have no idea how it does the calculations
<7> BUT
<7> It may have changed in the last two patches
<3> vawjr: You read the boost user list? Did you see my question about serialization of STL iterators?
<2> Waho! It woks!!
<2> just include B.h in A.cpp
<2> there is no need for it yet in A.h
<4> yeah
<2> i forward declare the B cl*** anyways
<4> Run I did
<2> great, great
<6> well
<6> the patch broke things
<3> vawjr: I suppose you don't know how boost::serialization tracking works?
<6> our server's stuck on map roation
<4> no I don't, I've pretty much ignored boost::serialization thusfar
<3> <off topic>I need an oscilioscoop, or how do I write that... it should be pretty easy to make one using a PC, shouldn't it? :/.
<4> oscilloscope
<3> thanks
<8> radioshack sells an AD converter you can hook up to a pc



<4> not all that easy unless you happen to have some very high-speed A/D converters laying around, and a way to talk to them w/ the PC
<3> I can imagine that with a video AD converter you can easily make an oscilloscope for 1 MHz, even 10 perhaps. 8 bits is more than enough :/
<3> Oh, but you can buffer the data - no need for the PC to read as fast as you write to it.
<9> pardon me for butting in,,but how fast of comm are you talking?
<4> well, then you need some buffering hardware
<3> I'd need an analogue front-end, a fast A/D converter and some memory to buffer the data. It really can't be hard, or expensive :/
<9> why not use some plc hardware?
<3> plc?
<4> Run there are some o'scope boards for computers, I've seen up to 8 channel ones
<9> programable logic controller
<9> used in industrial autmoation
<8> Run: it can be expensive, if you need high bandwidth
<8> Run: there are some free schematics on the web.. can't rememer where though
<3> http://www.circuitsonline.net/circuits/view/133
<3> I wonder if an A/D converter like that is accurate enough ...
<8> it's low band..
<8> usually anything > 5Mhz will require expensive hardware
<3> I used to do electronics for high frequencies (transmitters, radios), but now I will only be interested in audio. Nevertheless, it wouldn't hurt if it could show me a 10 Mhz sine.
<3> I had a scope that was dual 50 Mhz, but it died :/
<4> I think my scope is only dual 10 Tektronix 465
<10> I think it's 100, not 10
<3> http://www.ise.pw.edu.pl/~wzab/picadc3/
<3> wtf is a PIC ?
<11> lol
<4> a god awfull devicce
<4> they're cheap (inexpensive, too)
<3> Oh, that's that IC.
<3> I'll have to find a datasheet of it :/
<3> It's an IC with 40 pins right?
<4> depends on the packaging
<4> and which model PIC (it's a family of processors)
<10> does basic stamp still exist ?
<12> Good evening guys!
<13> hi PM2
<14> HI!
<12> What's up folks?
<14> not much f00
<12> e_roder : 'bout what?
<13> serverless networks, trustworthy users, and rivers of rootbeer
<12> e_roder : trustworthy users? I don't think that exists!
<13> i told you i was dreaming
<12> lol
<12> Anyways! I got a problem!
<13> shoot
<13> (i don't know c++ beyond java, but shoot any way)
<12> lol
<14> calc ask
<15> ask = Just how much time do you intend to waste asking if it's okay to request if you might inquire if it would be alright if you could pose a question? JUST ASK THE DAMN QUESTION!
<13> Kniht: lol
<13> that deserves a bash
<12> Cowmoo : I know!!! :P
<12> Cowmoo : I just need a second to post the damn thing on the web :P lol
<12> http://www.noidea128.org/sourcefiles/16049.html
<12> There
<12> Now, the problem ...
<16> PM2 what's the question?
<17> why is it in french :P
<16> what are you using character arrays instead of strings?
<12> Tamama : Because I AM French! :P
<17> well nobody is perfect...
<16> also, never ever ever put a 'using' statement in a header file.
<14> call Ashe
<12> Tamama : Couldn't have spoken better about yourself dude! :P
<12> Guys ... may I ask my question? lol
<17> Well I am close to perfect in the sense that i almost perfectly forgot all french i ever learned
<16> just ask already
<12> So, when I call the program without any input, it works just fine ...
<12> But when I call the program with input, a file containing automatic commands ...
<12> It works up to the point where it keeps looping with the last character in the input file ...
<12> Yes, I have put a cin.ignore() command in the code
<12> rdragon : Before you ask, I use linked list because I don't have a choice, my prof forbids us to use anything STL ...
<12> Tamama : Tu as dj appris du franais? :)
<12> Tamama : How many languages do you speak?


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