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<0> or two yrs ago <1> whatever happend to Peaches <0> oh yeah tahts the girl <0> hehe <0> sorry i come and go <0> rdragon: why dont u supply yours <2> I guess I piss of JB ... sory heh ... dont mean to :D <3> I wouldn't want to disapoint you <0> hehe <4> I'm not really pissed off, I just decided to take a wheat thresher to you because I'm bored and ignorance aggravates me <2> same here... <0> wow, this room is very dry <3> there's got to be a dirty comeback to that <2> NOpe <0> eh <2> rdrago / Jb;itzen ... i really have some question here
<2> please help <3> XboK - so? ask. <4> What questions <2> my original question plus this <2> Q: I call coinitialize and get RPC_E_CHANGED_MODE error return ... what the hell i should do <2> I understand the reason... <3> "The COM library is already initialized on this thread." <2> exe calling mdll ... exe already call coinitialize with different thread model <2> ... and my coinitialize call is changng the thread model to STA <3> "Once the concurrency model for a thread is set, it cannot be changed." <2> ok ... sho should i just ignore the error and procedd like nothing happen? <3> so, there's your answer <3> uh? <2> because apprently it has been set <3> you said you're trying to *change* the thread model <3> and the documentation explicitly says that that cannot be done <2> hmm... <3> i don't know if it's already been set to what you want it to be set to <2> ok ... <3> what was your other question? <2> [10:34] <2> Q: Where should i put CoInitialize in a win32 dll since I cant put it in dllmain <2> [10:34] <2> I create initialize() function and call it from hear ... but always get something like COM already initialize in this thread <2> somewhat related <2> I have to call coinitialize becuase i use #import to import activex dll <2> I guess I'll just ignore the error and see how it works <2> .. that is for the previous question... <3> don't know <2> thanks... <5> what's the "best" way to measure execution time for a program? ie, for benchmarks <3> stopwatch <3> if you can't measure the difference with a stopwatch, it probably doesn't matter <6> http://www.nytimes.com/2006/01/13/international/middleeast/13mecca.html?hp&ex=1137128400&en=cd6f114d17b5dbf1&ei=5094&partner=homepage <6> phew i hope throwing some stones was worth 345 lives <6> idiotastic <3> the more of them that die, the better <6> religious people, not the brightest usually <6> ok, time to go watch some anime <7> like ninja scrolls ? <7> if you have a stringstream ss and you do ss >> (int)i <7> what happens when there is no integer on the stream ? <3> why are you c-casting something? <3> what's i ? <7> just an example <3> and why do you need to cast it to int? <7> i need to do ss >> i <7> forget the cast <3> what's i, then? <7> just an integer <3> int ? <1> noble prize winner economy this year is very religious <1> :) <3> int i; if( ss >> i ){ success } else { failure } <7> ok <7> thanks <3> that goes the same for all streams <3> if( cin >> i ) { same thing } <7> i am looking at the documentation of stringstream <7> and it says weird things about return type <3> it returns void*, I think <3> what are you using as documentation?
<7> http://www.cplusplus.com/ref/iostream/istream/operatorgtgt.html <3> or rather, it has a conversion to void* <3> what's weird? <7> Return Value. <7> member functions return *this <7> external functions return is <3> yes, and? <7> its not really clear <3> the return type is istream& <3> *this is an istream& when this is a istream* <7> so if it fails to extract an object it returns null <3> for the free functions, there is no 'this', obviously, and it returns the stream p***ed in <3> no <3> if( stream ) is the real test <3> and (I think) the stream provides an operator void* which gets called to evaluate that <3> if the stream is in a failed state, if( stream ) fails <3> I'm pretty sure this is all explained by josuttis and/or meyers <3> and bjarne <7> yeah, i gotta get some real books <7> thanks for the help though <8> Hello! <8> Anyone here? <3> yes <3> er <9> iz c++ like HTML? <9> how it wurk? <9> ne1 <9> ne1@all <3> gomer - no, it's nothing like html <9> how it wurk den? <3> html is a markup language <9> wut dat? <3> wurk is not a work. speak correctly <3> wurk is not a word, rather <3> i'm not going to have a conversation in stupid teenage shorthand <9> wut u meen <9> huh? <10> what is your major malfunction? <9> how c++ wurk? <3> it doesn't 'wurk' <3> it's a language <10> gomer, what is your first language? <9> english <3> then speak in it <9> dis iz how i speak <3> then I have nothing to say to you <9> y not <9> how u use c++ then <11> kakws ton <12> gomer speak normal man <9> i no good @ that <12> yay <12> that was fun <9> ha...ha <11> etsi fokoullo p tous evala <12> you're lucky the banlist was full or that would have been more fun for you <9> like that really scares me? <12> uhh no <11> doulefkei re o tixos... <12> glad yo ugot booted plenty... take the hint and talk normal <12> and stop ****ing priv msging me, christ <12> don't care if you can't talk in teh channel man, stop pm'ing me, it's crazy annoying <3> hehe <12> rdragon unban him, and if he talks like a jack*** just add a kick to the ban next time and problem solved :/ at least then he'll pm you :P <3> oh, it's doomgazer <13> some people can't take a joke <12> fershizzle <13> **** man <13> take a ****ing joke sometime man :-) <12> pfft, I rarely kick people... so when I see an opportunity I gotta go for it! balls to the walls! <3> jokes should be funny, not adolescent <13> rdragon, I'm a little ****ed up tonight <3> that's only sad, not funny <13> okay, more ****ed up than normal
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