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<0> thats called an immediate. <1> I was in the original team that designed those, and left out of disguest. <1> disgust, too. <2> ah :/ <0> so it can be like lw $$20, -4($17) or something, in that case -4 is the immediate <1> They didn't like my design. Now they want me to basically redesign what they have to look sort of like my first design. <2> heh <3> superRoot you gonna get to the point? <4> haha <0> but im not sure how to convert the 16 bits to a negative number. <0> i mean i know i have to use 2's comp <3> superRoot you may not have to convert <3> depends on how the hw guys built it
<0> if ints are 32 bits, and i have 16 bits (16 lowest significant bits) <3> superRoot IT DEPENDS ON HOW IT'S BUILT <0> ok. <0> what do u mean <2> i got a look at the history of some of the guys at the job i'm trying to get up near Seattle - they have some serious experience - there are 3 founders, all of which were senior programmers on StarCraft and Diablo, and one was the lead programmer for World of Warcraft... man it would be great if I land this, heh <1> Except the part about Seattle, of course. <4> except the whole C&C engine ****s <1> Dude, take it from another Floridian. You're gonna hate it. <2> jottinger it doesn't say C&C here... <1> Wearing a coat (not a jacket, a full-on COAT) to a 4th of July fireworks display is so not cool. <3> superRoot IMO the most likely thing is that the 16bits are a 16bit 2's complement integer... i.e. the "immediates' can go from -32768 to +32767 <2> Solamente well, I hail from NY <1> Oh, well, you'll feel right at home. <3> and you missed the 2ft of snow <0> yeah <0> i know that. <2> my parents got about 24 inches of snow... yeah <0> im just having problems doing it in c++ <3> superRoot then what's your problem <1> I should have known you're a New Yorker. You live south of Ocala. <3> doing WHAT in c++ ? <4> rdragon: Warcraft, Starcraft used the original C&C engine <2> jottinger - ah <1> There are more New Yorkers between Ocala and Key West than there are in New York. <0> grr. <2> jottinger - well one of these guys "personally developed the 3d engine in Warcraft 3" <2> Solamente - lol <4> Total Annihilation used a MUCH better engine <4> rdragon: *nod* That's cool, I've never played Warcraft myself <3> superRoot your 1st problem is that threre's no guaranteed size to char, short, int, long <2> I was never into it much myself <1> Sounds like a cool job, rdragon <2> the job would be a server programmer on Guild Wars <0> my problem is, i have 16 bits, ints are 32 bits, so if the bitwise and sets the int to 0x0000fffc <0> then the system wont know its a negative will it <0> is the easiest way to go about this to or that with 0xffff0000 <3> the easiest way would be to put it in a 16bit int, then copy to whatever you want <2> um <2> yeah <3> 16bit signed int <2> (yeah to what vawjrwrk said) <0> ok. that would be a short int right? <2> just short. usually <3> yoiu didn't read what I said above <3> superRoot your 1st problem is that threre's no guaranteed size to char, short, int, long <0> yeah <3> IF your compiler will handle boost, then you DO have guaranteed sizes <1> You're up early. <5> who ? me ? <4> crap! <1> What is it there, god-awful o'clock? <2> heh <5> 07:30 on Valentines day <2> oh, geez <1> heh
<2> almost lapping me <1> Dude, Valentine's Day is an excuse to stay in bed a little later. <5> not when the mrs has gone to work <1> Oh. Well, naturally, the Internet is the place to be. <5> lol <5> now give me 1/2 an hour to wake up :) <4> and no, not you, sola <1> Well, the new group gave me a decent machine (3 GHz, 2 GB) but now I have to shuffle the network connections here and find a place to plug it in... <1> (Yeah, yeah, Rome burns, hah hah.) <3> Rome, NY ? <1> Rome, GA <3> oh, there's one there too? <6> hello is anyone on <6> ? <2> no <6> :D ok <6> ok i have a quite silly question ... i have linux installed fedore core 3, and i have some compiled programs .. the question is how do i un-compile them , i found out that with gcc you gcc -o file file.c ... how do i do the opossite? <7> You can;t <7> It's very much a one way operation <6> .. ok .. thaks very very much <8> is there a way I can kill the ghost . . . bah NM <9> hey <2> hey <10> http://www.foxnews.com/story/0,2933,184623,00.html <10> hmmm, that's a tough one. <11> Human idiocy has no limits. <11> Your share of empathy must be pretty goddamn low to protest outside of a funeral <12> fred phelps again no doubt <3> yeah, I'm pretty sure it's constitutional. I wonder how many juries would convict a relative for beating the **** outta one of the protesters <12> i'm surprised it hasn't already happened <12> people beat the **** out of gays it seems, but not people like phelps+co <11> Well, I'd be afraid to. God being on their side and all!</sarcasm> <4> phelps is a moron <12> yes...but name-calling won't help <11> On a legal basis, aren'T there laws against hateful speech, anyway? <3> one hopes not <11> I'd rather hope so. But not in the US, I suppose? <3> if you want thought crimes, please do it elsewhere <13> anyone here know flash ? <14> i am having the following problem: i have 3 string objects : a, b and c. a has this type "1234 asdfg". I want to put in b="1234" and in c = "asdfg". How can i do this in c++? <15> yes <14> someone told me a >> b >> c can solve the problem <3> well, feel free to use my string split stuff posted at noidea <14> but it does not work <3> someone either told lied, or you misunderstood what they said <14> i want to split it at the place where i find a " " <3> we're not blind <3> hey, Noidea the website id offline <14> it happends to be the middle in my example and i wanted to be as clear as possible thanks <3> I guess the simplest standard C++ would be #include <sstream> ...... istringstream ist(a); ist >> b >> c; <14> thanks <3> "That's what we're here for" 6 Victor A. Wagner Jr. <16> brb <3> anyone know where in vs2005 properties one sets up the location of .tlb files (or what they are??) <17> hi <17> when i buold a solution with vc++ 2005 where is the exe saved? <3> where you told it <18> by default it usually goes in the same dir where the .vcproj file is, in its corresponding Release or Debug directories <18> depending which configuration you built <10> yeah, my internet is flakey
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