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<0> i really only know how to do 2d graphics <1> 3d is definitely not less h***le. <1> at all. <2> am modeling a mclaren atm =p <1> the f1 lm? <3> well, for me it is cause i know my way around 3d modeling packages and it took me all in all 15minutes to do basic stuff in opengl for the first time <0> freed: good at doing people? <2> yea <2> ive only done one head, was of an ogre <0> freed: know how to do graphics programming? <1> opengl isn't that bad. <2> not really, am starting to learn mel <3> e_roder, moment i'll igive ya a link <1> i was rendering some stuff using glide in like a half hour <0> |Serp: thanks <3> e_roder: nehe.gamedev.net/ <-- you'll love it.
<2> http://www.7mdesign.com/wip/mclaren/ <2> some build pics...started fri night <0> i've got another problem <3> sweeeet! <0> the computer i'm using to do most of my coding (this p2), the graphics card is incompatible with the OS <0> it's too old <0> lol <0> and i'm only running windows 2k <3> why polys though? i thought nurbs was the way to go <4> nite' <2> i use both <3> oh <2> but for all projects i start with poly, then switch to sub d's <3> took me a long time to understand nurbs but nowdays if i wanna build a car, i dont even touch polys :D <2> use nurbs for some things <2> i did the front of that same car all with birailed curves, but wasnt getting the control i wanted <3> yea understandable <5> 3D is much simpler than 2D, by the way <1> ... <6> what is a good gui cross-plataform library? <5> wxWindows, Qt <5> .NET, I suppose <6> mmmmm <6> .net is ok? <6> for linux as well? <6> which one would you pick :) ? <5> Did you ever write a UI? <1> gtk? <6> yes, but on java <5> Then use Java <6> no i want to learn win32 api <6> and c++ <6> for that matter <6> but i know about windows <6> so <1> booo win32 api. <5> Then use win32 <6> windows procedure and such <5> Why do you ask for a crossplatform library if you want to use win32 <1> win32 api isn't cross-platform though. <1> jinx <6> i know...im downloading several libs that are cross plataform <6> like threads... for instance <5> ... <6> i dont want to use win32...but im on windows <6> i want to use whatever is easy and cross plataform <6> and not java...i dont like java <5> HTML is easy and crossplatform <1> i'm using html for my project :P <6> lol, that's not what im asking for <6> so let me check those libs...qt , wxWindows and .net <1> gtk? <6> gtk also for windows? <6> didnt know that <1> i'm not sure what gtk is even. <1> but gaim uses it. <1> and gaim has a gui. <6> cool <6> thks <0> NineVolt: you use aim?
<0> er gaim <0> rock on <1> unfortunately. <1> i'd use aim but i hate ads. <6> good i consulted this channel...i was using another library, not sure if it was good <1> gaim is ghetto as all hell, i'm surprised anyone uses it. <0> it had a lot of innovations <0> but AIM stole them <0> well, deadAim did too <0> what's a 'wrapper'? <5> Something that wraps <5> So what's the name of this future game? <0> haven't got one yet <0> want to do the honors? <5> iLlNeverExistQuest <0> NeverQuest it is <3> lol <5> It's the game that'll never exist, not the quest <3> ehh <3> i'm still struggling with my own game <3> :/ <3> anything graphics-wise or graphics-programming-wise is not a problem, the rest is still a mystery to me :/ <3> i'm talking about game loop <5> I'm talking about high order surfaces <3> of how the game looks from the inside <5> Scenegraph <3> i understand individual words but not what you are talking about :/ <5> There was only one word anyway <3> i mean, what are high order surefaces? <3> what is geometry shader? or scenegraph? <3> :D <5> I thought anything graphics-wise was not a problem <3> well, so did i! <3> <3 <5> Scenegraphs are just the most basic thing in graphics rendering <5> NURBS is an example of high order surfaces <5> And geometry shaders are shaders that generate geometry, between vertex and pixel shaders... <3> oh, well i wouldn't use nurbs in anything that has to be rendered in real time <3> even 3d packages conver it to polys before rendering <5> NURBS render just fine <3> ...afaik maya coverts them before rendering <5> Doesn't mean they're not NURBS <5> How do you expect to render a curve using something that only understands points and triangles? <7> Ashe` is there any implementation of geometry shaders yet? i mean i know they will be available in dx10 <5> s/will be/are <5> Or were 2 years ago <3> :/ <3> Ashe`, ok you're right, but what i meant was: i can model most of the things i need, and texture, i can create polys in opengl, but beyond that, the core of the game is what im having problems with <5> Yes, but what you said is 0.5% of graphics programming <3> but i was not aware that the other 95% existed :D <5> (99.5) <3> errr <3> yea <3> me stupid <3> as proven above :D <3> i'm still trying to structure it somehow in my mind, i run a game, what happens first? <5> Create the window? :) <5> Initialize DGraphics/Sound/Input/Winsock <3> good, initialize whatever renderer/sound/input/winsock if required, what next? <5> Add your menu scene to the scenegraph <3> ok <3> now i need explanation <5> About? <3> what do you mean, add your menu scene to scenegraph? and by menu scene you mean the game menu itself? <5> Yes, the game menu <5> And a scenegraph is just some kind of tree with just about anything as its nodes <5> Like a button, a model, a part of a model, a room, etc <3> hmmm i understand what it does, but not what it is :/ <3> in fact i've never heard of it <5> What do you mean what it is? <5> It's a tree, I just told you <3> hmmm
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