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<0> hmmm
<0> i think we're talking about different things here, what do you mean by server?
<1> plus, i don't intend for every client to connect to every other
<1> a network of clients
<1> i was thinking more of a child/parent system
<0> how about, you release the server software
<0> so anyone can host their own server?
<0> that way groups of people will be able to play independently of you
<1> that's the idea
<0> that's how nwn sharding worked
<1> only, the server software is built into the client
<0> how much of the game have you built yet?
<1> 15%?
<0> make the same server, built in and independent
<0> some people might want to host&play
<0> others might just want to host and play on other pcs



<1> alright
<1> but the user data will be stored on the user's computer
<0> no
<0> bad idea
<0> bad bad idea
<1> there's no other way
<0> never trust a user
<1> i was thinking rsa
<0> how so?
<0> no, listen
<1> k
<0> let's say i host a server, 15 of my friends play connected to it
<0> their user data is more secure on my server
<0> ...unless one of these ****s pisses me off, but that's another thing :D
<1> lol
<1> but, you can still give them the char file
<0> yes, ofcourse, but why would you want to do that?
<1> it would have to be reliable host
<0> so they could play and advance on a different server unrelated to the one they played now, and then come back level60 whilst the rest are still level10?
<0> your issue should be reliable software
<1> ok but
<0> you played diablo2 multiplayer?
<1> yeah
<1> open net
<1> hacked up, i know
<0> no no, not what i mean
<0> i mean, playing it on lan i create characterA
<0> now
<0> game ended, we're all level10
<0> i have the char file on my hd
<0> so i go and play on a different langame or singleplayer
<1> with the same character
<0> levelup, we all come back and now my level's way higher
<0> yes
<0> diablo allows that, BAD idea
<0> do not follow
<0> trust me your mmorpg will be far more successful if you do not trust the players
<1> but if the char is on the server
<1> and my friend isn't playing today, i can't play either
<0> ofc you can
<1> (***uming my friend is the server)
<0> oh well
<0> for that, people host servers
<0> i hosted one at my place for like six months
<0> it's not a big problem
<1> could i hide the file on the users computer?
<0> ofcourse not
<1> i know i can't trust the user
<1> but, i can't really leave it up to a server either
<0> yes you can
<0> otherwise you're screwed
<0> anyway, brb.
<1> well this has to get off the ground, no one would pay for the server at first
<2> pay?
<2> you don't have anyone that'll host for free?
<2> i mean, i would if i wasn't already capped at 15kb
<1> i dunno, i haven't looked for any free hosts
<2> ...
<2> just ask your friends?
<1> i didn't think such a thing existed
<2> surely one of them has decent connectivity.



<0> you do not need free hosts! you need a friend with an ok connection and a spare pc.
<2> or just host it yourself?
<1> hmmmmm
<0> e_roder, what parts of the game are completed?
<3> None
<1> none, im dividing my efforts (i'm not sure if that's wise)
<1> i've got bits and parts of most elements
<0> Ashe`, you being yourself again :D
<1> |Serp: even rsa encryption wouldn't keep the file safe?
<0> e_roder, nothing is safe on a user's computer
<0> .
<1> alright, then i have a side question
<1> what about the data in memory while the game is running
<1> how can i protect that?
<2> you can't
<0> why would you?
<2> because a lot of hacks work like that
<0> well, it's not like anybody found a solution to that
<1> then how do games like counterstrike prevent hacks?
<2> perhaps memory-checksums.
<2> i'm not sure ytohugh.
<1> what's that?
<2> +spelling
<4> argh
<4> I have macros/defines
<2> you know how checksums work?
<4> *hate
<1> irbme said i could check for an attached debugger
<2> same idea, only applied to memory instead of files.
<2> or that.
<2> i'm not sure how you'd do that though
<1> me neither
<4> it just took me over 2 hours to find out some macros added { }, so i was modifying a local variable -.-
<3> It's easy to hack counterstrike
<3> Just like it'll be easy to hack anything client-side in your game
<3> There's just nothing you can do about that
<0> bf2>counterstrike, even if bf2 is more bugged :/
<1> so the server would have to run all the equations
<0> no
<0> ffs no
<3> Don't servers always do?
<2> yes, ideally.
<0> ...ok i didnt know that
<3> That still won't prevent clients from having stuff like seeing through walls
<2> otherwise lag makes things really funny.
<1> it's mmo Ashe`
<1> not an fps
<3> You don't have walls?
<4> things like being able to see through walls are not chaning server-side game data though
<1> 2d
<3> Ok, then it won't prevent you from seeing all the map
<4> *changing gah its evening alright
<3> Or from scripting movement
<1> well the map won't be a secret, so that's ok
<1> scripting will be a problem
<3> Tamama: nobody said it changes data, it still lets you see enemies hiding
<1> i still need to tackle the server problem
<0> why are you building a 2d mmorpg?
<2> great question
<3> Because his gameplay has no depth
<3> Har har har
<1> har har
<1> lol
<1> that was kinda funny
<1> i'm focusing more on the system of the game than the graphics
<1> if i had a team, it probably would be 3d
<0> noble cause!
<0> won't work.
<0> you gotta do both, 2d just doesn't appeal nowdays.
<1> it might just appeal to little kids but that's a bigger fanbase than i've got now
<0> and just saying.. i find 3d to be less h***le
<1> know any modellers? graphics programmers?
<1> i really only know how to do 2d graphics


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