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Comments:

<0> so i do ge.addChild(*this)?
<1> so if AddChild wants a reference, or copy, you have to dereference it, *this
<2> hey how do i browse the files on the hard drive with that dialog from c++ ?
<2> and it returns a path and filename
<3> filedialog?
<3> or something along those lines
<3> MS has some predefined ones
<2> yea but im not using any microsoft visual libraries
<3> um
<3> you probably just need windows.h
<3> porting that part of the code isn't going to be even close regardless
<2> k found it thanks GetOpenFileName
<2> :)
<3> ok
<0> error C2065: 'device' : undeclared identifier <-- i have 'device' declared in an ancestor cl***, protected declaration. I am refering it simply as "device->....", that's wrong i gues.. So how should i?
<1> if it's protected, you should be able to see it in derived cl***es\



<0> and i refer to it just simply as if it would be declared in the same cl***?
<0> ok got the problem... my bad.
<0> mispell... darn...
<0> :)
<2> i ahve created a menu with CreateMenu() and it works and everything, but when i hover over File.. it doesnt popup like say, internet explorer, there is no indication the mouse is over the file option, only the mouse pointer, any hints?
<4> moo
<5> yoo
<6> hello any one who have bank login i can cashout any bank in usa or canada or uk ave all bank drops pm mwe for deal or have paypal login i verify first
<7> dealguy illegal activities are not allowed here
<7> obviously
<7> Solamente?
<8> oh, but you're missing the chance! he can cash out *any* bank, didn't you hear him?
<8> he's amazing
<7> yup
<7> can you cashout the entire usa too?
<9> hey is anyboidy here to help?
<8> that's what we do
<10> I'm here to entertain myself
<9> haha
<7> thats what we do on XXX sites yy2bggggs
<9> can i PM you cn28h?
<8> asking here is fine
<8> that way anyone can help
<9> oh. okay. :)
<6> hello any one who have bank login i can cashout any bank in usa or canada or uk ave all bank drops pm mwe for deal or have paypal login i verify first
<9> how would one go to write a false literal value in c++?
<8> false or 0
<9> hm
<8> false is a keyword in C++
<9> i kept on typing
<9> literal = false;
<9> and i kept on getting owned.
<9> pissing me off
<8> ehm, well your best bet for a false literal is 0
<8> 0 is an integer literal
<9> kay.
<9> thanks!
<8> bool literal = 0;
<8> np
<9> how would i use a while loop to print out 97 *'s?
<9> would it just be
<9> while (n == 97)
<8> probably not
<2> no
<9> how would i go on to doing this?
<2> for (i=0;i<79;i++)
<8> psst, don't do his homework for him, please
<2> i loaded a bitmap into a HANDLE with LoadImage, how do i convert this into a HBITMAP
<2> sorry i need help so i sympathise for him :)
<9> thanks tyler_
<9> but cn28h is right!
<9> i do need to learn.
<9> i got a B on my midterm.
<9> and i've gotta work harder :[
<2> well quit asking then ;)
<9> hehe
<9> lookin for hints!
<9> but thanks a lot.
<8> the best way is to try it, post your code, and we will tell you waht you are doing wrong
<9> ok



<2> what about my bmp question?
<8> try MSDN? afaik HANDLE and HBITMAP should be the same type, if that's what you are asking about
<8> they're just aliased so that you can keep them straight
<11> a couple of days before I've posted some code and I got a some bad comments (good tho, cuz it was constructive), now I want to clear things up in my mind
<11> so... what does size() const; means?
<9> ah.. anyone know where i can post codes at?
<11> that would be a function declaration, inside a cl***
<9> site is offline.
<8> try http://rafb.net/paste
<2> handle compiles for LoadImage, HBITMAP says invalid conversion from void* to HBITMAP__*
<11> I need some help related to consts
<8> I'm primarily a *nix programmer
<8> sk8ing, yes it's a function declaration
<8> in a cl***
<11> I know that :)
<8> ;)
<11> I wrote it :P
<11> but it was without the const
<8> ok
<11> and vawjr told me that that's what I want
<8> well
<11> what does const do to it?
<8> it makes it a constant member function -- i.e. it can be invoked on const objects of your cl***
<11> I see
<8> like if you have two functions a, b which are const and not const respectively
<8> and you have
<8> MyCl*** x; const MyCl*** y;
<11> so I can call them for const MyCl***
<11> cool
<11> now, I think const will help me with some other problem but I'm not sure about it
<8> x.a(); x.b(); <-- both valid, y.a(); y.b(); <-- cannot call b, it's not a const fucntion
<11> I got it, thanks
<10> Huh? Cannot call it?
<11> nope
<11> cuz the object is const
<11> and the function is not
<11> so the compiler considers that it will modify the content
<8> right
<10> Oh sorry... I didn't see the line above
<2> typedef PVOID HANDLE;
<2> typedef HANDLE HBITMAP;
<11> now... some of my member functions are returning a pointer
<8> only members which are marked 'mutable' may be modified in a const function
<11> and for errors
<2> do these look compatable somehow?
<11> they return a pointer to a NullCl***
<11> custom defined
<11> that it's an instance of the Cl*** that should be returned
<8> tyler_, yes
<11> only that it has all the members set to "" 0, NULL etc
<11> I don't want to simply return NULL, as I return a pointer
<2> would i simple cast the HANDLE to HBITMAP?
<8> maybe maybe not
<8> it sounds like a void pointer
<8> so it could go either way
<8> I don't know jack about Win API, so dunno what to tell you
<11> it's getting complicated to explain, let me give an example
<10> HBITMAP is just a special handle--it's a handle to a bitmap
<11> cl*** Cl***1 {}; Cl***1 Null; cl*** Cl***2 { Cl***1 bx; Cl***1 * xxx(bool x) { return x?&bx:&NullA } };
<0> i'm sorry, what wrong with this code?
<0> (... GameEngine *engine...)
<0> GameObj::GameObj(GameEngine ge)
<0> {
<0> engine = &ge;
<0> ge.AddChild(*this);
<0> InitGeometry();
<0> }
<11> now if I call xxx(false); I'll get a pointer to Null;
<10> You're ***igning engine to a temporary address
<11> if I'll define Null as const Cl***1 Null; will that prevent modifications of the Null Cl***?
<0> oh... right...
<11> *to the Null object
<12> Does anybody know how to compile in Microsoft Visual Studio


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