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<0> yeah, that tells me you paid for it <0> sure. <1> incredibuild is a windows based compile-distributor <1> I tried it out once, it actually works quite well <2> its pretty cool <3> That's the VC++ plugin that distributes compiles over few machines? <1> yeah <4> rdragon <4> check this -> http://www.functionx.com/cpp/examples/simplecl***.htm <2> i wish i could use it though. even if you have a crappy computer it helps a lot. <1> c0s- are you going to try and argue that 'since it's on the web, it must be correct' ? <1> because it's not <3> Dunno, a build usually takes like 2-3 seconds <1> and copying this guy's bad habits is just going to make you as bad as him <4> no...my problem is that the errors are not generated because of the code <3> Unless you changed something used everywhere
<3> So I don't see how it'd be useful except for complete builds <2> thats true <4> ok...that code is not the best..but it should work, is that right ? <2> my PC is a bit slow too. <4> I get the same error compiling his code as if I get with my code <4> Undefined symbol cube::~cube() in module EXO.CPP <4> Undefined symbol cube::poperties in module EXO.CPP <4> Undefined symbol cube::setside(double) in module EXO.CPP <4> Undefined symbol cube::cube() in module EXO.CPP <1> poperties? <0> I just wish programmers fixed typos like that right away <0> most just let go and 6 months later you have to find/replace everywhere to correct it <1> c0s- it wouldn't "work" on my compiler - I don't have an include file called iostream.h <0> the game engine at work mistyped "length" as "lenght" <2> hahaha <0> and every time I try to use it I get linker errors, because I type it correctly <4> ok...chage to iostream and insert using namespace std <4> ; <1> c0s- stop ****ing around and get a book, and learn to do it right <2> ewick, why dont you set up auto-correct to change it to the wrong one automatically. <1> jj2006 the better solution would be to fix the engine, heh <0> what rdragon said <4> jesus...can't you leave your ideas apart and focus on my question if you really want to help...I just want to see where my error comes from... <2> oh so you want to reserve the right to continue complaining every time :p <1> c0s- I don't know what code you're trying to compile from now <0> where's my check, c0s-? <1> c0s- and you keep changing one little thing here and there <2> i understand that.. <4> that code http://www.functionx.com/cpp/examples/simplecl***.htm <0> did we ever say we'd give decicated service to you? <1> that code doesn't have cube::poperties <1> it doesn't even have cube <1> so either you're making up the error messages, or you're not really using the code that you're pointing me to <0> hey NineVolt <0> long time <5> yea :P <5> it's a small undernet. <4> void Cube::Properties() <4> { <4> what is that ????? <0> it's big enough for the 30% of morons to be too many <1> c0s- I understand that you want to learn C++. And I'm telling you that this tutorial is NOT the way to do it. <5> heh <2> i think its rather more than 30% <1> c0s- and you need to be more critical of spelling and capitalization, because the compiler is <2> haha, what a nightmare cl*** <1> and when you say the compiler gives an error about "cube::poperties", and then show me code that says "Cube::Properties", i'm inclined to believe you're full of **** <4> ok rdragon ... again... thank you for your time...but obviously you do not want to help on the problem I have...it's not about learning C++ proffesionally...it's about a damn error in my compiler...again thank you...thank you EwIck <2> maybe the set and get are auto-generated and the others not thats why they dont match case. <1> it's not an error in your compiler <1> it's about you not showing the actual code, and it's about you not copying code from a website correctly, and it's about you learning from a broken C++ tutorial, and it's about us not teaching C++ here <4> ok...all clear <6> Wow... I downloaded the source code to Schildt's "The Art of C++" <6> Holy moly, it's bad. <1> the code on that site would almost certainly NOT generate a compiler error saying that "cube::poperties" is an undefined symbol <4> it does <1> you're wrong <2> it cannot <2> haha, poperties <1> not even on the most broken compilers
<2> thats cool <2> haha <0> yeah. that code is just fine <1> like I said, you're either making up the error messages, or not copying the code correctly <2> c0s, you typed Properties wrong somewhere. <1> and since you're not showing us the actual code that you're using, how in hell are we supposed to find the problem? <2> all variables in C are case-sensitive. <2> you must type them exactly the same or you get a link error. <4> i copy/pasted the code on that site <2> c0s, it is not possible. <0> you didn't <0> there is no typo on that page <0> there is in your code <2> maybe you copied the code, but you are using an old file still that has the mistake in it? <0> use ctrl+c ctrl+v, not the typewriter-type of copy/paste <4> jesus I copy/pasted it .... that is not hard!!! <1> then erase everything and start over <2> i suggest closing all your files, and start a new project. <1> because you did do it wrong, but you're refusing to listen because you're convinced you're right <4> http://cosminr.home.ro/screen.jpg <4> rdragon I used ctrl+c and ctrl+v... <1> wow, for DOS <4> created the files in windows <1> is there another EXO.CPP ? <2> c0s, just start again <4> no <0> is there another .cpp? <2> its obvious you are linking in a wrong file <7> hehe, that's old <2> idiot, why he didnt listen the advice <0> my guess is that he just included cube.h <2> he has a wrong file <2> because he is looking at it, and it looks correct to him. <1> it looks like the linker probably did screw with the case of the cl***/functions <2> so the linker must be linking a wrong file, that he closed already. <1> well, be probably didn't compile cube.cpp into the project along with exo.cpp <2> it is a common beginner mistake <2> they think that because they see it on the screen, that is what is getting compiled <0> no I mean he's probably not linking with cube.obj/whatever extension <0> yeah <1> but still, a crappy compiler/linker to screw with the casing of the names <1> another reason we suggested to get a real compiler <6> Hehe... a review of Schildt's "Annotated C Standard" <6> It stops just short of calling him a raving lunatic. <6> http://www.lysator.liu.se/c/schildt.html <0> I don't see how you figured out the linker screwed up the spelling <8> hey, i want that my cl*** do X thing if a function return 0 or Y thing if the function return 1 <8> how? <1> EwIck it might have, because it compiled correctly at least <6> If a guy like that can keep writing and selling books, I should obviously become an author. <1> at least it might have compiled correctly, who really knows <2> windows ME is such a piece of crap <1> yup <2> im going to switch off that laptop before my wife blames me for it going wrong. <2> its the sensible thing to do. <2> bye !! <8> hey, i want that my cl*** do X thing if a function return 0 or Y thing if the function return 1. How do i check it? <6> if (yourFunction()) { doYThing(); } else ( doXThing(); } <6> Of course, that's subtly different from what you asked. <8> 08:P <6> int result = yourFunction(); if (result == 0) { doXThing(); } else if (result == 1) ( doYThing(); } else { std::cerr << "Not defined\n"; } <6> And no colors. <8> sorry <8> and thanks 08=] <8> omgf color again <8> its from the script <8> i'll remove <8> done =] <8> is possible to return more than one value in a function? like return(4,65,45) <0> no, but you can use pointers/references in parameters and write to them <0> you can write a struct/cl*** and return that, too <0> don't msg me <3> Or return a vector<int> <3> Or an array<int,3> if you have that
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