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Comments:

<0> yeah, that tells me you paid for it
<0> sure.
<1> incredibuild is a windows based compile-distributor
<1> I tried it out once, it actually works quite well
<2> its pretty cool
<3> That's the VC++ plugin that distributes compiles over few machines?
<1> yeah
<4> rdragon
<4> check this -> http://www.functionx.com/cpp/examples/simplecl***.htm
<2> i wish i could use it though. even if you have a crappy computer it helps a lot.
<1> c0s- are you going to try and argue that 'since it's on the web, it must be correct' ?
<1> because it's not
<3> Dunno, a build usually takes like 2-3 seconds
<1> and copying this guy's bad habits is just going to make you as bad as him
<4> no...my problem is that the errors are not generated because of the code
<3> Unless you changed something used everywhere



<3> So I don't see how it'd be useful except for complete builds
<2> thats true
<4> ok...that code is not the best..but it should work, is that right ?
<2> my PC is a bit slow too.
<4> I get the same error compiling his code as if I get with my code
<4> Undefined symbol cube::~cube() in module EXO.CPP
<4> Undefined symbol cube::poperties in module EXO.CPP
<4> Undefined symbol cube::setside(double) in module EXO.CPP
<4> Undefined symbol cube::cube() in module EXO.CPP
<1> poperties?
<0> I just wish programmers fixed typos like that right away
<0> most just let go and 6 months later you have to find/replace everywhere to correct it
<1> c0s- it wouldn't "work" on my compiler - I don't have an include file called iostream.h
<0> the game engine at work mistyped "length" as "lenght"
<2> hahaha
<0> and every time I try to use it I get linker errors, because I type it correctly
<4> ok...chage to iostream and insert using namespace std
<4> ;
<1> c0s- stop ****ing around and get a book, and learn to do it right
<2> ewick, why dont you set up auto-correct to change it to the wrong one automatically.
<1> jj2006 the better solution would be to fix the engine, heh
<0> what rdragon said
<4> jesus...can't you leave your ideas apart and focus on my question if you really want to help...I just want to see where my error comes from...
<2> oh so you want to reserve the right to continue complaining every time :p
<1> c0s- I don't know what code you're trying to compile from now
<0> where's my check, c0s-?
<1> c0s- and you keep changing one little thing here and there
<2> i understand that..
<4> that code http://www.functionx.com/cpp/examples/simplecl***.htm
<0> did we ever say we'd give decicated service to you?
<1> that code doesn't have cube::poperties
<1> it doesn't even have cube
<1> so either you're making up the error messages, or you're not really using the code that you're pointing me to
<0> hey NineVolt
<0> long time
<5> yea :P
<5> it's a small undernet.
<4> void Cube::Properties()
<4> {
<4> what is that ?????
<0> it's big enough for the 30% of morons to be too many
<1> c0s- I understand that you want to learn C++. And I'm telling you that this tutorial is NOT the way to do it.
<5> heh
<2> i think its rather more than 30%
<1> c0s- and you need to be more critical of spelling and capitalization, because the compiler is
<2> haha, what a nightmare cl***
<1> and when you say the compiler gives an error about "cube::poperties", and then show me code that says "Cube::Properties", i'm inclined to believe you're full of ****
<4> ok rdragon ... again... thank you for your time...but obviously you do not want to help on the problem I have...it's not about learning C++ proffesionally...it's about a damn error in my compiler...again thank you...thank you EwIck
<2> maybe the set and get are auto-generated and the others not thats why they dont match case.
<1> it's not an error in your compiler
<1> it's about you not showing the actual code, and it's about you not copying code from a website correctly, and it's about you learning from a broken C++ tutorial, and it's about us not teaching C++ here
<4> ok...all clear
<6> Wow... I downloaded the source code to Schildt's "The Art of C++"
<6> Holy moly, it's bad.
<1> the code on that site would almost certainly NOT generate a compiler error saying that "cube::poperties" is an undefined symbol
<4> it does
<1> you're wrong
<2> it cannot
<2> haha, poperties
<1> not even on the most broken compilers



<2> thats cool
<2> haha
<0> yeah. that code is just fine
<1> like I said, you're either making up the error messages, or not copying the code correctly
<2> c0s, you typed Properties wrong somewhere.
<1> and since you're not showing us the actual code that you're using, how in hell are we supposed to find the problem?
<2> all variables in C are case-sensitive.
<2> you must type them exactly the same or you get a link error.
<4> i copy/pasted the code on that site
<2> c0s, it is not possible.
<0> you didn't
<0> there is no typo on that page
<0> there is in your code
<2> maybe you copied the code, but you are using an old file still that has the mistake in it?
<0> use ctrl+c ctrl+v, not the typewriter-type of copy/paste
<4> jesus I copy/pasted it .... that is not hard!!!
<1> then erase everything and start over
<2> i suggest closing all your files, and start a new project.
<1> because you did do it wrong, but you're refusing to listen because you're convinced you're right
<4> http://cosminr.home.ro/screen.jpg
<4> rdragon I used ctrl+c and ctrl+v...
<1> wow, for DOS
<4> created the files in windows
<1> is there another EXO.CPP ?
<2> c0s, just start again
<4> no
<0> is there another .cpp?
<2> its obvious you are linking in a wrong file
<7> hehe, that's old
<2> idiot, why he didnt listen the advice
<0> my guess is that he just included cube.h
<2> he has a wrong file
<2> because he is looking at it, and it looks correct to him.
<1> it looks like the linker probably did screw with the case of the cl***/functions
<2> so the linker must be linking a wrong file, that he closed already.
<1> well, be probably didn't compile cube.cpp into the project along with exo.cpp
<2> it is a common beginner mistake
<2> they think that because they see it on the screen, that is what is getting compiled
<0> no I mean he's probably not linking with cube.obj/whatever extension
<0> yeah
<1> but still, a crappy compiler/linker to screw with the casing of the names
<1> another reason we suggested to get a real compiler
<6> Hehe... a review of Schildt's "Annotated C Standard"
<6> It stops just short of calling him a raving lunatic.
<6> http://www.lysator.liu.se/c/schildt.html
<0> I don't see how you figured out the linker screwed up the spelling
<8> hey, i want that my cl*** do X thing if a function return 0 or Y thing if the function return 1
<8> how?
<1> EwIck it might have, because it compiled correctly at least
<6> If a guy like that can keep writing and selling books, I should obviously become an author.
<1> at least it might have compiled correctly, who really knows
<2> windows ME is such a piece of crap
<1> yup
<2> im going to switch off that laptop before my wife blames me for it going wrong.
<2> its the sensible thing to do.
<2> bye !!
<8> hey, i want that my cl*** do X thing if a function return 0 or Y thing if the function return 1. How do i check it?
<6> if (yourFunction()) { doYThing(); } else ( doXThing(); }
<6> Of course, that's subtly different from what you asked.
<8> 08:P
<6> int result = yourFunction(); if (result == 0) { doXThing(); } else if (result == 1) ( doYThing(); } else { std::cerr << "Not defined\n"; }
<6> And no colors.
<8> sorry
<8> and thanks 08=]
<8> omgf color again
<8> its from the script
<8> i'll remove
<8> done =]
<8> is possible to return more than one value in a function? like return(4,65,45)
<0> no, but you can use pointers/references in parameters and write to them
<0> you can write a struct/cl*** and return that, too
<0> don't msg me
<3> Or return a vector<int>
<3> Or an array<int,3> if you have that


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