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<0> and why is the first floor in my dads house 1.5 floors high?
<1> So, about 2% of a football field.
<2> comparing length and area??
<0> ah ok
<0> now where getting somewhere :)
<0> forget miles and metres
<0> use floors and footballfields :)
<0> and start using elbows again
<0> or earlobes
<0> or eyeballs
<0> or something else stupid
<3> chill out Dragunov :))
<0> ok ok
<0> im just doing my homework
<0> wich are questions like: whats an cordless drilling machine?
<0> "why can we use cordless drilling machines for screwing and unscrewing screws?"



<0> really, i dont get in a good mood with this kind of questions
<0> i screw with something else
<3> :)
<0> i dont screw screws, i screw my girlfriend
<0> :)
<0> "how do WE get airpressure for pneumatic tools?"
<0> they always say we...
<0> well i wrote down: with a handpump ofcource!
<0> silly questions silly answers :)
<3> i get a lot of these: warning C4995: 'gets': name was marked as #pragma deprecated
<3> i tried using the STL list you suggested
<1> MrMuscolo: Aside from the annoyance of that message... never, ever, ever, ever use gets.
<1> It's like wearing a mini-skirt and walking through the bad part of town.
<3> i didn't....
<3> i just included #include <list>
<1> Eh?
<4> heh
<1> How in hell would <list> use gets?
<3> don't ask me.... :P
<3> but if I remove the include, the warnings disappear
<3> wanna see the code? :)
<3> http://pastebin.com/550286
<3> don't look at the GameObj code, i haven't updated them since i started using the STL list
<5> lines 48 to 53 are useless
<5> looks like your old stuff
<3> yea, i know... haven't really cleaned it up
<5> calc using
<6> Nothing found for 'using'.
<5> #
<5> using namespace std;
<5> no need for that line there.. moreover it's not recommended in header files
<7> What compiler, MrMuscolo?
<3> Visual Studio 2005
<5> post the real code ;P
<3> what do you mean real code?
<5> i mean, is that the code that produces the warning? if so, what line?
<3> 1 mmnt
<3> hmmm they disappeared.... wtf??
<7> :|
<4> I hacked your VS
<8> how can i simulate call by value using call by reference?
<5> simulate call by value?
<9> you mean something like using a CONST ?
<9> that won't allow you to alter the original.
<9> just a thought.
<9> or, simply ***ign a local variable from the reference.
<9> and then work with the local variable.
<3> Well not my code is generating the warnings... cstdio(33) (37) (40) cstring (20)(21)... etcetc
<5> MrMuscolo, yes but ultimately a line in your code is calling the stuff from cstdio, cstring, etc
<3> well yeah. The only thing I'm using is the stl::list object
<5> can you post the WHOLE warning message?
<3> yes
<3> c:\program files\microsoft visual studio 8\vc\include\cstdio(33) : warning C4995: 'gets': name was marked as #pragma deprecated
<3> (9 times, with different method names)
<10> That's because MS ****s.
<3> sprintf vsprintf strcat
<11> gets()? why the heck are you using gets?
<10> calc vc deprecated
<6> vc deprecated = Herb Sutter about the deprecation of standard functions in VC8: "We are not removing *any* ISO C or C++ features from our compiler or libraries. Period."
<3> strcopy sqprintf vswprintf wcscat wcspy
<11> there's no good reason to use gets()



<3> I'm not using them intentionally
<1> When I get time I'll dig around in the <list> include chain and figure out how that could be included, because I swear there's no way in hell that ought to be touched just by using std::list.
<1> I can't imagine any way that MS would leave gets in their library code.
<1> heh
<11> well that was odd
<1> JayKay33 on @#/etc/hosts #mp3goth #beginner #egold #hacks #mp3metal #mp3primeurs
<1> I don't think he's any great loss
<5> MrMuscolo, i don't think that's the whole error message... is it?
<3> let me post you the whole output
<3> http://pastebin.com/550315
<5> well, does main.cpp use all those functions?
<10> I suggest you disable warning C4995
<3> main cpp doesn't use any of those functions...
<10> calc no deprecate
<6> Nothing found for 'no deprecate'.
<5> maybe not directly..
<10> calc no deprecate
<6> Nothing found for 'no deprecate'.
<10> no deprecate = #define the symbol _CRT_SECURE_NO_DEPRECATE to avoid inappropriate deprecation warnings.
<3> no, I took the main.cpp from another little app i wrote, and modified it alittle bit
<5> #pragma warning(disable : 4996)
<5> #if!defined(_CRT_SECURE_NO_DEPRECATE)
<5> #define _CRT_SECURE_NO_DEPRECATE
<5> #endif
<3> that just hides the messages, but doesn't really solve the issue, does it?
<5> i found that _CRT_SECURE_NO_DEPRECATE didn't remove all warnings (it warned about std::copy when used with unchecked iterators)
<5> MrMuscolo, there's no issue, those functions are standard
<3> ok.
<1> Well, that's not the whole story.
<1> Some of the standard functions can, indeed, get you into serious trouble.
<1> Like gets or strcpy.
<1> But they're not deprecated by the ISO standard. Just by MS.
<1> It's MS's way of saying, "Look, you *really* ought not be using these standard functions."
<1> If they had said that, I'd be okay.
<1> But I really dislike their wording.
<3> :) pl
<3> ok
<10> It's just that MS' replacement functions are not any better. And MS is not in the position to deprecate anything from the standard.
<3> god, vcpp is so much different then Delphi :((
<3> finally..... directx1a - 0 error(s), 0 warning(s)
<11> calc compiles
<6> Nothing found for 'compiles'.
<11> calc compile
<6> compile = In #C++ we do not compile any sort of code. From "Hello World" to "winnuke.c". If you want compiled code, go to our website and get a compiler! Do it yourself!
<11> hm
<11> oh
<11> calc works
<6> works = "it works, IT WORKS!!! OMG! OMG! OMG! OMG!.... I mean, it compiles... now what is a segfault?"
<11> :)
<3> :))
<3> what is OMG:-?
<3> ok
<3> got it....
<11> "oh my gosh"
<3> Oh My god, right?
<3> well.... i was close ;)
<11> either or
<3> the self object is "this" in cpp, right?
<10> right
<10> calc omg
<6> omg = http://www.omg.org/ Object Management Group The starting point for CORBA info. These are the people to thank/blame
<12> does anyone have a good bitmap tutorial for reading 24b bmps and working with them?
<8> i have in cc.cc file: #include "Cf.hh" int main(void ) { Cf cf; } and then in Cf.hh i have: cl*** Cf { public: Cf(); }; ? but when i compile with g++ cc.cc -o cc i get linking error cant find Cf?
<5> probably can't find the definition of Cf's constructor
<5> where do you have that?
<10> ebbtepid: the header doesn't contain the definition of the constructor. You probably forgot to implement the ctor or you forgot to link against the object file that contains the implementation.
<10> you probably need to do: g++ cc.cc cf.cc -o cc
<13> g++ *.cc -o cc
<10> Unlike a Java compiler, a C++ compiler will not track dependencies for you.
<8> ok it was that i needed Cf() { } :P
<8> c++ is like C on PMS
<3> GameEngine::AddChild' : cannot convert parameter 1 from 'GameObj *const ' to 'const GameObj' <-- I tried calling GameEngine.AddChild(this) from GameObject constructor
<5> this is a pointer to the self object
<3> so i do ge.addChild(*this)?


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